Difference between revisions of "MegaPage"

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==[https://store.steampowered.com/news/app/589290/view/520836408602001442 2.23]==
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==[https://store.steampowered.com/news/app/589290/view/520836408602001442 2.31]==
  
 
===Features & Improvements (0)===
 
===Features & Improvements (0)===
  
* Multiple additions targeting RAM optimisations.
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* Extended capture zones for all Invasion maps which feature a beach landing on Frontlines. These extended points are represented by additional flags.
* FSR 1.0 is now enabled by default instead of FSR 3.0 on Potato and Very Low settings, as the latter is quite heavy on lower-end machines.  
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* Enemy player cards will now show on screen when you gather a kill.
* Updated the list of GPUs that determine which preset the game launches with on first launch.
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:» Should you not be up for the party, you can disable this function through the game’s settings.
 
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* Introduced an indicator when attaching and detaching bayonets.
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* Introduced unique icons to distinguish between the reloading of firearms and detaching or attaching bayonets.
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* Introduced an indicator when entering strafing mode on horseback.
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* Capturing the last point on the Army Siege game mode will now immediately end the match.
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* The player’s soldier rank is now shown on the death screen.
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* Improved the jump animation while unarmed.
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* Improved the jump animation while holding a pistol.
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* Improved the animation while walking unarmed.
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* Players are now limited to posting once every 5 minutes in the Recruitment chat.
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:» Input the following commands outside map rotations: enforce_recruitment_chat true/false (Default: False) and recruitment_timeout_duration 300 (Default: 0 seconds).
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* The rotation speed for the block and default melee stance are now identical.
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:» Should you wish to change to legacy mode, enable the ‘Advanced’ option from the ‘Game’ settings and look for ‘Melee Sensitivity Type’.  
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* Improved map voting reducing instances of the same maps coming into play.
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* Improved map weather randomisation to feature fewer occurrences of night and rain presets.
  
 
===Gameplay (0)===
 
===Gameplay (0)===

Revision as of 12:07, 28 May 2025

2.31

Features & Improvements (0)

  • Extended capture zones for all Invasion maps which feature a beach landing on Frontlines. These extended points are represented by additional flags.
  • Enemy player cards will now show on screen when you gather a kill.
» Should you not be up for the party, you can disable this function through the game’s settings.
  • Introduced an indicator when attaching and detaching bayonets.
  • Introduced unique icons to distinguish between the reloading of firearms and detaching or attaching bayonets.
  • Introduced an indicator when entering strafing mode on horseback.
  • Capturing the last point on the Army Siege game mode will now immediately end the match.
  • The player’s soldier rank is now shown on the death screen.
  • Improved the jump animation while unarmed.
  • Improved the jump animation while holding a pistol.
  • Improved the animation while walking unarmed.
  • Players are now limited to posting once every 5 minutes in the Recruitment chat.
» Input the following commands outside map rotations: enforce_recruitment_chat true/false (Default: False) and recruitment_timeout_duration 300 (Default: 0 seconds).
  • The rotation speed for the block and default melee stance are now identical.
» Should you wish to change to legacy mode, enable the ‘Advanced’ option from the ‘Game’ settings and look for ‘Melee Sensitivity Type’.
  • Improved map voting reducing instances of the same maps coming into play.
  • Improved map weather randomisation to feature fewer occurrences of night and rain presets.

Gameplay (0)

Optimisations (0)

Bug Fixes ()

Misc (3)

  • Updated the header thanking individuals for acquiring all Holdfast DLCs to the latest branding.
  • Updated images in the in-game store.
  • The splash screen now features the proper re-branded logo with the golden compass.