Difference between revisions of "MegaPage"
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* Moved the controls screen to the escape menu for easier accessibility. | * Moved the controls screen to the escape menu for easier accessibility. | ||
* Introduced 2 additional FOL (Fire out of Line) settings for community events, allowing hosts to disallow specific classes from crouching and reloading, or crouching and firing | * Introduced 2 additional FOL (Fire out of Line) settings for community events, allowing hosts to disallow specific classes from crouching and reloading, or crouching and firing | ||
− | :» To disable crouch reloading, Input the following command per map rotation: 'fol_default | + | :» To disable crouch reloading, Input the following command per map rotation: 'fol_default allow_crouch_reloading true/false' (Default: True) |
− | :» To disable crouch firing, Input the following command per map rotation: 'fol_default | + | :» To disable crouch firing, Input the following command per map rotation: 'fol_default allow_crouch_firing true/false' (Default: True) |
:» Make sure that FOL is enabled in the rotation using: 'fol_enabled true' | :» Make sure that FOL is enabled in the rotation using: 'fol_enabled true' | ||
:» These commands can also be applied per class by using 'fol_class <PlayerClass>' instead of 'fol_default' | :» These commands can also be applied per class by using 'fol_class <PlayerClass>' instead of 'fol_default' |
Revision as of 07:44, 29 May 2025
2.31
Features & Improvements (14)
- Extended capture zones for all Invasion maps which feature a beach landing on Frontlines. These extended points are represented by additional flags.
- Enemy player cards will now show on screen when you gather a kill.
- » Should you not be up for the party, you can disable this function through the game’s settings.
- Introduced an indicator when attaching and detaching bayonets.
- Introduced unique icons to distinguish between the reloading of firearms and detaching or attaching bayonets.
- Introduced an indicator when entering strafing mode on horseback.
- Capturing the last point on the Army Siege game mode will now immediately end the match.
- The player’s soldier rank is now shown on the death screen.
- Improved the jump animation while unarmed.
- Improved the jump animation while holding a pistol.
- Improved the animation while walking unarmed.
- Players are now limited to posting once every 5 minutes in the Recruitment chat.
- » Input the following commands outside map rotations: enforce_recruitment_chat true/false (Default: False) and recruitment_timeout_duration 300 (Default: 0 seconds).
- The rotation speed for the block and default melee stance are now identical.
- » Should you wish to change to legacy mode, enable the ‘Advanced’ option from the ‘Game’ settings and look for ‘Melee Sensitivity Type’.
- Improved map voting. Reduced instances of the same maps coming into play too often.
- Improved map weather randomisation to feature fewer occurrences of night and rain presets.
Gameplay (30)
- Moved Archipelago from Low to Medium and High server population.
- Moved Foxhole from Medium to High server population.
- Performed several map balancing changes on Estate.
- Performed reinforcement rebalance changes on Estate.
- Reduced the round time to 30 minutes on Estate.
- Performed several map balancing changes on Over The Top.
- Performed reinforcement rebalance changes on Over The Top.
- Performed reinforcement rebalance changes on Kingsman Bay.
- Moved frigate-only rotations on Naval Warfront to Medium from Low server population.
- Changed rotation 18 on Naval Warfront from 2-Gun Schooners to 13-Gun Brig-Sloops.
- Removed some fences near fields on Hills of Tyrol allowing for better player movement.
- Performed several map balancing changes on Lindisfarne.
- Introduced more entry points to St Peter’s buildings allowing for better player movement.
- Introduced ladders outside of the B point on Camp Salamanca when the Army Siege game mode is in play.
- Performed several map balancing changes on Fort Imraan.
- Artillery guns on Estate are no longer able to target the invader ship spawn.
- Artillery guns on Heroes Landing are no longer able to target the invader ship spawn.
- Introduced more limitations to tent spawning on Camp Salamanca.
- Lowered defences on the last point on Fort Darial allowing players to fire behind cover.
- Replaced one Howitzer with a Field Gun on Fort Schwarz.
- Adjusted default values for controllers.
- You now press instead of hold to open the scoreboard when playing on a controller.
- Improved firearm aiming sensitivity when playing on a controller.
- Reduced the hits Trench Raiders can take from 3 to 2.
- Increased swimming speed by 20%.
