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2.14

Features & Improvements (11)

  • Napoleon’s Rise DLC! Explore Napoleon’s rise to power through this cosmetic content dedicated to the Emperor himself Napoleon.
» Unlock Napoleon's very own uniform for the Infantry Officer class.
» Unlock Napoleon's very own horse, Marengo.
» Unlock the French Empire's French Republican Infantry uniform for the Line Infantry class.
» Unlock the French Empire's Guides a Pied de Bonaparte uniform for the Light Infantry class.
» Unlock the French Empire's Guard Chasseur-a-Cheval uniform for the Hussar class.
» Unlock the First Consul Napoleon head.
» Unlock the Emperor Napoleon head.
» Unlock the Authority Stance gesture animation.
» Unlock the Gentleman's Stroll gesture animation.
» Unlock the Lead Charge gesture animation.
» Unlock the Napoleon's Loyalist medal to display on your playercard.
» Unlock the Pharaohs & Kings banner for your playercard.
» Unlock the Le Tondu portrait for your playercard.
» Unlock The Emperor title for your playercard.
  • The Holdfast OST! With great pomp and circumstance the Holdfast original soundtrack ‘The Plight of War’ presents to you a plethora of epic renditions of some all-time classics to uplift spirits and set the tone as you charge forward to glory.
» Featuring iconic songs spanning from the Napoleonic Wars to The Great War this soundtrack brings forth over 20 tracks (including instrumentals).
» A music player is available both in the main menu and in-game so that you’ll never be without the choirs of war.
  • A new map featuring never-before-seen environments! Fight in the streets of Empire with this update’s release.
  • A new rendering pipeline! Introducing DLSS, FSR 2.0 alongside improved graphical fidelity.
  • Major game engine upgrade. Exposes our development team to new tools to further optimise the game.
  • Medal indicating the individual's soldier rank now shows in player names.
  • The ‘Holdfast Nations At War - Beta’ dedicated application accessible through your Steam library. You no longer have to switch between branches to partake in public testing events.
  • Improved Holdfast’s audio-scape. Player movement sounds representative of the equipment an individual is carrying, new aiming sounds and many more.
» Additional audio master volumes are now present.
  • A steam whistle is now present on WW1 Gunboats.
  • The exclusive_modded_uniforms can now be set to be attacker, defender or faction-specific.
  • Introduced several regiment banners as per the community’s requests.




Quality of Life

  • Administrators are now once again able to view a player’s Steam ID in the playerlogin.txt file.
  • Administrators are now once more able to view a player’s Steam ID when issuing the rc playerlist command.
  • The rc playerlist <playerID> output now gets automatically copied to the clipboard.
  • Carpenters now spawn with the Blunderbuss by default.
  • Reopening a class category in the Barracks now keeps your last class selected.
  • The ‘P’ menu will stop automatically sorting players if the panel viewing admin commands or volume sliders is expanded.
  • Introduced a new advanced setting category in the game’s video settings. This is now complemented with a warning advising players that adjusting these specific settings may cause game instability.
  • The game chat now fades out when another player types a message in chat improving readability.
  • Players in free roam are now able to continue using the camera when the match comes to an end.
  • The administrator heal function accessible from the P menu now shows the player’s current health and maximum health.
  • The default value of the administrator heal function accessible from the P menu will now automatically represent the value needed to fully heal the player.
» Note that you’re still able to heal players above 100.

Optimisation

  • Performed optimisations in some cases causing increased map loading times.
  • Optimised the existing main menu scene to improve game launch times.
  • Introduced an experimental lite version of the new main menu featuring faster load times for lower-end machines.
» Use the -hddmode game launch parameter to access. The setting will be made available in-game once it passes stability testing.
» Steam Deck automatically defaults to this menu.
  • Increase the default Texture Streaming Budget to 3 Gigs.

Graphical

  • Redesigned interaction icons that show on artillery pieces, carriable flags and other interactables.
  • Redesigned the horse kill icon indicator.
  • Redesigned the line officer indicator icons.

Bug Fixes

  • Solved an issue which caused the server to hang during gameplay.
  • Solved an issue which caused players to get stuck when spawning.
  • Solved multiple code exceptions.
  • Solved a bug which was causing explosive barrels to feature excessive knockback range.
  • Solved an issue with moveable field guns on modded maps not recoiling.
  • Solved an issue that prevented admins present in the whitelist from joining a full server. This still features a limit of 5.
  • Solved an issue with the wind minimap indicator not always updating correctly.
  • Solved an issue where VoIP wasn’t audible in free roam and spectate unless the player spawns.
  • Solved multiple issues with the local player score bar on the end-of-match panel.
  • Solved an issue with the daily bonus XP modifier.
  • Solved an issue when high-latency players attempted to interact with a cannon.
  • Solved an issue where the chosen primary weapon selection for the Carpenter class wouldn’t save.
  • Solved an issue with weapon class overrides not working as intended when the Sergeant class is involved.
  • Solved an issue with spawn section class overrides when joining a server while a new map was loading.
  • Solved an error that was being outputted when the Mods Download button was pressed before the mod list became populated.
  • Solved an issue when hovering over the leaderboard buttons.
  • Solved an issue with the icon header in the Regiment Rank Editor displaying incorrectly.
  • Solved an edge case with the spawn menu UI showing while playing on high latency.
  • Solved a bug that showed a message to accept the next regiment enlistee after denying an enlistment.
  • Experimental fix for an exception that occurred on modded servers when trying to spectate before spawning in.
  • Solved a bug which prevented the header for the server intro message from showing.
  • Solved an issue with the spawn menu camp being invisible if you stop spectating an individual before spawning for the first time.
  • Solved an issue with interaction icon indicators being visibly inconsistent.