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  • Each gamemode has specific features that makes it unique, and certain maps are only useable in some gamemodes. | Melee Arena || Melee || Melee only in constrained maps for fast matches.
    4 KB (552 words) - 19:55, 17 February 2023
  • <big>All official maps in Holdfast: Nations at War as of v2.15</big> |<big>'''King George'''</big>
    19 KB (2,770 words) - 19:42, 9 February 2024
  • <big>All official maps in Holdfast: Nations at War as of v2.15</big> |<big>'''King George'''</big>
    19 KB (2,811 words) - 02:44, 26 March 2024
  • ...e into play when the player count is not at its peak. While the largest of maps like the Grassy, Snowy or Desert Open Plains variants only rotate when the ===New Linebattle Maps===
    23 KB (3,740 words) - 17:09, 2 July 2019
  • ...are plain text files containing settings defining the server setup and the maps/game modes available in rotation. There are three types of line to be foun ...tation for low/med/high player counts. This is useful to restrict certain maps when server populations do not suit them. The default values are below.
    51 KB (7,267 words) - 01:17, 24 November 2023
  • |+Nations at War Army Battlefield Maps | KingGeorge || King George
    30 KB (3,327 words) - 10:44, 6 October 2023
  • * Performed several server-side optimisations on maps playable on different game modes. * The logic for how maps load within the game has received a complete overhaul to improve load times
    46 KB (7,307 words) - 10:10, 17 July 2020
  • ===2 Maps! Lamarsh Fen & Causeways=== Present and playable with the latest game update, you will find two new maps to sink your teeth into on the Army Front rotation. Lamarsh Fen is designed
    54 KB (8,475 words) - 21:16, 20 January 2020
  • * Solved an issue with depth of field not working on some modded maps. * Solved an issue with cavalry floating on specific maps.
    126 KB (19,374 words) - 14:21, 28 March 2024