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2.23

Optimisations (3)

  • A smoother gameplay experience thanks to optimisations in CPU, GPU, and RAM utilisation.
  • Reduced the game’s file size.
  • Fewer instances of memory leaks. Work is ongoing on this front.

Features & Improvements (7)

  • You can now report other players through the ‘P’ menu.
  • Updated localisation thanks to the assistance of our beloved community. Translations are still ongoing.
» Chinese - Lengka, Aimee
» Czech - Dry, Kermit Froggson, Mollie, MaggMark and Schnitzel
» Danish - Jona and FishFish
» Dutch - Trainboy and Strator
» French - Teonino, Scapin and Thegame
» German - DasGesundeBrot, Piccabo and Van Baden
» Greek - Turtles
» Italian - Carlous Rex, Frog Arsonist, Dusty
» Japanese - Gooba
» Korean - SNG and Rooftop Korean
» Polish - Miloszig, TheJacob, M4F1N, Krupiz and Espada
» Portuguese - Figurante, OCurta, Kooldan and Dekictl
» Romanian - Alexaroth
» Russian - Wilhelm, Anna, Turkmenbashy, Tengen and Yavik
» Spanish - SirTosky, Ruddy, Fale, Airok, Plasticwolf, Major Lorenzo and Andres
» Swedish - Uni
» Turkish - Crontz and MrShark
  • A community feat unlock for individuals who join a regiment.
  • A community feat unlock for individuals who join the wider community on the official Discord.
  • Introduced additional feats and rewards for outstanding contributions to the Holdfast community. Join us on discord.gg/holdfastgame to get involved.
  • Reorganised the game settings for easier access and introduced controller deadzone visibility.
  • Introduced support for additional characters to improve localisation.

Graphical (2)

  • New loading screens for maps that previously featured outdated graphics.
  • Upgraded FSR 3.0.

Bug Fixes (7)

  • Solved several exceptions on the client-side.
  • Solved issues with the admin kill log panel.
  • Solved an issue where the join squad notification was overlaying the kill feed.
  • Experimental fix towards an issue which sometimes causes the firearm to stop responding to mouse movement.
  • Experimental fix towards an issue where sometimes a player would temporarily spawn with a backpack they haven’t equipped.
  • Experimental fix towards an issue which sometimes caused overhead banners to flash.
  • Solved an exploit which allowed players to change size, colour and other rich-text functions in custom player names. We’ve quite enjoyed what the community has done with this unintended feature, so we’ve decided to retain functionality for colour edits in regiment names.