MegaPage
Revision as of 12:18, 29 December 2023 by Holdfastwikisiteadmin (talk | contribs)
2.14
Features & Improvements (11)
- Napoleon’s Rise DLC! Explore Napoleon’s rise to power through this cosmetic content dedicated to the Emperor himself Napoleon.
- » Unlock Napoleon's very own uniform for the Infantry Officer class.
- » Unlock Napoleon's very own horse, Marengo.
- » Unlock the French Empire's French Republican Infantry uniform for the Line Infantry class.
- » Unlock the French Empire's Guides a Pied de Bonaparte uniform for the Light Infantry class.
- » Unlock the French Empire's Guard Chasseur-a-Cheval uniform for the Hussar class.
- » Unlock the First Consul Napoleon head.
- » Unlock the Emperor Napoleon head.
- » Unlock the Authority Stance gesture animation.
- » Unlock the Gentleman's Stroll gesture animation.
- » Unlock the Lead Charge gesture animation.
- » Unlock the Napoleon's Loyalist medal to display on your playercard.
- » Unlock the Pharaohs & Kings banner for your playercard.
- » Unlock the Le Tondu portrait for your playercard.
- » Unlock The Emperor title for your playercard.
- The Holdfast OST! With great pomp and circumstance the Holdfast original soundtrack ‘The Plight of War’ presents to you a plethora of epic renditions of some all-time classics to uplift spirits and set the tone as you charge forward to glory.
- » Featuring iconic songs spanning from the Napoleonic Wars to The Great War this soundtrack brings forth over 20 tracks (including instrumentals).
- » A music player is available both in the main menu and in-game so that you’ll never be without the choirs of war.
- A new map featuring never-before-seen environments! Fight in the streets of Empire with this update’s release.
- A new rendering pipeline! Introducing DLSS, FSR 2.0 alongside improved graphical fidelity.
- Major game engine upgrade. Exposes our development team to new tools to further optimise the game.
- Medal indicating the individual's soldier rank now shows in player names.
- The ‘Holdfast Nations At War - Beta’ dedicated application accessible through your Steam library. You no longer have to switch between branches to partake in public testing events.
- Improved Holdfast’s audio-scape. Player movement sounds representative of the equipment an individual is carrying, new aiming sounds and many more.
- » Additional audio master volumes are now present.
- A steam whistle is now present on WW1 Gunboats.
- The exclusive_modded_uniforms can now be set to be attacker, defender or faction-specific.
- Introduced several regiment banners as per the community’s requests.
Quality of Life
- Administrators are now once again able to view a player’s Steam ID in the playerlogin.txt file.
- Administrators are now once more able to view a player’s Steam ID when issuing the rc playerlist command.
- The rc playerlist <playerID> output now gets automatically copied to the clipboard.
- Carpenters now spawn with the Blunderbuss by default.
- Reopening a class category in the Barracks now keeps your last class selected.
- The ‘P’ menu will stop automatically sorting players if the panel viewing admin commands or volume sliders is expanded.
- Introduced a new advanced setting category in the game’s video settings. This is now complemented with a warning advising players that adjusting these specific settings may cause game instability.
- The game chat now fades out when another player types a message in chat improving readability.
- Players in free roam are now able to continue using the camera when the match comes to an end.
- The administrator heal function accessible from the P menu now shows the player’s current health and maximum health.
- The default value of the administrator heal function accessible from the P menu will now automatically represent the value needed to fully heal the player.
- » Note that you’re still able to heal players above 100.
Optimisation
- Performed optimisations in some cases causing increased map loading times.
- Optimised the existing main menu scene to improve game launch times.
- Introduced an experimental lite version of the new main menu featuring faster load times for lower-end machines.
- » Use the -hddmode game launch parameter to access. The setting will be made available in-game once it passes stability testing.
- » Steam Deck automatically defaults to this menu.
- Increase the default Texture Streaming Budget to 3 Gigs.
Graphical
- Redesigned interaction icons that show on artillery pieces, carriable flags and other interactables.
- Redesigned the horse kill icon indicator.
- Redesigned the line officer indicator icons.
Bug Fixes
- Solved an issue which caused the server to hang during gameplay.
- Solved an issue which caused players to get stuck when spawning.
- Solved multiple code exceptions.
- Solved a bug which was causing explosive barrels to feature excessive knockback range.
- Solved an issue with moveable field guns on modded maps not recoiling.
- Solved an issue that prevented admins present in the whitelist from joining a full server. This still features a limit of 5.
- Solved an issue with the wind minimap indicator not always updating correctly.
- Solved an issue where VoIP wasn’t audible in free roam and spectate unless the player spawns.
- Solved multiple issues with the local player score bar on the end-of-match panel.
- Solved an issue with the daily bonus XP modifier.
- Solved an issue when high-latency players attempted to interact with a cannon.
- Solved an issue where the chosen primary weapon selection for the Carpenter class wouldn’t save.
- Solved an issue with weapon class overrides not working as intended when the Sergeant class is involved.
- Solved an issue with spawn section class overrides when joining a server while a new map was loading.
- Solved an error that was being outputted when the Mods Download button was pressed before the mod list became populated.
- Solved an issue when hovering over the leaderboard buttons.
- Solved an issue with the icon header in the Regiment Rank Editor displaying incorrectly.
- Solved an edge case with the spawn menu UI showing while playing on high latency.
- Solved a bug that showed a message to accept the next regiment enlistee after denying an enlistment.
- Experimental fix for an exception that occurred on modded servers when trying to spectate before spawning in.
- Solved a bug which prevented the header for the server intro message from showing.
- Solved an issue with the spawn menu camp being invisible if you stop spectating an individual before spawning for the first time.
- Solved an issue with interaction icon indicators being visibly inconsistent.