Difference between revisions of "MegaPage"
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==[https://steamcommunity.com/games/589290/announcements 2.19]== | ==[https://steamcommunity.com/games/589290/announcements 2.19]== | ||
− | ===Features & Improvements ( | + | ===Features & Improvements (7)=== |
− | * | + | * Holdfast now features full controller support thanks to the addition of an on-screen keyboard. |
− | + | * You can now control ship sails when using a controller. | |
− | + | * Introduced a free-roam sensitivity setting for controllers. | |
− | + | * You can now set the controller’s dead zone to a minimum of 0.05. | |
− | + | * You can now have different ‘Melee Direction Input Type’ settings between controller and keyboard. | |
− | + | * Introduced a setting allowing individuals to specifically define the control’s input they want to use disabling auto-detection. Search for ‘Input To Use’ under the game’s settings. | |
− | + | * You can now adjust the game’s UI scale. Search for ‘In-Game UI Scale’ and ‘Menu UI Scale’. | |
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− | ===Gameplay Additions ( | + | ===Gameplay Additions (6)=== |
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− | + | * Adjusted melee camera pitch based on player feedback. | |
− | * | + | * Tackled an issue concerning players commenting experiencing a slight delay when firing. |
− | + | * Shortened and made quicker bullet pass-by trails from firearms by enemies based on player feedback. | |
− | + | * Performed changes to tackle an issue with FOL being stricter than the Elf Auto Admin mod iteration if you don’t define any of the new built-in commands in the server configuration file. | |
− | * | + | * Adjusted the time it takes for auto-aim to lock off after firing to improve robustness. |
− | + | * Admin reason defaults to no text in the dialogue box rather than ‘None’. | |
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− | === | + | ===Optimisations (1)=== |
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− | + | * Tackled issues concerning instances of memory not getting released in between map loads. | |
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− | === | + | ===Bug Fixes (29)=== |
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− | + | * Experimental fix towards an issue where the player’s screen turns black due to upscaling technologies. | |
− | * | + | * Experimental fix towards an issue which caused drawn tracers through console commands to be mismatched. |
− | + | * Solved an issue which allowed Sapper defences to be built inside one another. | |
− | + | * Solved an exploit which allowed the Flag Bearer to sit while having a flag equipped. | |
− | + | * Solved an issue which prevented individuals from spectating other players through the ‘P’. | |
− | + | * Solved an issue where the main menu appeared broken if you disconnected at the exact same moment the map was rotating. | |
− | * | + | * Solved an issue where the map rotation admin chat entries didn’t show the correct rotation index. |
− | * | + | * Experimental fix towards an issue causing the game not to launch on Steam Deck. |
− | + | * Solved an issue where the mouse and keyboard weren’t working when the Steam Deck was connected to the dock. | |
− | + | * Solved an issue where sometimes inputs were not being recognized on the Steam Deck. | |
− | + | * Solved an issue where firearm tracers wouldn’t show when spectating other players. | |
− | + | * Removed multiple unnecessary logs from the game client. | |
− | + | * Experimental fix towards an instance which caused players to get stuck on map load. | |
− | + | * Solved an issue which caused the server-disconnect message to no longer show. | |
− | + | * Solved an issue where you’d be unable to navigate if a faction becomes full while playing with a controller. | |
− | + | * Solved an issue with rockets not being destructible when deployed. | |
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− | * Solved an | ||
− | * Solved an issue | ||
− | * Solved an issue | ||
− | * Solved an issue | ||
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− | * Solved an issue | ||
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− | * Solved an issue where sometimes | ||
− | * Solved an | ||
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− | * Solved an issue | ||
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− | * Solved an issue where a | ||
− | * Solved an issue with | ||
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* Solved multiple server-side exceptions. | * Solved multiple server-side exceptions. | ||
− | * Solved | + | * Solved multiple other exceptions on the client which occurred infrequently. |
− | + | * Solved an issue where the chat box would close when you respawn. | |
− | * Solved | + | * Solved an issue where the reason for a banned individual wouldn’t show when the player gets disconnected. |
− | + | * Solved an issue where carriable ladders remained highlighted after being placed. | |
− | + | * Solved an issue with the delayed all charge not firing until round_spawn_close_timer_seconds has passed. | |
− | * Solved an issue where the | + | * Experimental fix towards an issue with the Sapper prop states desynching. |
− | + | * Solved an issue with the equipment spawn tab not correctly resetting between map loads. | |
− | + | * Solved an issue with the Dark-Night weather preset using the Clear-Night skybox. | |
− | + | * Solved an issue where sometimes radials would overlay one another if buttons were pressed in quick succession. | |
− | + | * Solved an issue where cancelling the password prompt using a controller loses navigation. | |
− | * Solved an issue where | + | * Solved an issue where pressing the ‘Select’ key when the disconnect reason is showing will make you connect to a server instead. |
− | * Solved an issue with | + | * Solved an issue with the firearm trails not looking as intended on lower-quality settings. |
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− | * Solved an | ||
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− | * Solved an issue | ||
− | * Solved | ||
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− | * Solved an issue where the | ||
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Revision as of 12:56, 26 June 2024
2.19
Features & Improvements (7)
- Holdfast now features full controller support thanks to the addition of an on-screen keyboard.
