Server Configuration Files
Example Configuration File
Server configuration files are plain text files containing settings defining the server setup and the maps/game modes available in rotation. There are three types of lines:
- Setting lines:
<setting> <value> – the important ones.
- Comment lines: starting with
# – ignored; good for notes and saved rotations.
- Empty lines: spacing only – ignored.
The usual layout: global server settings at the top, followed by a list of map-rotation settings. Further examples ship with the server (see Server Hosting).
Server-Wide Settings
These define how the server shows up to players, how it talks to the server browser, and basic restrictions.
Ports – all must be unique per instance on the same machine:
server_port 20100
steam_communications_port 8700
steam_query_port 27000
Display & access:
server_name New Server - Army Battlefield
server_welcome_message Welcome to my new game server!
server_region europe
server_admin_password ChangeThisPassword
#server_password ChangeThisPassword
server_intro_title Welcome to my server!
server_intro_body Greetings fellow humans
server_password is optional (leave commented to keep the server public).
server_admin_password is used for Remote Console Commands.
server_intro_* shows a join popup.
Server regions (shown in the browser):
| Region codes
|
| europe |
usa |
usaeast |
usawest |
australia
|
| china |
japan |
russia |
southkorea |
brazil
|
Broadcast mode – network usage focus for close-range combat:
| Parameter |
Usage
|
| Standard |
Reduced packet rate on close range (high player count). Default.
|
| Competitive |
Highest bandwidth; use only for Melee Arena with lower player counts. (Max of 64 players)
|
Example:
network_broadcast_mode Standard
Artillery respawn (seconds). Defaults are 120s:
artillery_fieldgun_respawn_timer 120
artillery_rocketlauncher_respawn_timer 120
Artillery anti-grief:
antigriefing_enabled false
Population thresholds (gate maps by player counts):
population_low_min_players 30
population_medium_min_players 50
population_high_min_players 100
Warnings & rotation randomization:
show_serverperformance_warning true
map_rotation_start_randomise true
Objective capture (Conquest/flag modes):
conquest_stealthcap_reqplayers_verylow 0
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 3
conquest_stealthcap_reqplayers_high 4
Frontlines specific commands
Use this to set the game type to Frontlines (defaults to false).
Example frontlines config
frontlines_mode true
Auto Shutdown/Restart System
An auto-shutdown and auto-restart system can be configured in the config or via the VapuriLoadTester launcher.
Auto Shutdown
The server can shut itself down after a set number of minutes (doesn’t require VLT). VLT helper also closes on shutdown.
Define the interval:
server_autoshutdown_interval_minutes 240
If the round is still running, the server won’t wait; it proceeds after interval + overtime. Make sure players get warned.
server_autoshutdown_overtime_minutes 10
Broadcast message and frequency:
server_autoshutdown_broadcasted_message Server will be shutting down.
server_autoshutdown_broadcasted_message_interval_minutes 2
Auto Restart
Restarts the server every N minutes (doesn’t require VLT). It waits for round end unless overtime is hit.
Interval:
server_autorestart_interval_minutes 320
Overtime and messaging:
server_autorestart_overtime_minutes 10
server_autorestart_broadcasted_message Auto restart at the end of the round.
server_autorestart_broadcasted_message_interval_minutes 2
Map Rotations
A number of example configs ship with the server files. Big Mamba also compiled AGS examples: here.
Basic Map Settings
In Progress – common per-rotation keys:
map_name
game_mode
game_type
round_time_minutes
ships_respawn_timer
allow_midround_spawning
allow_faction_switching
allow_spectating
max_player_respawns
deathmatch_max_kills
reinforcements_per_faction
minimum_players
maximum_players
melee_weapons_only
faction_balancing
faction_balancing_discrepancy_amount
max_accumulated_faction_points
ships_preset
faction_attacking
faction_defending
max_tickets
ships_spawn
rowboat_cooldown_timer
rowboat_cooldown_while_sinking_timer
ships_spacemode
sappers_buildlimit
sappers_attacking_starting_materials
sappers_defending_starting_materials
max_player_respawn
officers_spawn_mounted
Spawn wave timers (defaults shown). vehicle = Cavalry; dynamic = Frontlines tables.
wave_spawn_time_seconds 10
wave_spawn_vehicle_time_seconds 20
wave_spawn_dynamic_time_seconds 15
Spawn immunity (max 5s):
spawn_immunity_timer 5
Melee Arena Settings
First round grace to let players load/spawn:
round_spawn_close_timer_seconds 45
Subsequent rounds:
round_spawn_close_timer_seconds_between_rounds 15
Rounds to win:
amount_of_rounds 50
Maps
Visit Maps or Server Configuration Enums for a full list of all maps.
