Difference between revisions of "MegaPage"

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===Optimisations (3)===
 
===Optimisations (3)===
  
* A smoother gameplay experience thanks to optimisations in CPU, GPU, and RAM utilisation.
+
* Multiple additions targeting RAM optimisations.
* Reduced the game’s file size.
+
* FSR 1.0 is now enabled by default instead of FSR 3.0 on Potato and Very Low settings, as the latter is quite heavy on lower-end machines.  
* Fewer instances of memory leaks. Work is ongoing on this front.
+
* Updated the list of devices that determine which preset the game launches with on first launch.
  
===Features & Improvements (7)===
+
===Bug Fixes (21)===
  
* You can now report other players through the ‘P’ menu.
+
* Solved an issue where using the in-game report a player function disconnects you from the server.  
* Updated localisation thanks to the assistance of our beloved community. Translations are still ongoing.
+
* Solved an issue with ivy clipping on Fort Winston.
::» Chinese - Lengka, Aimee
+
* Solved an issue with fire particle effects on Convoy.
::» Czech - Dry, Kermit Froggson, Mollie, MaggMark and Schnitzel
+
* Solved an issue where a spawn point on Black Forest
::» Danish - Jona and FishFish
+
* Solved an issue where people could get stuck behind a fence in Aspern.
::» Dutch - Trainboy and Strator
+
* Solved an issue where loading the Caribbean map would crash the game.
::» French - Teonino, Scapin and Thegame
+
* Solved an issue with props floating on Sacred Valley.
::» German - DasGesundeBrot, Piccabo and Van Baden
+
* Solved an issue with enemy name tags being visible sometimes at long distances.
::» Greek - Turtles
+
* Experimental fix towards an issue where conquest capture points wouldn’t display.
::» Italian - Carlous Rex, Frog Arsonist, Dusty
+
* Solved an issue with kills by canister not showing properly in the death screen.
::» Japanese - Gooba
+
* Solved an issue where you couldn’t crouch while using the surrender animation.
::» Korean - SNG and Rooftop Korean
+
* Solved an issue which intermittently caused performance to degrade.
::» Polish - Miloszig, TheJacob, M4F1N, Krupiz and Espada
+
* Solved an issue which caused movement to appear jittery.
::» Portuguese - Figurante, OCurta, Kooldan and Dekictl
+
* Solved an issue which would sometimes cause the server to freeze.
::» Romanian - Alexaroth
+
* Solved an issue on Aspern where interacting with an object would cause the player’s animations to break.
::» Russian - Wilhelm, Anna, Turkmenbashy, Tengen and Yavik
+
* Solved an issue with multiple misplaced objects on Charleville.
::» Spanish - SirTosky, Ruddy, Fale, Airok, Plasticwolf, Major Lorenzo and Andres
+
* Solved an issue where the kill distance is no longer shown on the death screen.
::» Swedish - Uni
+
* Solved an issue where the enemy soldier’s rank colour wouldn’t show properly in the death screen.
::» Turkish - Crontz and MrShark
+
* Solved an issue where the post-processing dropdown setting would disappear after disabling post-processing.
* A community feat unlock for individuals who join a regiment.
+
* Solved an issue with missing icons in the kill-log when using weapon overrides.
* A community feat unlock for individuals who join the wider community on the official Discord.
+
* Solved an issue where cavalrymen would be unable to strike or interact with objects after their horse was killed by an enemy player.
* Introduced additional feats and rewards for outstanding contributions to the Holdfast community. Join us on discord.gg/holdfastgame to get involved.
+
* Solved an issue where orders and missions would break when using the German, Russian and other localised languages.
* Reorganised the game settings for easier access and introduced controller deadzone visibility.
+
* Solved an issue with score elements overlapping when playing on Steam Deck.
* Introduced support for additional characters to improve localisation.
+
* Solved multiple client-side errors. Work on this front is ongoing.
 
 
===Graphical (2)===
 
 
 
* New loading screens for maps that previously featured outdated graphics.
 
* Upgraded FSR 3.0.
 
 
 
===Bug Fixes (7)===
 
* Solved several exceptions on the client-side.
 
* Solved issues with the admin kill log panel.
 
* Solved an issue where the join squad notification was overlaying the kill feed.
 
* Experimental fix towards an issue which sometimes causes the firearm to stop responding to mouse movement.
 
* Experimental fix towards an issue where sometimes a player would temporarily spawn with a backpack they haven’t equipped.
 
* Experimental fix towards an issue which sometimes caused overhead banners to flash.
 
* Solved an exploit which allowed players to change size, colour and other rich-text functions in custom player names. We’ve quite enjoyed what the community has done with this unintended feature, so we’ve decided to retain functionality for colour edits in regiment names.
 

Revision as of 13:08, 9 April 2025

2.23

Optimisations (3)

  • Multiple additions targeting RAM optimisations.
  • FSR 1.0 is now enabled by default instead of FSR 3.0 on Potato and Very Low settings, as the latter is quite heavy on lower-end machines.
  • Updated the list of devices that determine which preset the game launches with on first launch.

Bug Fixes (21)

  • Solved an issue where using the in-game report a player function disconnects you from the server.
  • Solved an issue with ivy clipping on Fort Winston.
  • Solved an issue with fire particle effects on Convoy.
  • Solved an issue where a spawn point on Black Forest
  • Solved an issue where people could get stuck behind a fence in Aspern.
  • Solved an issue where loading the Caribbean map would crash the game.
  • Solved an issue with props floating on Sacred Valley.
  • Solved an issue with enemy name tags being visible sometimes at long distances.
  • Experimental fix towards an issue where conquest capture points wouldn’t display.
  • Solved an issue with kills by canister not showing properly in the death screen.
  • Solved an issue where you couldn’t crouch while using the surrender animation.
  • Solved an issue which intermittently caused performance to degrade.
  • Solved an issue which caused movement to appear jittery.
  • Solved an issue which would sometimes cause the server to freeze.
  • Solved an issue on Aspern where interacting with an object would cause the player’s animations to break.
  • Solved an issue with multiple misplaced objects on Charleville.
  • Solved an issue where the kill distance is no longer shown on the death screen.
  • Solved an issue where the enemy soldier’s rank colour wouldn’t show properly in the death screen.
  • Solved an issue where the post-processing dropdown setting would disappear after disabling post-processing.
  • Solved an issue with missing icons in the kill-log when using weapon overrides.
  • Solved an issue where cavalrymen would be unable to strike or interact with objects after their horse was killed by an enemy player.
  • Solved an issue where orders and missions would break when using the German, Russian and other localised languages.
  • Solved an issue with score elements overlapping when playing on Steam Deck.
  • Solved multiple client-side errors. Work on this front is ongoing.