Difference between revisions of "MegaPage"

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* Moved the controls screen to the escape menu for easier accessibility.
 
* Moved the controls screen to the escape menu for easier accessibility.
 
* Introduced 2 additional FOL (Fire out of Line) settings for community events, allowing hosts to disallow specific classes from crouching and reloading, or crouching and firing
 
* Introduced 2 additional FOL (Fire out of Line) settings for community events, allowing hosts to disallow specific classes from crouching and reloading, or crouching and firing
:» To disable crouch reloading, Input the following command per map rotation: 'fol_default crouch_reloading_allowed true/false' (Default: True)
+
:» To disable crouch reloading, Input the following command per map rotation: 'fol_default allow_crouch_reloading true/false' (Default: True)
:» To disable crouch firing, Input the following command per map rotation: 'fol_default crouch_firing_allowed true/false' (Default: True)
+
:» To disable crouch firing, Input the following command per map rotation: 'fol_default allow_crouch_firing true/false' (Default: True)
 
:» Make sure that FOL is enabled in the rotation using: 'fol_enabled true'
 
:» Make sure that FOL is enabled in the rotation using: 'fol_enabled true'
 
:» These commands can also be applied per class by using 'fol_class <PlayerClass>' instead of 'fol_default'
 
:» These commands can also be applied per class by using 'fol_class <PlayerClass>' instead of 'fol_default'

Revision as of 07:44, 29 May 2025

2.31

Features & Improvements (14)

  • Extended capture zones for all Invasion maps which feature a beach landing on Frontlines. These extended points are represented by additional flags.
  • Enemy player cards will now show on screen when you gather a kill.
» Should you not be up for the party, you can disable this function through the game’s settings.
  • Introduced an indicator when attaching and detaching bayonets.
  • Introduced unique icons to distinguish between the reloading of firearms and detaching or attaching bayonets.
  • Introduced an indicator when entering strafing mode on horseback.
  • Capturing the last point on the Army Siege game mode will now immediately end the match.
  • The player’s soldier rank is now shown on the death screen.
  • Improved the jump animation while unarmed.
  • Improved the jump animation while holding a pistol.
  • Improved the animation while walking unarmed.
  • Players are now limited to posting once every 5 minutes in the Recruitment chat.
» Input the following commands outside map rotations: enforce_recruitment_chat true/false (Default: False) and recruitment_timeout_duration 300 (Default: 0 seconds).
  • The rotation speed for the block and default melee stance are now identical.
» Should you wish to change to legacy mode, enable the ‘Advanced’ option from the ‘Game’ settings and look for ‘Melee Sensitivity Type’.
  • Improved map voting. Reduced instances of the same maps coming into play too often.
  • Improved map weather randomisation to feature fewer occurrences of night and rain presets.

Gameplay (30)

  • Moved Archipelago from Low to Medium and High server population.
  • Moved Foxhole from Medium to High server population.
  • Performed several map balancing changes on Estate.
  • Performed reinforcement rebalance changes on Estate.
  • Reduced the round time to 30 minutes on Estate.
  • Performed several map balancing changes on Over The Top.
  • Performed reinforcement rebalance changes on Over The Top.
  • Performed reinforcement rebalance changes on Kingsman Bay.
  • Moved frigate-only rotations on Naval Warfront to Medium from Low server population.
  • Changed rotation 18 on Naval Warfront from 2-Gun Schooners to 13-Gun Brig-Sloops.
  • Removed some fences near fields on Hills of Tyrol allowing for better player movement.
  • Performed several map balancing changes on Lindisfarne.
  • Introduced more entry points to St Peter’s buildings allowing for better player movement.
  • Introduced ladders outside of the B point on Camp Salamanca when the Army Siege game mode is in play.
  • Performed several map balancing changes on Fort Imraan.
  • Artillery guns on Estate are no longer able to target the invader ship spawn.
  • Artillery guns on Heroes Landing are no longer able to target the invader ship spawn.
  • Introduced more limitations to tent spawning on Camp Salamanca.
  • Lowered defences on the last point on Fort Darial allowing players to fire behind cover.
  • Replaced one Howitzer with a Field Gun on Fort Schwarz.
  • Adjusted default values for controllers.
  • You now press instead of hold to open the scoreboard when playing on a controller.
  • Improved firearm aiming sensitivity when playing on a controller.
  • Reduced the hits Trench Raiders can take from 3 to 2.
  • Increased swimming speed by 20%.
  • Officers will now listen to Officer’s chat by default.
  • Reduced the hits it takes to build Sapper walls and shooting platforms from 25 to 15 hits.
  • Spectating another player now shows their soldier rank.
  • Moved the controls screen to the escape menu for easier accessibility.
  • Introduced 2 additional FOL (Fire out of Line) settings for community events, allowing hosts to disallow specific classes from crouching and reloading, or crouching and firing
» To disable crouch reloading, Input the following command per map rotation: 'fol_default allow_crouch_reloading true/false' (Default: True)
» To disable crouch firing, Input the following command per map rotation: 'fol_default allow_crouch_firing true/false' (Default: True)
» Make sure that FOL is enabled in the rotation using: 'fol_enabled true'
» These commands can also be applied per class by using 'fol_class <PlayerClass>' instead of 'fol_default'
» More details: https://wiki.holdfastgame.com/Admin_Features#Fire_Out_of_Line

