From Holdfast: Nations At War
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Features & Improvements
- Soldier medals make a comeback! Rank your favourite soldiers through a total of 75 levels and acquire medals to showcase gloriously on your player card.
- Spectate and free roam modes feature new functionality allowing players to go to free roam through the death screen or when spectating another player. The free roam camera will detach from the player allowing event administrators to better follow ongoings on the battlefield.
- Reintroduced the feature allowing event hosts to show a set of rules pertaining to the class being played on-screen.
Quality of Life
- Administrators are now once again able to view a player’s Steam ID in the playerlogin.txt file.
- Administrators are now once more able to view a player’s Steam ID when issuing the rc playerlist command.
- The rc playerlist <playerID> output now gets automatically copied to the clipboard.
- Carpenters now spawn with the Blunderbuss by default.
- Reopening a class category in the Barracks now keeps your last class selected.
- The ‘P’ menu will stop automatically sorting players if the panel viewing admin commands or volume sliders is expanded.
- Introduced a new advanced setting category in the game’s video settings. This is now complemented with a warning advising players that adjusting these specific settings may cause game instability.
- The game chat now fades out when another player types a message in chat improving readability.
- Players in free roam are now able to continue using the camera when the match comes to an end.
- The administrator heal function accessible from the P menu now shows the player’s current health and maximum health.
- The default value of the administrator heal function accessible from the P menu will now automatically represent the value needed to fully heal the player.
- » Note that you’re still able to heal players above 100.
Optimisation
- Performed several optimisations targeting client framerate.
- Performed optimisations in some cases causing increased map loading times.
- Optimised RAM usage.
- Optimised the existing main menu scene to improve game launch times.
- Introduced an experimental lite version of the new main menu featuring faster load times for lower-end machines.
- » Use the -hddmode game launch parameter to access. The setting will be made available in-game once it passes stability testing.
- » Steam Deck will automatically default to this menu.
- Increase the default Texture Streaming Budget to 3 Gigs.
Graphical
- Redesigned interaction icons that show on artillery pieces, carriable flags and other interactables.
- Redesigned the horse kill icon indicator.
- Redesigned the line officer indicator icons.
Bug Fixes
- Solved an issue which caused the server to hang during gameplay.
- Solved an issue which caused players to get stuck when spawning.
- Solved multiple code exceptions.
- Solved a bug which was causing explosive barrels to feature excessive knockback range.
- Solved an issue with moveable field guns on modded maps not recoiling.
- Solved an issue that prevented admins present in the whitelist from joining a full server. This still features a limit of 5.
- Solved an issue with the wind minimap indicator not always updating correctly.
- Solved an issue where VoIP wasn’t audible in free roam and spectate unless the player spawns.
- Solved multiple issues with the local player score bar on the end-of-match panel.
- Solved an issue with the daily bonus XP modifier.
- Solved an issue when high-latency players attempted to interact with a cannon.
- Solved an issue where the chosen primary weapon selection for the Carpenter class wouldn’t save.
- Solved an issue with weapon class overrides not working as intended when the Sergeant class is involved.
- Solved an issue with spawn section class overrides when joining a server while a new map was loading.
- Solved an error that was being outputted when the Mods Download button was pressed before the mod list became populated.
- Solved an issue when hovering over the leaderboard buttons.
- Solved an issue with the icon header in the Regiment Rank Editor displaying incorrectly.
- Solved an edge case with the spawn menu UI showing while playing on high latency.
- Solved a bug that showed a message to accept the next regiment enlistee after denying an enlistment.
- Experimental fix for an exception that occurred on modded servers when trying to spectate before spawning in.
- Solved a bug which prevented the header for the server intro message from showing.
- Solved an issue with the spawn menu camp being invisible if you stop spectating an individual before spawning for the first time.
- Solved an issue with interaction icon indicators being visibly inconsistent.