Game Modes

From Holdfast: Nations At War
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There are currently eleven game modes in Holdfast: Nations At War: Army Battlefield, Army Assault, Army Deathmatch, Army Conquest, Army Siege, Naval Battlefield, Coastal Siege, Naval Assault, Melee Arena, Offensive, and Invasion.

Each mode has unique mechanics, and some maps are only available for specific modes.

Gamemode Features

Each gamemode has a primary use and distinctive features.

Gamemode Usage Features
Army Siege Siege Defenders start with control of points. Attackers must capture all points before time expires; defenders win by holding at least one.
Army Conquest Point Capture Multiple capturable points generate score over time. More controlled points = faster score gain; highest score at timer end wins.
Army Battlefield Arcade / TDM Regular respawns and sustained fighting; wear the enemy down through tickets and kills.
Army Assault Linebattle Typically limited respawns (often one). Popular for regimented linebattle events.
Army Deathmatch Free-for-all / TDM Pure deathmatch-focused play without objectives.
Coastal Siege Naval Siege Naval forces assault fortified coastal positions; hybrid land–sea siege dynamics.
Naval Assault Naval Engagement Fleet vs. fleet ship combat; generally no ship respawns.
Naval Battlefield Arcade Naval Regular respawns enable continuous ship combat (arcade-style).
Melee Arena Melee Melee-only skirmishes on compact arena maps for fast rounds.
Offensive Linear Point Capture Teams must take objectives in a specific order; both sides can attack and defend sequentially.
Invasion Linear Siege One team attacks through a fixed chain of objectives; defenders must delay and hold.

Gamemode Usable Maps

This list shows which maps can be played in each gamemode. (pre-2.0 list)

Gamemode Usable Maps
Army Battlefield Arendan River, Black Forest, Camp Salamanca, Canyon, Causeways, Cross Hills, Desert Ruins, Dutch Canals, Ernest Ridge, Fort Christina, Fort Pierre, Fort Salettes, Fort Schwarz, Fort Winston, King George, LamarshFen, Linburg, Sharpton, Spanish Farm, Ancient Plains, Desert Plains, Desert Plains (Small), Grassy Plains 1–3, Snowy Plains (Small), Snowy Plains 1–5, Tahir Desert, Training Grounds, South Sea Castle
Army Assault Arendan River, Black Forest, Camp Salamanca, Canyon, Causeways, Cross Hills, Desert Ruins, Dutch Canals, Ernest Ridge, Fort Christina, Fort Pierre, Fort Salettes, Fort Schwarz, Fort Winston, King George, LamarshFen, Linburg, Sharpton, Spanish Farm, Ancient Plains, Desert Plains, Desert Plains (Small), Grassy Plains 1–3, Snowy Plains (Small), Snowy Plains 1–5, Tahir Desert, Training Grounds, South Sea Castle
Army Siege Arendan River, Fort Christina, Fort Pierre, Fort Salettes, Fort Schwarz, Fort Winston, Highlands, Sharpton
Army Conquest Arendan River, Black Forest, Camp Salamanca, Canyon, Causeways, Cross Hills, Desert Ruins, Dutch Canals, Ernest Ridge, Fort Christina, Fort Pierre, Fort Salettes, Fort Schwarz, Fort Winston, King George, LamarshFen, Linburg, Sharpton, Spanish Farm, Ancient Plains, Desert Plains, Desert Plains (Small), Grassy Plains 1–3, Snowy Plains (Small), Snowy Plains 1–5, Tahir Desert, Training Grounds
Army Deathmatch Arendan River, Black Forest, Camp Salamanca, Canyon, Causeways, Cross Hills, Desert Ruins, Dutch Canals, Ernest Ridge, Fort Christina, Fort Pierre, Fort Salettes, Fort Schwarz, Fort Winston, King George, LamarshFen, Linburg, Sharpton, Spanish Farm, Ancient Plains, Desert Plains, Desert Plains (Small), Grassy Plains 1–3, Snowy Plains (Small), Snowy Plains 1–5, Tahir Desert, Training Grounds, South Sea Castle
Naval Battlefield Caribbean, Harouti Islands, Martello Tower, Open Waters
Naval Assault Caribbean, Harouti Islands, Martello Tower, Open Waters
Coastal Siege Balamor Bay, Fort Imperial, Martello Tower, South Sea Castle
Melee Arena Canyon, Castle Arena, Fort Arena, Garrison Arena, Palisade Arena, Sacred Arena, Watchtower Arena
Invasion
Offensive