Game Modes

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Game Modes & Objectives

Holdfast: Nations At War offers eleven distinct game modes, categorized by the theater of war and the tactical objectives required for victory. Each mode features specific mechanics and a curated selection of maps.

Primary Game Modes

Mode Category Objective & Mechanics
Army Siege Siege Attackers must capture all points before time expires. Defenders win by holding at least one objective at the conclusion of the match.
Army Conquest Point Capture Multi-objective control. Capturing points generates score over time; the team with the highest score at the timer's end—or who reaches the score limit—wins.
Army Battlefield Team Deathmatch A battle of attrition focusing on "tickets" and respawns. Victory is achieved by depleting the enemy's reinforcement pool.
Army Assault Linebattle Characterized by high stakes and limited respawns (often one). This is the standard mode for organized community events.
Army Deathmatch Skirmish A pure combat-focused mode without capture objectives, prioritizing individual and unit kills.
Coastal Siege Amphibious Naval forces assault fortified land positions. This mode combines ship-to-shore bombardment with terrestrial siege mechanics.
Naval Assault Fleet Action High-stakes ship-to-ship combat, typically featuring a single life per vessel.
Naval Battlefield Arcade Naval Continuous naval engagement featuring respawning ships, allowing for sustained maritime combat.
Melee Arena CQC Specialized combat on compact maps restricted to melee weapons, often utilized for competitive practice.
Offensive Linear Capture A sequential objective mode where teams must capture points in a specific order to push the front line forward.
Invasion Linear Siege A structured assault where the attacking force must progress through a fixed chain of objectives while the defenders attempt to stall their momentum.

Map Compatibility Registry

Below is the technical breakdown of map availability across the Napoleonic & Frontlines game modes.

Nations At War Battlefield Maps

  • Battlefield Maps:
    • Arendan River, Aunby Valley, Autumn Watch, Black Forest, Camp Salamanca, Canyon, Causeways, Crosshills, Desert Ruins, Ernest Ridge, Glacier, Heartmound, Highlands, Hills of Tyrol, King George, Lamarsh Fen, Linburg, Marquette, Port Nile, Ravenstone, Ryhall Vale, Sacred Valley, Sharpton, Spanish Farm, Crossroads, Buckland Banks, Domont Gardens, Isle of Wake, Convoy, Lindisfarne, Vestiges, Tropics.
  • Linebattle Maps:
    • Al Uddin Ruins, Antiquity, Oasis, Tahir Desert, Dedborg Expanse, Champs D’Ambre, Westmill Brook, Pinefield Marsh, Eden Creek, Costa Relitto, Polar Woods, Fausberg Forest, Norsten Gorge, Kingly Lakes, Al Kimar Pyramids, Avignon, Pillerone Pass, Vanoise Heights, Hudree Marsh.
  • Nations At War Army Siege Maps
    • Fort Al-Farid, Fort Christina, Fort Darial, Fort Pierre, Fort Salettes, Fort Schwarz, Fort Winston.
  • Melee Arenas:
    • Castle Arena, Fort Arena, Garrison Arena, Palisade Arena, Sacred Arena, Watchtower Arena.

Nations at War Naval & Coastal Siege Maps

  • Naval:
    • Caribbean, Harouti Islands, Martello Tower, Open Waters (Random Waters).
  • Coastal Siege:
    • Balamor Bay, Fort Imperial (Fort National), Martello Tower, South Sea Castle.

Frontlines Era Maps

  • Active Fronts:
    • Berkton Green, Countryside, Fort Imraan, Foxhole, Heroes Landing, Lisart Valley, Mansion, Sacrifice, St. Peter's, Wasteland, Estate Landing, Kingsman Bay, Archipelago, Requiem, Stalemate, Red Tides, Shellshock, Depot, Over The Top, Junction, Charleville.

Specialized Environments

Training & Drill:

  • Drill Grounds.

Technical Note: Server Configuration

Note: While the above list represents the default map-to-mode compatibility, server administrators may utilize the Holdfast SDK and custom map rotations to modify these pairings on private community servers.