Map Editing
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Create custom maps via config—add props, change spawns, tweak weapons & classes, and more. All driven by Template:Ll. |
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Map Editing
Holdfast allows server owners to customise existing maps to create a whole new experience. You can add props, change spawns, weapon setup, class limits, and more until you’ve created something entirely new. Map customisation is defined using Template:Ll in the configuration file.
Starting Maps
As well as building upon the normal Template:Ll, there are two flat and empty maps that are perfect to let your imagination run wild: CustomMap and CustomMapNaval. As you’ll likely spend plenty of time setting up your new map, create a new Template:Ll with an unlimited timer and open spawns, e.g.:
!map_rotation start map_name CustomMap game_mode ArmyBattlefield round_time_minutes -1 reinforcements_per_faction 9000 wave_spawn_time_seconds 1 max_player_respawns -1 faction_balancing false allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 150 time_hour 8 time_dynamic false friendly_fire true weather_preset calm weather_dynamic false game_type hardcore !map_rotation end
To refresh changes to your map without restarting your server, issue the following (substitute the correct rotation index):
rc fileReloader serverConfigFile rc mapRotation 1
Positioning
Before placing a prop, decide where it goes and which way it faces. Stand where you want it in-game, open the console with F1 and type get.
This prints your position and rotation:
playerPosition => (15.3, 16.8, 146.9) playerRotation => (0.0, 218.0, 0.0)
- Position is (X, Y, Z). Positive X is North, positive Y is up, positive Z is West.
- Rotation is degrees around (X, Y, Z). You’ll use Y most to turn objects; X and Z tilt.
- To face the opposite direction of the example above, use
(0.0, 38.0, 0.0)(218 − 180).
As of 0.35, get details also copies position & rotation to your clipboard for easy pasting.
Placing Props
Props range from simple decor (just position/rotation) to interactables (with extra parameters).
Decorative Props
See Template:Ll for the full list. Place a decorative prop with:
objects_override <prop> <pX> <pY> <pZ> <rX> <rY> <rZ>
- <prop> — Enum from Template:Ll
- <pX> <pY> <pZ> — Position (use
get playerPosition) - <rX> <rY> <rZ> — Rotation (use
get playerRotation)
Example—add a Target Dummy at the example coordinates:
!map_rotation start map_name CustomMap game_mode ArmyBattlefield round_time_minutes -1 reinforcements_per_faction 9000 wave_spawn_time_seconds 1 max_player_respawns -1 faction_balancing false allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 150 time_hour 8 time_dynamic false friendly_fire true weather_preset calm weather_dynamic false game_type hardcore objects_override TargetDummy 15.3 16.8 146.9 0.0 218.0 0.0 !map_rotation end
Interactable Props
These require extra arguments.
Weapon Racks
Players can hold E to take weapons from a rack (limited supply).
objects_override WeaponRack <Object Position> <Object Rotation> <Weapon> <Number Of Weapons In Rack>
- <Object Position> —
x y z(useget playerPosition) - <Object Rotation> —
x y z(useget playerRotation) - <Weapon> — Enum from Template:Ll
- <Number Of Weapons In Rack> —
0–255
Example
# Override Commands (This is a comment and will be ignored by the game) objects_override WeaponRack 1 2 3 7 8 9 Rifle_Pattern1800Infantry 4
Place this between !map_rotation start and !map_rotation end.
Firearm Ammoboxes
Customisable ammo boxes for RP/events. Players replenish ammo on use.
objects_override firearmammobox <Object Position> <Object Rotation> <Firearm> <Maximum Interactions Until Depletion> <Ammo Given> <Maximum Interactions Allowed Per Player>
- <Object Position> —
x y z - <Object Rotation> —
x y z - <Firearm> — Enum from Template:Ll
- <Maximum Interactions Until Depletion> —
0–255total uses - <Ammo Given> —
0–255rounds per use - <Maximum Interactions Allowed Per Player> —
0–255per-player cap
Example
# Override Commands (This is a comment and will be ignored by the game) objects_override firearmammobox 1 2 3 7 8 9 Rifle_Pattern1800Infantry 20 2 1
Place this between !map_rotation start and !map_rotation end.
Polishing Up
Once your map is laid out, adjust class limits, spawns, and other settings as usual via the Template:Ll guide.
Community Maps
The Holdfast modding community shares custom map configs and assists new modders. Join via the official Discord:
Once joined, go to #getting-started and react to the pinned message to unlock the Modding Bench channels.
Tools
- Edit body (VE)
- Edit body (source)
- Body history
- Last body edit: Xarkanoth — 2025-09-23 17:18 \1758647938\UTC\C
- —
- Edit wrapper (VE)
- Edit wrapper (source)
- Wrapper history
- What links here
- Changes to linked pages
- Purge cache