- You can now control ship sails when using a controller.
- Introduced a free-roam sensitivity setting for controllers.
- You can now set the controller’s dead zone to a minimum of 0.05.
- You can now have different ‘Melee Direction Input Type’ settings between controller and keyboard.
- Introduced a setting allowing individuals to specifically define the control’s input they want to use disabling auto-detection. Search for ‘Input To Use’ under the game’s settings.
- You can now adjust the game’s UI scale. Search for ‘In-Game UI Scale’ and ‘Menu UI Scale’.
Gameplay Additions (6)
- Adjusted melee camera pitch based on player feedback.
- Tackled an issue concerning players commenting experiencing a slight delay when firing.
- Shortened and made quicker bullet pass-by trails from firearms by enemies based on player feedback.
- Performed changes to tackle an issue with FOL being stricter than the Elf Auto Admin mod iteration if you don’t define any of the new built-in commands in the server configuration file.
- Adjusted the time it takes for auto-aim to lock off after firing to improve robustness.
- Admin reason defaults to no text in the dialogue box rather than ‘None’.
Optimisations (1)
- Tackled issues concerning instances of memory not getting released in between map loads.
Bug Fixes (29)
- Experimental fix towards an issue where the player’s screen turns black due to upscaling technologies.
- Experimental fix towards an issue which caused drawn tracers through console commands to be mismatched.
- Solved an issue which allowed Sapper defences to be built inside one another.
- Solved an exploit which allowed the Flag Bearer to sit while having a flag equipped.
- Solved an issue which prevented individuals from spectating other players through the ‘P’.
- Solved an issue where the main menu appeared broken if you disconnected at the exact same moment the map was rotating.
- Solved an issue where the map rotation admin chat entries didn’t show the correct rotation index.
- Experimental fix towards an issue causing the game not to launch on Steam Deck.
- Solved an issue where the mouse and keyboard weren’t working when the Steam Deck was connected to the dock.
- Solved an issue where sometimes inputs were not being recognized on the Steam Deck.
- Solved an issue where firearm tracers wouldn’t show when spectating other players.
- Removed multiple unnecessary logs from the game client.
- Experimental fix towards an instance which caused players to get stuck on map load.
- Solved an issue which caused the server-disconnect message to no longer show.
- Solved an issue where you’d be unable to navigate if a faction becomes full while playing with a controller.
- Solved an issue with rockets not being destructible when deployed.
- Solved multiple server-side exceptions.
- Solved multiple other exceptions on the client which occurred infrequently.
- Solved an issue where the chat box would close when you respawn.
- Solved an issue where the reason for a banned individual wouldn’t show when the player gets disconnected.
- Solved an issue where carriable ladders remained highlighted after being placed.
- Solved an issue with the delayed all charge not firing until round_spawn_close_timer_seconds has passed.
- Experimental fix towards an issue with the Sapper prop states desynching.
- Solved an issue with the equipment spawn tab not correctly resetting between map loads.
- Solved an issue with the Dark-Night weather preset using the Clear-Night skybox.
- Solved an issue where sometimes radials would overlay one another if buttons were pressed in quick succession.
- Solved an issue where cancelling the password prompt using a controller loses navigation.
- Solved an issue where pressing the ‘Select’ key when the disconnect reason is showing will make you connect to a server instead.
- Solved an issue with the firearm trails not looking as intended on lower-quality settings.