MegaPage
Revision as of 12:21, 5 September 2024 by Holdfastwikisiteadmin (talk | contribs) (→Gameplay Additions (33))
2.22
Features & Improvements (16)
- A long-awaited queue system finally made possible thanks to the near finalisation of our engine and backend upgrades totalling over 9 months' worth of development time. Continue browsing the main menu or head over to the barracks to customise your character as you wait in the queue to join a server.
- Players attempting to join a server with a full queue will be recommended to join another allowing them to get to the gameplay quicker.
- A massive expansion to game levels on the Nations At War front featuring 8 new maps with unique environments.
- » Crossroads
- » Buckland Banks
- » Domont Gardens
- » Isle of Wake
- » Convoy
- » Lindisfarne
- » Vestiges
- » Tropics
- Completely overhauled existing game levels to address gameplay issues. Some of these maps date back to Holdfast’s Early Access release in 2017. We’ve made sure to pay proper tribute to these classics by staying true to their character while bringing them into the new age.
- » Aspern
- » Causeways
- » Ernest Ridge
- » Linburg
- » Sharpton
- » Spanish Farm
- Squad camps are now featured in the Army Siege game mode. Combined with tweaks and balances to these game levels, sieges on the Nations At War front will now provide a fresh new experience. We will be monitoring how gameplay revolves.
- » Fort Pierre
- » Fort Schwarz
- » Fort Christina
- » Fort Al Farid
- » Fort Darial
- » Camp Salamanca
- Increased defender reinforcements to counter-balance the addition of squad camps for the attackers on the Army Siege game mode.
- Tweaks, balances and graphical additions to over 75 game levels.
- Redesigned oak and autumn biomes further adding to the recent beautification of Holdfast.
- Players can now join a squad by interacting directly with an Officer or their squad camp.
- Players who aren’t in a squad will now receive a notification to join one when a new squad has been created.
- A new ‘Reinforce’ order is now available to Officers. Ping a location to direct fellow squad-mates.
- Reactive faction balance functionality that prevents one faction from having an overwhelming number of players on low-pop servers.
- On game launch players are now able to adjust their brightness settings.
- Interactable objects will now be highlighted.
- Objects constructed by a Sapper that cannot be built due to obstructions will now appear slightly transparent.
- Officers now gather experience for kills gathered by squad mates in their vicinity.
Gameplay Additions (33)
- Bush warfare returns to Holdfast. Praise shrubbery.
- You are now able to spectate the player you are looking at while in freeroam.
- Introduced a server configuration command allowing administrators to enable officer voice chat for sergeants. A feature requested by members of the community for organised events.
- Kill distances now show on the administrator kill feed.
- The ‘Make Camp’ order is now a separate ability rather than being inside the order radial. Making the placement of squad camps more accessible will see an increase in the use of this most important game function.
- The ‘Make Camp’ ability now animates unless it's on cooldown. Once more, this will encourage players to make use of this important game function.
- The distance from your current spawn or death location to a squad camp now shows in the spawn menu.
- The officer squad camp ability no longer shows if it’s disabled from the server’s configuration file.
- Officers who place down a squad camp for the first time now receive additional score.
- Reduced the maximum faction discrepancy on official servers from 8 to 5 for 150 players servers irrespective of the player count.
- Reduced the score required to win Army Conquest on King George and Hills of Tyrol from 2500 to 1500.
- Changed the network broadcast mode to competitive on the official Melee Arena servers.
- Sappers can now disassemble buildable ammoboxes and rocket stacks via the radial/legacy interaction menu.
- Introduced a new ‘Siege Specialist’ ability for Carpenters and Sappers to inform players that the class features priority over the carrying of ladders.
- Slightly increased the turning rate when holding a weapon in melee combat.
- Carpenters can no longer damage friendly map-placed defences such as the wooden palisades present on Fort Pierre.
- Increased round shot damage for artillery pieces against structures from 75 to 90.
- Reduced rocket damage against structures from 75 to 25.
- Cannons on Fort Darial are now repairable.
- Players are now able to directly view the regiment’s position in a leaderboard when browsing through the registry.
- An officer’s voice chat indicator now changes to blue if they are speaking locally as well as other officers.
- Implemented additional regiment banners.
- Sapper props that aren’t destructible no longer show an HP bar.
- Introduce an indicator next to the howitzer fuse timer showing players how to switch to precision mode.
- If a spawn point is being contested, players will now be informed that they’re unable to spawn.
- Moved one of the ammunition boxes on Fort Imrann so players can more easily interact with it.
