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2.31
Features & Improvements (0)
- Extended capture zones for all Invasion maps which feature a beach landing on Frontlines. These extended points are represented by additional flags.
- Enemy player cards will now show on screen when you gather a kill.
- » Should you not be up for the party, you can disable this function through the game’s settings.
- Introduced an indicator when attaching and detaching bayonets.
- Introduced unique icons to distinguish between the reloading of firearms and detaching or attaching bayonets.
- Introduced an indicator when entering strafing mode on horseback.
- Capturing the last point on the Army Siege game mode will now immediately end the match.
- The player’s soldier rank is now shown on the death screen.
- Improved the jump animation while unarmed.
- Improved the jump animation while holding a pistol.
- Improved the animation while walking unarmed.
- Players are now limited to posting once every 5 minutes in the Recruitment chat.
- » Input the following commands outside map rotations: enforce_recruitment_chat true/false (Default: False) and recruitment_timeout_duration 300 (Default: 0 seconds).
- The rotation speed for the block and default melee stance are now identical.
- » Should you wish to change to legacy mode, enable the ‘Advanced’ option from the ‘Game’ settings and look for ‘Melee Sensitivity Type’.
- Improved map voting reducing instances of the same maps coming into play.
- Improved map weather randomisation to feature fewer occurrences of night and rain presets.
Gameplay (0)
Optimisations (0)
Bug Fixes ()
Misc (3)
- Updated the header thanking individuals for acquiring all Holdfast DLCs to the latest branding.
- Updated images in the in-game store.
- The splash screen now features the proper re-branded logo with the golden compass.