Officer orders
Enable/disable officer orders system:
class_system_orders <true/false>
Enable/disable reinforcement system (flag in NaW, table in Frontlines):
class_system_orders_reinforce <true/false>
Reinforcement cooldown (seconds):
class_system_orders_reinforce_cooldown 240
Spawn limit on placed flag (set to -1 on Frontlines):
class_system_orders_reinforce_limit 25
Cooldowns (seconds):
class_system_orders_reinforce_cooldown
class_system_orders_charge_cooldown
class_system_orders_formline_cooldown
class_system_orders_breakrankandfollow_cooldown
class_system_orders_fireatwill_cooldown
class_system_orders_makeready_cooldown
class_system_orders_fireorder_cooldown
class_system_orders_ceasefire_cooldown
class_system_orders_sergeantformline_cooldown
class_system_orders_sergeantrally_cooldown
class_system_orders_sergeantfireatwill_cooldown
class_system_orders_sergeantfireorder_cooldown
class_system_orders_sergeantceasefire_cooldown
class_system_orders_sergeantmakeready_cooldown
class_system_orders_sergeantbreakrankandfollow_cooldown
Conquest config
(Also applies to Frontlines **Offensive**.)
conquest_tick_reward 3
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 100
conquest_max_tickets 7500
conquest_territory_lock_time_seconds 0
Weather and time of day
Preset on map load (set to none for random valid presets):
nature_preset none
Friendly fire
Enable FF:
friendly_fire <true/false>
Melee “bounce” when FF is off:
friendly_fire_melee_bounce <true/false>
Reflect % of FF damage back to attacker:
damage_split 50
Frontlines
Domination time (Offensive):
frontline_offensive_domination_duration_seconds 120
Capture point override:
capture_point_override <objective> <num_respawns> <time_for_1_person_to_capture> <max_people_affecting_time>
Example:
capture_point_override A 150 30 1
capture_point_override B 175 30 1
capture_point_override C 350 60 2
capture_point_override D -1 90 3
Automatic Console Commands
You can issue any RCON at rotation start to reset defaults, spawn bots, or stage scenarios.
- Override Commands
Server administrators can craft RP scenarios: limits per class, spawn lists per point, starting equipment, racks, props, artillery, etc.
Land
Class Limit Override On Spawn Points
Tahir Desert Army Battlefield – 200 Carpenters vs 200 Riflemen
spawn_override <Spawn Point> <Class> <Class Limit>
<Spawn Point> = A/B/C… (see spawn menu)
- Overwrites the classes available at that point.
Example (200 Carpenters vs 200 Riflemen):
# Override Commands
spawn_override A Carpenter 200
spawn_override B Rifleman 200
exclusive_modded_uniforms – restrict to mod uniforms:
exclusive_modded_uniforms british french
Starting Weapon Override
starting_weapons_selection_override <Faction> <Class> <MaxFirearms> <MaxMelee> <WeaponClass1>* <WeaponClass2>* <WeaponClass3>*
Multiple types in a slot: separate with commas.
Example:
# Override Commands
starting_weapons_selection_override British Grenadier 4 2 Rifle
starting_weapons_selection_override French Grenadier 4 3 Rifle Pike,Spontoon,Sword Pistol
Starting Weapon Bayonet Override
starting_weapons_bayonet_enabled <Faction> <Class> <true/false>
Firearm Ammo Override
firearm_ammo_override <Faction> <Class> <Firearm> <StartingAmmo> <LoadedInBarrel> <MaxCarry>
Example:
# Override Commands
firearm_ammo_override British LightInfantry Musket_NewLandPatternBrownBess 2 0
firearm_ammo_override French LightInfantry Musket_NewLandPatternBrownBess 0 1
Weapon Class Ammo Override
weapon_class_ammo_override <Faction> <Class> <WeaponClass> <StartingAmmo> <LoadedInBarrel> <MaxCarry>
Sapper Buildable Defences – Limits
sappers_buildlimit <EmplacementType> <attacking|defending> <Limit>
Example:
# Sapper Configuration Commands
sappers_buildlimit ExplosiveBarrel defending 0
Sapper Starting Materials
sappers_attacking_starting_materials <MaterialLimit>
sappers_defending_starting_materials <MaterialLimit>
Example:
# Sapper Configuration Commands
sappers_attacking_starting_materials 50
sappers_defending_starting_materials 200
Spawn Overrides (land)
objects_override spawnsection <Position> <Rotation> <ID>,<Spawn_Name>,<Category>,<Attacking|Defending|Neutral>,<SizeX>,<SizeY>
Categories: BaseSpawn, FortifiedPosition, OpenPlains, Farm, Field, Village, Camp, Lodge, Church, Ruins, Port, Ship.