- Officers will now listen to Officer’s chat by default.
- Reduced the hits it takes to build Sapper walls and shooting platforms from 25 to 15 hits.
- Spectating another player now shows their soldier rank.
- Moved the controls screen to the escape menu for easier accessibility.
- Introduced 2 additional FOL (Fire out of Line) settings for community events, allowing hosts to disallow specific classes from crouching and reloading, or crouching and firing
- » To disable crouch reloading, Input the following command per map rotation: 'fol_default allow_crouch_reloading true/false' (Default: True)
- » To disable crouch firing, Input the following command per map rotation: 'fol_default allow_crouch_firing true/false' (Default: True)
- » Make sure that FOL is enabled in the rotation using: 'fol_enabled true'
- » These commands can also be applied per class by using 'fol_class <PlayerClass>' instead of 'fol_default'
- » More details: https://wiki.holdfastgame.com/Admin_Features#Fire_Out_of_Line
Optimisations (3)
- Issued multiple RAM-oriented optimisations.
- Reduced game disk size from 21.3 GB to 18.2 GB.
- Upgraded the game engine.
Bug Fixes (94)
- Solved an issue where mounted players would T-pose if they die at the same time as the horse they’re riding.
- Solved an issue where dismounted cavalrymen would no longer be able to deal damage with their swords.
- Solved an issue where the cooldown timer for the surrender emote wasn’t working as intended.
- Solved an issue where horse corpses would jitter.
- Solved an issue where horse kill logs were no longer showing.
- Solved an issue where cavalry movement would jitter when rotating.
- Solved multiple animation inconsistencies when pressing S and Space on horseback while standing idle.
- Solved an issue where players on horseback would slide when jumping downhill and pressing the F key.
- Solved an issue where players on horseback would appear to be standing at a distance.
- Solved an issue where sometimes cavalryman will appear to not have their sabre equipped.
- Improved cases where melee strikes would appear to speed up or not play an animation at all. The issue isn’t completely solved.
- Experimental fix towards an issue where the player wouldn’t show the correct block direction.
- Solved an issue where the reload animation would appear to skip or speed up when a player comes from off the screen.
- Solved an issue where officer marker preview indicators wouldn’t show.
- Solved an issue with the browser UI overlaying on top of one another when disconnecting from a server.
- Experimental fix which should reduce occurrences of sapper-prop states intermittently desyncing.
- Solved an issue where players sometimes spawned with temporary immunity on squad tables in the Frontlines game type.
- Solved an issue with the popup advising players that Steam isn’t running, and not showing properly.
- Solved an issue where players would sometimes get stuck when taking control of a mortar from another player.
- Solved an issue where capture points would sometimes show as captured on round start even though they aren’t.
- Solved an issue with incorrect formatting for orders when the German language is in use.
- Solved an instance which sometimes caused players to be stuck infinitely ramming a cannon.
- Solved an issue where the One’s Cause mission wouldn’t properly show as completed despite receiving the rewards.
- Solved an issue where the admin raygun wouldn’t target the correct player in the P menu.
- Solved an issue where squad camps weren’t able to be placed if a melee weapon was equipped while playing on a controller.
- Solved an issue where the reload hint would unintentionally show on controller when swapping between melee and firearm modes.
- Solved an issue where sometimes the kill-feed would be hidden for the player until the UI is re-adjusted.
- Solved an issue with the Melee Attack Sensitivity slider not clamping properly.
- Solved an issue where the diamonds for newly discoverable items wouldn’t hide in the barracks after being accessed.
- Solved an issue where hotkeys attached to objects weren’t properly showing when using a controller.
- Solved an issue where the player would sometimes detach or attach their own bayonet when scrolling through the scoreboard using a controller.
- Solved an issue where some short swords were incorrectly showing that they dealt more damage than intended in the barracks UI.
- Solved an issue with a circular image in the spawn menu appearing jagged.
- Solved an issue where sensitivity would change when transitioning between standing and crouching.
- Solved an issue where the sword would no longer be visible when using a salute gesture.
- Solved an issue where in-word conquest points were incorrectly fading out when un-aiming a firearm.
- Experimental fix towards an issue where players would get stuck interacting with a rocket launcher that respawned.
