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- Each gamemode has specific features that makes it unique, and certain maps are only useable in some gamemodes. | Melee Arena || Melee || Melee only in constrained maps for fast matches.4 KB (552 words) - 19:55, 17 February 2023
- <big>All official maps in Holdfast: Nations at War as of v2.15</big> |'''<big>Ancient Plains</big>'''19 KB (2,770 words) - 19:42, 9 February 2024
- <big>All official maps in Holdfast: Nations at War as of v2.15</big> |'''<big>Ancient Plains</big>'''19 KB (2,811 words) - 02:44, 26 March 2024
- ...are plain text files containing settings defining the server setup and the maps/game modes available in rotation. There are three types of line to be foun ...tation for low/med/high player counts. This is useful to restrict certain maps when server populations do not suit them. The default values are below.51 KB (7,267 words) - 01:17, 24 November 2023
- ...its peak. While the largest of maps like the Grassy, Snowy or Desert Open Plains variants only rotate when the player count is sufficiently high. ===New Linebattle Maps===23 KB (3,740 words) - 17:09, 2 July 2019
- |+Nations at War Army Battlefield Maps |+Nations at War Army Siege Maps30 KB (3,327 words) - 10:44, 6 October 2023
- * Solved an issue with depth of field not working on some modded maps. * Solved an issue with cavalry floating on specific maps.126 KB (19,374 words) - 14:21, 28 March 2024