Naval
Class Limit Override On Ships
ships_spawn_detail_override <ShipType> <Faction> <Class> <ClassLimit>
Example:
# Override Commands
ships_spawn_detail_override Frigate50gun British Rifleman 200
ships_spawn_detail_override Frigate50gun French Rifleman 200
Ship Spawning & Custom Ship Presets
Set ships_preset 37 first, then:
ships_spawn <ShipType> <Amount> <Faction> <Color> <ShipName>
Example:
# Override Commands
ships_preset 37
ships_spawn Frigate50gun 1 British 0
ships_spawn Rocketboat 10 French 4
Health Override For Ships
ships_health_detail_override <ShipType> <Faction> <HP>
Defaults: Frigate 5500; 12GunBrigg 3000; 8GunSchooner 2000; 2GunSchooner 1250; Gunboat 500; Rocketboat 500.
Example:
# Override Commands
ships_health_detail_override Frigate50gun British 20000
ships_health_detail_override Frigate50gun French 70
Ship Spacemode
ships_spacemode true
Spawn Overrides (naval)
objects_override shipspawnsection <Position> <Rotation>
Object Override
Objects can be added following Map Editing.
Map Voting
Basics
Global settings (not in a rotation):
map_voting_enabled true
map_voting_duration 15
map_voting_allow_same_map false
map_voting_history_count 3
map_voting_gameplay_modes ArmyBattlefield ArmyBattlefield ArmyConquest ArmySiege
map_voting_log_file_path logs_output/mapvotinglogs.txt
Help my map can't be voted for
Per-rotation flags (buckets by player count & mode). Set all to false to ignore; set all to true to allow regardless of count.
population_verylow_playable <true/false>
population_low_playable <true/false>
population_medium_playable <true/false>
population_high_playable <true/false>
Note: load order matters—put modded maps first in the mod load order.
Map vote history by population
map_voting_history_count_verylow 1
map_voting_history_count_low 2
map_voting_history_count_medium 4
map_voting_history_count_high 10
Can I manually trigger map voting?
Not directly. Workaround: end the round via a win-condition object or the dynamic win-condition flag.
Including a “Random” option
map_voting_include_random_choice <true/false>
Workshop Mods
For creators, see Script Modding Guide.
Install mods
Global (not in a rotation):
mods_installed_server_only <steamid>
mods_installed <steamid>
Per-rotation (requires the SteamID to be installed on server):
load_mod <steamid> # loads on client and server
load_mod_client_only <steamid> # loads only on clients
load_mod_server_only <steamid> # loads only on server
Mod Variables
mod_variable <string> # global; not in a rotation
mod_variable_local <string> # only for the rotation it’s in
Discord Admin Webhook Logger
Basics
Enable Discord developer mode (Settings → Advanced).
Warnings show admin PMs, slays, kicks, revives, slaps.
Banmutes log config-writing actions (kicks, VOIP/text mutes, VOIP spammer).
discord_webhook_warning_tag_admin <@!ID> | <@!ID>
discord_webhook_warning_id <webhookID>
discord_webhook_warning_token <webhookToken>
discord_webhook_banmute_tag_admin <@!ID> | <@!ID>
discord_webhook_banmute_id <webhookID>
discord_webhook_banmute_token <webhookToken>
How to setup
- Put these in the global settings area (not inside a rotation).
- Create two webhooks in Discord (one for warnings, one for ban/mute).
- Click **Copy Webhook URL** and open it; extract the
id and token and paste into the *_id/*_token settings.
_tag_admin lets you prefix text or pings. To ping a user, enable Dev Mode, right-click → **Copy ID** and use <@!USERID>.
If configured correctly, each admin action posts:
- Action performed
- Title from
_tag_admin
- Admin (linked to Steam)
- Target user (linked to Steam)
- Server name
- Reason
- Date/time
|
|
Where to find the id and token
|
Discord admin webhook example
|