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5.00.0

Bug Fixes and Improvements (16)

  • Added a sound effect to the sipping tea gesture
  • Improved general client performance issues caused by the spawn menu UI
  • Fixed the new ability keybinds not being combined with the existing list of abilities, causing them to conflict with modified keybinds on controllers
  • Fixed pressing the Cancel Gesture bind to cancel gestures locking the player out
  • Experimental fix for an issue where custom music notes where cancelling other game sounds
  • Experimental fix to improve server stability
  • Blocked friendly explosion damage on ships, including carpenter satchel explosions
  • Corrected a few uniforms to be shilling unlocks
  • Fixed issues with incorrect labels being shown in the American Revolution event armoury
  • Fixed a server side exception that occurs when a player tries to drop a non emplacement object when next to an obstacle
  • Fixed an exception that could occur if the player's chosen spawn section got destroyed mid-spawn
  • Fixed an issue with projectile projectile cleanup on server
  • Fixed capture points being broken on mod maps
  • Fixed spawn sections on mod maps that contained invalid classes breaking the spawn menu
  • Fixed modded uniforms breaking the spawn menu on map rotation
  • Fixed modded rocketeer uniforms breaking the spawn menu - they now automatically fall back to the cannoneer class

Server Config (5)

  • Added 3 new server config global rotation commands:
» artillery_spawn_sections_enabled <value> (default true)
(Sets whether dynamic artillery come with cannoneer spawn sections or not, and whether they should be locked to their owners or usable by anyone)
Note: If disabled, you may want to use spawn overrides to add cannoneer slots to the HQ spawns, since they don’t come with cannoneer slots any more on default maps.
» grenade_abilities_enabled <value> (default true)
(Sets whether the grenadier grenade and carpenter satchel abilities are allowed to be used in the round)
» grenades_damage_artillery <value> (default true)
(Sets whether grenades and satchels can damage artillery)
  • Disabled usage of grenades and satchels during all charge (if all charge artillery damage is blocked)
  • If a dynamic artillery section is overridden to None, its spawn section will now also be disabled