Difference between revisions of "MegaPage"
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:» To disable crouch reloading, Input the following command per map rotation: 'fol_default crouch_reloading_allowed true/false' (Default: True) | :» To disable crouch reloading, Input the following command per map rotation: 'fol_default crouch_reloading_allowed true/false' (Default: True) | ||
:» To disable crouch firing, Input the following command per map rotation: 'fol_default crouch_firing_allowed true/false' (Default: True) | :» To disable crouch firing, Input the following command per map rotation: 'fol_default crouch_firing_allowed true/false' (Default: True) | ||
| − | :» | + | :» Make sure that FOL is enabled in the rotation using: 'fol_enabled true' |
| − | :» | + | :» These commands can also be applied per class by using 'fol_class <PlayerClass>' instead of 'fol_default' |
| + | :» More details: https://wiki.holdfastgame.com/Admin_Features#Fire_Out_of_Line | ||
===Optimisations (0)=== | ===Optimisations (0)=== | ||
Revision as of 12:10, 28 May 2025
2.31
Features & Improvements (0)
- Extended capture zones for all Invasion maps which feature a beach landing on Frontlines. These extended points are represented by additional flags.
- Enemy player cards will now show on screen when you gather a kill.
- » Should you not be up for the party, you can disable this function through the game’s settings.
- Introduced an indicator when attaching and detaching bayonets.
- Introduced unique icons to distinguish between the reloading of firearms and detaching or attaching bayonets.
- Introduced an indicator when entering strafing mode on horseback.
- Capturing the last point on the Army Siege game mode will now immediately end the match.
- The player’s soldier rank is now shown on the death screen.
- Improved the jump animation while unarmed.
- Improved the jump animation while holding a pistol.
- Improved the animation while walking unarmed.
- Players are now limited to posting once every 5 minutes in the Recruitment chat.
- » Input the following commands outside map rotations: enforce_recruitment_chat true/false (Default: False) and recruitment_timeout_duration 300 (Default: 0 seconds).
- The rotation speed for the block and default melee stance are now identical.
- » Should you wish to change to legacy mode, enable the ‘Advanced’ option from the ‘Game’ settings and look for ‘Melee Sensitivity Type’.
- Improved map voting reducing instances of the same maps coming into play.
- Improved map weather randomisation to feature fewer occurrences of night and rain presets.
Gameplay (0)
- Moved Archipelago from Low to Medium and High server population.
- Moved Foxhole from Medium to High server population.
- Performed several map balancing changes on Estate.
- Performed reinforcement rebalance changes on Estate.
- Reduced the round time to 30 minutes on Estate.
- Performed several map balancing changes on Over The Top.
- Performed reinforcement rebalance changes on Over The Top.
- Performed reinforcement rebalance changes on Kingsman Bay.
- Moved frigate-only rotations on Naval Warfront to Medium from Low server population.
- Changed rotation 18 on Naval Warfront from 2-Gun Schooners to 13-Gun Brig-Sloops.
- Removed some fences near fields on Hills of Tyrol allowing for better player movement.
- Performed several map balancing changes on Lindisfarne.
- Introduced more entry points to St Peter’s buildings allowing for better player movement.
- Introduced ladders outside of the B point on Camp Salamanca when the Army Siege game mode is in play.
- Performed several map balancing changes on Fort Imraan.
- Artillery guns on Estate are no longer able to target the invader ship spawn.
- Artillery guns on Heroe’s Landing are no longer able to target the invader ship spawn.
- Introduced more limitations to tent spawning on Camp Salamanca.
- Lowered defences on the last point on Fort Darial allowing players to fire behind cover.
- Replaced one Howitzer with a Field Gun on Fort Schwarz when the Army Siege game mode is in play.
- Adjusted default values for controllers.
- You now press instead of hold to open the scoreboard when playing on a controller.
- Improved firearm aiming sensitivity when playing on a controller.
- Reduced the damage Trench Raiders can tank from 65% to 40%.
- Increased swimming speed by 20%.
- Officers will now listen to Officer’s chat by default.
- Reduced the hits it takes to build Sapper walls and shooting platforms from 25 to 15 hits.
- Spectating another player now shows their soldier rank.
- Moved the controls screen to the escape menu for easier accessibility.
- Introduced 2 additional FOL (Fire out of Line) settings for community events, allowing hosts to disallow specific classes from crouching and reloading, or crouching and firing
- » To disable crouch reloading, Input the following command per map rotation: 'fol_default crouch_reloading_allowed true/false' (Default: True)
- » To disable crouch firing, Input the following command per map rotation: 'fol_default crouch_firing_allowed true/false' (Default: True)
- » Make sure that FOL is enabled in the rotation using: 'fol_enabled true'
- » These commands can also be applied per class by using 'fol_class <PlayerClass>' instead of 'fol_default'
- » More details: https://wiki.holdfastgame.com/Admin_Features#Fire_Out_of_Line
Optimisations (0)
Bug Fixes ()
Misc (3)
- Updated the header thanking individuals for acquiring all Holdfast DLCs to the latest branding.
- Updated images in the in-game store.
- The splash screen now features the proper re-branded logo with the golden compass.