- Introduced a hotkey indicator informing players how to switch between the different chat channels after opening the chat.
- Cooldown timers after using a gesture are now displayed in the radial.
- Performed several improvements to make piano interaction more intuitive.
- Improved the rocket launcher player interaction.
- Entries for players that join your squad now show in chat.
- Officer names on squad camps now continue to show even if the player joins a squad.
- Players are now able to destroy barrels that aren’t fully built.
Optimisations (2)
- More optimisations on memory not releasing properly between game levels.
- Improved performance when switching between spectating players.
Quality of Life (3)
- The P menu now becomes hidden if the scoreboard is launched.
- You can now switch between voices and gestures when using a controller and having the radial open by pressing LB.
- Players are now able to scroll down the scoreboard using the d-pad when a controller is connected.
Graphical (2)
- Randomised further the faces displayed when browsing different players in the regiment registry.
- Mushrooms now throw shadows.
Server Configuration (4)
- Input the following server configuration command to enable and configure the queue system. Include this as a global configuration command. If set to 0, the queue system will be disabled.
- » max_player_queue 0 - 50
- Input the following server configuration command to enable and configure reactive faction balancing. Include this as a global configuration command.
- » faction_balancing true
- » faction_balancing_discrepancy_amount_verylow 2
- » faction_balancing_discrepancy_amount_low 2
- » faction_balancing_discrepancy_amount_medium 3
- » faction_balancing_discrepancy_amount_high 5
- Input the following server configuration commands in a map rotation to host the new maps.
- » map_name crossroads
- » map_name bucklandbanks
- » map_name domontgardens
- » map_name isleofwake
- » map_name convoy
- » map_name lindisfarne
- » map_name vestiges
- » map_name tropics
- Input the following server configuration command per map rotation to allow sergeants to use Officer VoIP.
- » include_sergeants_in_officer_chat true
Bug Fixes (99)
- Several bug fixes for UI issues on squad camps.
- Solved an issue with in-world UI appearing blurring when upscaling is enabled.
- Solved an issue where characters would sometimes ghost behind objects.
- Solved an issue where specific characters could prevent an individual from connecting to a server.
- Solved an issue which disallowed players from shooting when standing atop hedges on Empire.
- Solved issues with some swivel guns on maps not having their camera centred.
- Solved an issue where the spawn sign showing the map’s name on Heroes Landing was being obstructed.
- Solved an issue with tents in the spawn menu missing a backface on Frontlines.
- Solved an issue with an old tree before the URP upgrade remaining on Autumn Watch.
- Solved an issue with water floating in the well on Spanish Farm.
- Solved an issue with the end-of-screen UI on Melee Arena when played on the Frontlines game mode.
- Solved an issue with players glitching inside the well on Sacrifice.
- Solved an issue where if you have the ‘Hold Ground’ ability on queue and press left click you'll throw your smoke grenade.
- Solved an issue where downloaded assets from the Loyalist Edition were no longer being stored in their folder.
- Experimental fix towards an issue which sometimes causes Sappers to no longer be able to interact with buildable objects.
- Solved an issue where the thunder kept on rumbling if the weather was changed from storm to the day preset.
- Solved an issue which caused players to spawn inside barricades sometimes on Frontlines.
- Solved an issue where players couldn’t jump while standing on the hedgerows on Empire.
- Experimental fix towards an issue which sometimes caused bayonets on muskets to appear detached despite being attached.
- Solved an issue with broken textures on polar trees.
- Solved an issue with objects being culled out unintentionally on Port Nile.
- Solved an exploit which allowed individuals to clip through barns.
- Solved an issue where the watermill on Arendan River was flowing in the opposite direction.
- Solved an issue where officer markers weren’t showing on ice props.
- Solved issues with the free-roam camera on several game levels.
- Solved an issue where the spawn menu would disappear if an enemy player killed you.
- Solved an issue with texturing on the vulture props.
- Solved an issue with props floating on Countryside.
- Solved an issue with the water inside the well on Fort Salettes not being correctly visible.
- Solved an issue with carbon players not playing sounds.
- Solved an issue where musket smoke from carbon players wouldn’t show.
- Solved an issue where firearms tracers from carbon players weren’t visible to Officers.
- Solved an issue with cavalrymen being able to look down excessively with a sword while on horseback.
- Solved an issue with rogue particle effects being visible on Arendan River.
- Solved an issue where conquest points on Arendan River weren’t displaying in alphabetical order.
- Solved an issue where conquest points on Crosshills weren’t displaying in alphabetical order.
