From Holdfast: Nations At War
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Bug Fixes and Improvements (16)
- Added a sound effect to the sipping tea gesture
- Improved general client performance issues caused by the spawn menu UI
- Fixed the new ability keybinds not being combined with the existing list of abilities causing issues on controllers
- Fixed pressing the Cancel Gesture bind to cancel gestures locking the player out
- Experimental fix for an issue where custom music notes where cancelling other game sounds
- Experimental fix to improve server stability
- Blocked friendly explosion damage on ships, including carpenter satchel explosions
- Corrected a few uniforms to be shilling unlocks
- Fixed issues with incorrect labels being shown in the American Revolution event armoury
- Fixed a server side exception that occurs when a player tries to drop a non emplacement object when next to an obstacle
- Fixed an exception that could occur if the player's chosen spawn section got destroyed mid-spawn
- Fixed an issue with projectile projectile cleanup on server
- Fixed capture points being broken on mod maps
- Fixed spawn sections on mod maps that contained invalid classes breaking the spawn menu
- Fixed modded uniforms breaking the spawn menu on map rotation
- Fixed modded rocketeer uniforms breaking the spawn menu - they now automatically fall back to the cannoneer class
Server Config (5)
- Added 3 new server config global rotation commands:
- » artillery_spawn_sections_enabled <value> (default true)
- (Sets whether dynamic artillery come with cannoneer spawn sections or not, and whether they should be locked to their owners or usable by anyone)
- Note: If disabled, you may want to use spawn overrides to add cannoneer slots to the HQ spawns, since they don’t come with cannoneer slots any more on default maps.
- » grenade_abilities_enabled <value> (default true)
- (Sets whether the grenadier grenade and carpenter satchel abilities are allowed to be used in the round)
- » grenades_damage_artillery <value> (default true)
- (Sets whether grenades and satchels can damage artillery)
- Disabled usage of grenades and satchels during all charge (if all charge artillery damage is blocked)
- If a dynamic artillery section is overridden to None, its spawn section will now also be disabled