From Holdfast: Nations At War
Jump to navigation
Jump to search
Optimisations (3)
- Multiple additions targeting RAM optimisations.
- FSR 1.0 is now enabled by default instead of FSR 3.0 on Potato and Very Low settings, as the latter is quite heavy on lower-end machines.
- Updated the list of GPUs that determine which preset the game launches with on first launch.
Bug Fixes (21)
- Solved an issue where using the in-game report a player function disconnects you from the server.
- Solved an issue with ivy clipping on Fort Winston.
- Solved an issue with fire particle effects on Convoy.
- Solved an issue with a spawn point on Black Forest
- Solved an issue where people could get stuck behind a fence in Aspern.
- Solved an issue where loading the Caribbean map would crash the game.
- Solved an issue with props floating on Sacred Valley.
- Solved an issue with enemy name tags being visible sometimes at long distances.
- Experimental fix towards an issue where conquest capture points wouldn’t display.
- Solved an issue with kills by canister not showing properly in the death screen.
- Solved an issue where you couldn’t crouch while using the surrender animation.
- Solved an issue which intermittently caused performance to degrade.
- Solved an issue which caused player movement to appear jittery.
- Solved an issue which would sometimes cause the server to freeze.
- Solved an issue on Aspern where interacting with an object would cause the player’s animations to break.
- Solved an issue with multiple misplaced objects on Charleville.
- Solved an issue where the kill distance is no longer shown on the death screen.
- Solved an issue where the enemy soldier’s rank colour wouldn’t show properly in the death screen.
- Solved an issue where the post-processing dropdown setting would disappear after disabling post-processing.
- Solved an issue with missing icons in the kill-log when using weapon overrides.
- Solved an issue where cavalrymen would be unable to strike or interact with objects after their horse was killed by an enemy player.
- Solved an issue where orders and missions would break when using the German, Russian and other localised languages.
- Solved an issue with score elements overlapping when playing on Steam Deck.
- Solved multiple client-side errors. Work on this front is ongoing.