Optimisations (3)

  • Issued multiple RAM-oriented optimisations.
  • Reduced game disk size from 21.3 GB to 18.2 GB.
  • Upgraded the game engine.

Bug Fixes (94)

  • Solved an issue where mounted players would T-pose if they die at the same time as the horse they’re riding.
  • Solved an issue where dismounted cavalrymen would no longer be able to deal damage with their swords.
  • Solved an issue where the cooldown timer for the surrender emote wasn’t working as intended.
  • Solved an issue where horse corpses would jitter.
  • Solved an issue where horse kill logs were no longer showing.
  • Solved an issue where cavalry movement would jitter when rotating.
  • Solved multiple animation inconsistencies when pressing S and Space on horseback while standing idle.
  • Solved an issue where players on horseback would slide when jumping downhill and pressing the F key.
  • Solved an issue where players on horseback would appear to be standing at a distance.
  • Solved an issue where sometimes cavalryman will appear to not have their sabre equipped.
  • Improved cases where melee strikes would appear to speed up or not play an animation at all. The issue isn’t completely solved.
  • Experimental fix towards an issue where the player wouldn’t show the correct block direction.
  • Solved an issue where the reload animation would appear to skip or speed up when a player comes from off the screen.
  • Solved an issue where officer marker preview indicators wouldn’t show.
  • Solved an issue with the browser UI overlaying on top of one another when disconnecting from a server.
  • Experimental fix which should reduce occurrences of sapper-prop states intermittently desyncing.
  • Solved an issue where players sometimes spawned with temporary immunity on squad tables in the Frontlines game type.
  • Solved an issue with the popup advising players that Steam isn’t running, and not showing properly.
  • Solved an issue where players would sometimes get stuck when taking control of a mortar from another player.
  • Solved an issue where capture points would sometimes show as captured on round start even though they aren’t.
  • Solved an issue with incorrect formatting for orders when the German language is in use.
  • Solved an instance which sometimes caused players to be stuck infinitely ramming a cannon.
  • Solved an issue where the One’s Cause mission wouldn’t properly show as completed despite receiving the rewards.
  • Solved an issue where the admin raygun wouldn’t target the correct player in the P menu.
  • Solved an issue where squad camps weren’t able to be placed if a melee weapon was equipped while playing on a controller.
  • Solved an issue where the reload hint would unintentionally show on controller when swapping between melee and firearm modes.
  • Solved an issue where sometimes the kill-feed would be hidden for the player until the UI is re-adjusted.
  • Solved an issue with the Melee Attack Sensitivity slider not clamping properly.
  • Solved an issue where the diamonds for newly discoverable items wouldn’t hide in the barracks after being accessed.
  • Solved an issue where hotkeys attached to objects weren’t properly showing when using a controller.
  • Solved an issue where the player would sometimes detach or attach their own bayonet when scrolling through the scoreboard using a controller.
  • Solved an issue where some short swords were incorrectly showing that they dealt more damage than intended in the barracks UI.
  • Solved an issue with a circular image in the spawn menu appearing jagged.
  • Solved an issue where sensitivity would change when transitioning between standing and crouching.
  • Solved an issue where the sword would no longer be visible when using a salute gesture.
  • Solved an issue where in-word conquest points were incorrectly fading out when un-aiming a firearm.
  • Experimental fix towards an issue where players would get stuck interacting with a rocket launcher that respawned.
  • Experimental fix towards an issue where the rocket trajectory would be slightly offset.
  • Experimental fix towards multiple other cases of inconsistent states with rocket launchers.
  • Solved an issue where players would stand up when sleeping in a bed.
  • Solved an issue where specific barbed wire props weren’t dealing damage on Frontlines.
  • Solved an issue where some customisation functionality would break when rotating to an un-modded map from a modded map.
