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From Holdfast: Nations At War
Revision as of 12:07, 28 May 2025 by Walki (talk | contribs)
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2.31

Features & Improvements (0)

  • Extended capture zones for all Invasion maps which feature a beach landing on Frontlines. These extended points are represented by additional flags.
  • Enemy player cards will now show on screen when you gather a kill.
» Should you not be up for the party, you can disable this function through the game’s settings.
  • Introduced an indicator when attaching and detaching bayonets.
  • Introduced unique icons to distinguish between the reloading of firearms and detaching or attaching bayonets.
  • Introduced an indicator when entering strafing mode on horseback.
  • Capturing the last point on the Army Siege game mode will now immediately end the match.
  • The player’s soldier rank is now shown on the death screen.
  • Improved the jump animation while unarmed.
  • Improved the jump animation while holding a pistol.
  • Improved the animation while walking unarmed.
  • Players are now limited to posting once every 5 minutes in the Recruitment chat.
» Input the following commands outside map rotations: enforce_recruitment_chat true/false (Default: False) and recruitment_timeout_duration 300 (Default: 0 seconds).
  • The rotation speed for the block and default melee stance are now identical.
» Should you wish to change to legacy mode, enable the ‘Advanced’ option from the ‘Game’ settings and look for ‘Melee Sensitivity Type’.
  • Improved map voting reducing instances of the same maps coming into play.
  • Improved map weather randomisation to feature fewer occurrences of night and rain presets.

Gameplay (0)

Optimisations (0)

Bug Fixes ()

Misc (3)

  • Updated the header thanking individuals for acquiring all Holdfast DLCs to the latest branding.
  • Updated images in the in-game store.
  • The splash screen now features the proper re-branded logo with the golden compass.