From Holdfast: Nations At War
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Improvements (1)
- Added sound effect for the sipping tea gesture.
Bug Fixes (18)
- Fixed client performance issues on Age Of Sail.
- Fixed the new ability keybinds conflicting with modified keybinds on controllers.
- Fixed pressing 'Cancel Gesture' preventing the player from switching weapons.
- Fixed a server-side crash that occurred when a player dropped an object.
- Friendly explosions will no longer damage friendly ships if friendly fire is disabled.
- Reduced excessive musician assist score. This compensates for musicians now buffing all classes.
- Fixed some American Revolution uniforms not being shilling unlocks.
- Fixed incorrect labels being shown in the American Revolution event armory.
- Fixed charge, rally and break rank orders not making surrounding players react with cheers.
- Fixed a client hang when the player's chosen spawn section was destroyed mid-spawn.
- Fixed capture points being broken on mod maps.
- Fixed spawn sections on mod maps that contained invalid classes breaking the spawn menu.
- Fixed modded uniforms breaking the spawn menu on map rotation.
- Fixed modded rocketeer uniforms breaking the spawn menu - they now automatically fall back to the cannoneer class.
- Experimental fix for servers not showing up in the server browser.
- Experimental fix for an issue affecting melee timings.
- Experimental fix for custom music notes cancelling other game sounds.
- Experimental fix to improve server stability.
Server Config (5)
- Added 3 new server config global rotation commands:
- » artillery_spawn_sections_enabled <value> (default true)
- (Sets whether dynamic artillery come with cannoneer spawn sections or not, and whether they should be locked to their owners or usable by anyone)
- Note: If disabled, you may want to use spawn overrides to add cannoneer slots to the HQ spawns, since they don’t come with cannoneer slots any more on default maps.
- » grenade_abilities_enabled <value> (default true)
- (Sets whether the grenadier grenade and carpenter satchel abilities are allowed to be used in the round)
- » grenades_damage_artillery <value> (default true)
- (Sets whether grenades and satchels can damage artillery)
- Disabled grenade and satchel abilities during all charge (if all charge artillery damage is blocked).
- If a dynamic artillery section is overridden to None, its spawn section will now also be disabled