  • Solved an issue where loading a rocket or cannon and pressing ‘V’ will get the player stuck in an infinite loading state.
  • Solved an issue with player animations intermittently breaking when interacting with objects including those present on ships.
  • Solved an issue with other players not keeping upright when swaying with the ships. Sealegs no longer!
  • Solved an issue with FSR 3.0 not functioning in the main menu.
  • Solved an issue with the controls icon not getting properly highlighted in the controls panel.
  • Solved a typo in the game rules panel.
  • Solved an issue where aim sensitivity was not correctly applied in between the chambering of shots on the Frontlines game type.
  • Solved an issue where map voting emblems on Frontlines were slightly offset.
  • Solved an issue where tables on the Frontlines gametype could be placed inside objects.
  • Solved an issue with players jittering while moving artillery pieces.
  • Solved an issue with artillery spawning slightly floating on Aspern.
  • Solved an issue where you spawn slightly floating above the ground on Linburg.
  • Improved interaction with the swivel gun in the courtyard on Linburg.
  • Solved an issue with moveable artillery being unable to cross the bridge on Heartmound.
  • Solved an issue with ladders not highlighting on Buckland Banks.
  • Solved an issue where you could get stuck below the bridge on Balamor Bay.
  • Solved an issue where one faction didn’t have rocket launchers available on Sharpton.
  • Solved an issue with trees floating on Fort Christina.
  • Solved an issue with rocket stacks culling at low distances.
  • Solved an issue with planks and stones covering sewers culling too early on Empire.
  • Solved multiple map warnings on Nations At War.
  • Solved an issue where you spawn slightly floating above the ground on Al Uddin Ruins.
  • Solved an issue where you could cap A from the cave underneath the church on Isle of Wake.
  • Solved an issue where you spawn slightly floating above the ground on Avignon.
  • Solved an issue with trees floating on Avignon.
  • Solved an issue with point D on Red Tides having only 3 Trench Raider spawns.
  • Solved an issue with incorrect ladder rotation on Fort Al Farid.
  • Solved an issue where players were unable to load one of the Howitzers on Ernest Ridge.
  • Solved multiple map warnings on Frontlines.
  • Solved issues with floating props on Convoy.
  • Solved multiple issues with shadow casters on Port Nile.
  • Solved an issue with broken LODs near the bunker on Depot.
  • Solved an issue with tents flipping on Watchtower Arena.
  • Solved an issue where players could teleport to the upper floors inside the main capture point on Fort Al Farid.
  • Solved an issue with the bales props on Fort Schwarz appearing incorrectly.
  • Solved an issue with props floating on Heartmound.
  • Solved an issue with see-through rocks on Isle of Wake.
  • Solved an issue with terrain sticking through buildings on Hills of Tyrol.
  • Solved an issue with incorrect bed exit position on Hills of Tyrol.
  • Solved an issue where wall decoration would remain floating when a wall is destroyed on Hills of Tyrol.
  • Experimental fix towards an issue where players would sometimes spawn inside a wall on Empire.
  • Solved an issue with missing props on one of the bridges on Balamor Bay.
  • Solved an issue with a small gate on Arendan River being invisible.
  • Solved an issue with floating trees floating on Sharpton.
  • Solved an issue with a block box showing inside the tunnel on Empire.
  • Solved an issue with invisible colliders inside one of the houses on Over The Top.
  • Solved an issue with the rope of the hanging cannon on Fort Salettes going invisible.
  • Solved an issue where one of the shooting platforms on Fort Al Farid would go invisible.
  • Solved an issue with invisible firing steps on Heroes Landing.
  • Solved an issue with a face missing on the desert wall meshes.
  • Solved an issue where players would sometimes spawn facing the wrong direction on Fort Darial.
  • Experimental fix towards an issue where glass would appear floating on Sacred Valley.

Misc (3)

  • Updated the header thanking individuals for acquiring all Holdfast DLCs to the latest branding.
  • Updated images in the in-game store.
  • The splash screen now features the proper re-branded logo with the golden compass.