Maps: Desert Ruins
Game Modes: | Army Assault, Army Battlefield, Army Deathmatch, Army Conquest |
Type: |
Army Front |
Description
Desert ruins will play host to some of the largest brawls seen in Holdfast: Nations at War. The terrain while fairly uniform and open is littered with small elevation differences, palm trees and extensive ruins. This means that it ends up in a combination of chaotic cover and open spaces. If you ever have time to gaze away from the combat around you, the ruins themselves are an impressive sight. Featuring the remains of bath houses, temples, houses, columns, city walls, and an aqueduct this setting will see fierce hand to hand combat within the remains of the ancient urban paradise. Scaling the walls to gain an advantage over approaching enemy infantry comes at the risk of being an easier target for the field guns in the open sands. The quiet rustling of wind on sand will soon give way to the boom of cannon and crash of hot metal. Once again our dynamic day/night cycle comes into play for longer skirmishes, the desert becomes a completely different beast in the cool of night. It has been designed to support the army assault, battlefield and deathmatch game modes.