- Experimental fix towards an issue where the rocket trajectory would be slightly offset.
- Experimental fix towards multiple other cases of inconsistent states with rocket launchers.
- Solved an issue where players would stand up when sleeping in a bed.
- Solved an issue where specific barbed wire props weren’t dealing damage on Frontlines.
- Solved an issue where some customisation functionality would break when rotating to an un-modded map from a modded map.
- Solved an issue where loading a rocket or cannon and pressing ‘V’ will get the player stuck in an infinite loading state.
- Solved an issue with player animations intermittently breaking when interacting with objects including those present on ships.
- Solved an issue with other players not keeping upright when swaying with the ships. Sealegs no longer!
- Solved an issue with FSR 3.0 not functioning in the main menu.
- Solved an issue with the controls icon not getting properly highlighted in the controls panel.
- Solved a typo in the game rules panel.
- Solved an issue where aim sensitivity was not correctly applied in between the chambering of shots on the Frontlines game type.
- Solved an issue where map voting emblems on Frontlines were slightly offset.
- Solved an issue where tables on the Frontlines gametype could be placed inside objects.
- Solved an issue with players jittering while moving artillery pieces.
- Solved an issue with artillery spawning slightly floating on Aspern.
- Solved an issue where you spawn slightly floating above the ground on Linburg.
- Improved interaction with the swivel gun in the courtyard on Linburg.
- Solved an issue with moveable artillery being unable to cross the bridge on Heartmound.
- Solved an issue with ladders not highlighting on Buckland Banks.
- Solved an issue where you could get stuck below the bridge on Balamor Bay.
- Solved an issue where one faction didn’t have rocket launchers available on Sharpton.
- Solved an issue with trees floating on Fort Christina.
- Solved an issue with rocket stacks culling at low distances.
- Solved an issue with planks and stones covering sewers culling too early on Empire.
- Solved multiple map warnings on Nations At War.
- Solved an issue where you spawn slightly floating above the ground on Al Uddin Ruins.
- Solved an issue where you could cap A from the cave underneath the church on Isle of Wake.
- Solved an issue where you spawn slightly floating above the ground on Avignon.
- Solved an issue with trees floating on Avignon.
- Solved an issue with point D on Red Tides having only 3 Trench Raider spawns.
- Solved an issue with incorrect ladder rotation on Fort Al Farid.
- Solved an issue where players were unable to load one of the Howitzers on Ernest Ridge.
- Solved multiple map warnings on Frontlines.
- Solved issues with floating props on Convoy.
- Solved multiple issues with shadow casters on Port Nile.
- Solved an issue with broken LODs near the bunker on Depot.
- Solved an issue with tents flipping on Watchtower Arena.
- Solved an issue where players could teleport to the upper floors inside the main capture point on Fort Al Farid.
- Solved an issue with the bales props on Fort Schwarz appearing incorrectly.
- Solved an issue with props floating on Heartmound.
- Solved an issue with see-through rocks on Isle of Wake.
- Solved an issue with terrain sticking through buildings on Hills of Tyrol.
- Solved an issue with incorrect bed exit position on Hills of Tyrol.
- Solved an issue where wall decoration would remain floating when a wall is destroyed on Hills of Tyrol.
- Experimental fix towards an issue where players would sometimes spawn inside a wall on Empire.
- Solved an issue with missing props on one of the bridges on Balamor Bay.
- Solved an issue with a small gate on Arendan River being invisible.
- Solved an issue with floating trees floating on Sharpton.
- Solved an issue with a block box showing inside the tunnel on Empire.
- Solved an issue with invisible colliders inside one of the houses on Over The Top.
- Solved an issue with the rope of the hanging cannon on Fort Salettes going invisible.
- Solved an issue where one of the shooting platforms on Fort Al Farid would go invisible.
- Solved an issue with invisible firing steps on Heroes Landing.
- Solved an issue with a face missing on the desert wall meshes.
- Solved an issue where players would sometimes spawn facing the wrong direction on Fort Darial.
- Experimental fix towards an issue where glass would appear floating on Sacred Valley.
Misc (3)
- Updated the header thanking individuals for acquiring all Holdfast DLCs to the latest branding.
- Updated images in the in-game store.
- The splash screen now features the proper re-branded logo with the golden compass.