- Solved an issue where conquest points on Fort Winston weren’t displaying in alphabetical order.
- Solved an issue where conquest points on Heartmound weren’t displaying in alphabetical order.
- Solved an issue where conquest points on Spanish Farm weren’t displaying in alphabetical order.
- Solved an issue where conquest points on Desert Ruins weren’t displaying in alphabetical order.
- Solved an issue where conquest points on Glacier weren’t displaying in alphabetical order.
- Solved an issue with an incorrect texture being applied on one of the knife props on Desert Ruins.
- Solved an issue with ice on Glacier not looking as intended.
- Solved an issue with rotation on controller being tied to FPS.
- Solved an issue with poor visibility while aiming a piston on horseback.
- Solved an issue which prevented individuals from spectating dead players.
- Solved an issue where administrators would spectate the incorrect player if they spectated another while spawned.
- Solved an issue with fireworks no longer lighting up the environment.
- Solved an issue with players getting stuck on map load if they joined their friend through Steam.
- Solved an issue with background rocks on Sacred Valley.
- Solved an issue with players sometimes getting stuck when spawning on squad camps on Bonnie Crags.
- Solved an issue with the Army Conquest game mode not working as intended on Antiquity.
- Solved an issue with the Army Conquest game mode not working as intended on Eden Creek.
- Solved an issue with the player’s perspective looking skewed when firing from horseback.
- Solved an issue where players sometimes get stuck holding a weapon when explosives are involved.
- Solved an issue with map names for modded maps not showing in the scoreboard.
- Solved an issue with melee combat involving crouching, kicking and stabbing.
- Solved an issue where the player’s UI would close if they’re browsing the settings menu and an enemy player kills them.
- Solved an issue with the spawn menu character going invisible if you are killed while a spawn point is being contested or captured.
- Solved an issue with damageable objects on Fort Imperial.
- Solved an issue with the first-person camera not looking as intended when it was force-switched due to tight spaces.
- Solved an issue with the pop-out animation for cards while browsing the leaderboards not working when using a controller.
- Solved an issue where players were unable to stop playing music while using a controller.
- Solved an exploit with sapper-buildable tables.
- Solved an issue with controller navigation on the spawn menu disallowing players from going back to the pause menu.
- Solved an issue with sitting positions on Champs D’Ambre.
- Solved an exploit with individuals being able to access specific buildings unintentionally on the Army Assault game mode.
- Solved an issue where players weren’t able to perform actions if they stood in the corner of the mill on Vanoise Heights.
- Solved an issue with the field gun clipping inside the terrain on the main menu.
- Solved an exploit which allowed swivel gun projectiles to go through solid objects.
- Solved an exploit which allowed musket projectiles to go through solid objects.
- Solved an issue where players would get stuck downloading a mod.
- Solved multiple client-side code exceptions.
- Solved multiple server-side code exceptions.
- Solved an issue where the camera would show in an incorrect position if you left the spawn menu after deserting to another faction.
- Solved an issue with players being unable to select tunes when using legacy UI.
- Solved an issue with firearm tracers travelling backwards if you hit an object that’s extremely close to you.
- Solved an issue with sapper buildable health bars rendering behind dirt mounds.
- Solved an issue with kicks not functioning as intended after feinting a melee attack.
- Experimental fix towards an issue for player banners appearing to be disconnected from the player.
- Solved an issue when joining a server while a map is rotating.
- Solved an issue with the grapeshot not firing from its origin.
- Solved an issue which sometimes prevented players from stopping to play the piano.
- Solved an issue where sometimes an incorrect server you connected to would show in the F2 menu.
- Solved an issue with heads on the carpenter appearing invisible on low settings.
- Solved an issue that prevented players from kicking while playing the Frontlines game mode.
- Solved issue with multiple props on Spanish Farm.
- Solved issues with floating trees on Arendan River.
- Solved an issue where sometimes the incorrect spawn timer would show when spawning on a squad camp.
- Experimental fix which allowed players to capture Fort Imperial’s b point from an obscure location.
- Fixed a typo in the Testing Branch disclaimer.
- Solved an issue when joining a passworded server through Steam friends.
- Solved an issue with the local micspammers toggle not functioning as intended.
- Solved an issue where the music panel wouldn’t close when pressing the escape key.
- Solved an issue with the orbit camera resetting unintentionally.
- Solved an issue where carriable barrels could be dropped inside pianos.
- Solved an issue where the option to change from window to full screen was still visible when playing on the Steam Deck.
- Solved an issue with planks being invisible on Fort Salettes when playing on potato mode.