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From Holdfast: Nations At War
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2.31

Features & Improvements (0)

  • Extended capture zones for all Invasion maps which feature a beach landing on Frontlines. These extended points are represented by additional flags.
  • Enemy player cards will now show on screen when you gather a kill.
» Should you not be up for the party, you can disable this function through the game’s settings.
  • Introduced an indicator when attaching and detaching bayonets.
  • Introduced unique icons to distinguish between the reloading of firearms and detaching or attaching bayonets.
  • Introduced an indicator when entering strafing mode on horseback.
  • Capturing the last point on the Army Siege game mode will now immediately end the match.
  • The player’s soldier rank is now shown on the death screen.
  • Improved the jump animation while unarmed.
  • Improved the jump animation while holding a pistol.
  • Improved the animation while walking unarmed.
  • Players are now limited to posting once every 5 minutes in the Recruitment chat.
» Input the following commands outside map rotations: enforce_recruitment_chat true/false (Default: False) and recruitment_timeout_duration 300 (Default: 0 seconds).
  • The rotation speed for the block and default melee stance are now identical.
» Should you wish to change to legacy mode, enable the ‘Advanced’ option from the ‘Game’ settings and look for ‘Melee Sensitivity Type’.
  • Improved map voting reducing instances of the same maps coming into play.
  • Improved map weather randomisation to feature fewer occurrences of night and rain presets.

Gameplay (0)

  • Moved Archipelago from Low to Medium and High server population.
  • Moved Foxhole from Medium to High server population.
  • Performed several map balancing changes on Estate.
  • Performed reinforcement rebalance changes on Estate.
  • Reduced the round time to 30 minutes on Estate.
  • Performed several map balancing changes on Over The Top.
  • Performed reinforcement rebalance changes on Over The Top.
  • Performed reinforcement rebalance changes on Kingsman Bay.
  • Moved frigate-only rotations on Naval Warfront to Medium from Low server population.
  • Changed rotation 18 on Naval Warfront from 2-Gun Schooners to 13-Gun Brig-Sloops.
  • Removed some fences near fields on Hills of Tyrol allowing for better player movement.
  • Performed several map balancing changes on Lindisfarne.
  • Introduced more entry points to St Peter’s buildings allowing for better player movement.
  • Introduced ladders outside of the B point on Camp Salamanca when the Army Siege game mode is in play.
  • Performed several map balancing changes on Fort Imraan.
  • Artillery guns on Estate are no longer able to target the invader ship spawn.
  • Artillery guns on Heroe’s Landing are no longer able to target the invader ship spawn.
  • Introduced more limitations to tent spawning on Camp Salamanca.
  • Lowered defences on the last point on Fort Darial allowing players to fire behind cover.
  • Replaced one Howitzer with a Field Gun on Fort Schwarz when the Army Siege game mode is in play.
  • Adjusted default values for controllers.
  • You now press instead of hold to open the scoreboard when playing on a controller.
  • Improved firearm aiming sensitivity when playing on a controller.
  • Reduced the damage Trench Raiders can tank from 65% to 40%.
  • Increased swimming speed by 20%.
  • Officers will now listen to Officer’s chat by default.
  • Reduced the hits it takes to build Sapper walls and shooting platforms from 25 to 15 hits.
  • Spectating another player now shows their soldier rank.
  • Moved the controls screen to the escape menu for easier accessibility.
  • Introduced 2 additional FOL (Fire out of Line) settings for community events, allowing hosts to disallow specific classes from crouching and reloading, or crouching and firing
» To disable crouch reloading, Input the following command per map rotation: 'fol_default crouch_reloading_allowed true/false' (Default: True)
» To disable crouch firing, Input the following command per map rotation: 'fol_default crouch_firing_allowed true/false' (Default: True)
» Make sure that FOL is enabled in the rotation using: 'fol_enabled true'
» These commands can also be applied per class by using 'fol_class <PlayerClass>' instead of 'fol_default'
» More details: https://wiki.holdfastgame.com/Admin_Features#Fire_Out_of_Line

Optimisations (0)

Bug Fixes ()

Misc (3)

  • Updated the header thanking individuals for acquiring all Holdfast DLCs to the latest branding.
  • Updated images in the in-game store.
  • The splash screen now features the proper re-branded logo with the golden compass.