Difference between revisions of "MegaPage"

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==[https://store.steampowered.com/news/app/589290/view/520836408602001442 2.23]==
 
==[https://store.steampowered.com/news/app/589290/view/520836408602001442 2.23]==
  
===Optimisations (3)===
+
===Features & Improvements (0)===
  
 
* Multiple additions targeting RAM optimisations.
 
* Multiple additions targeting RAM optimisations.
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* Updated the list of GPUs that determine which preset the game launches with on first launch.
 
* Updated the list of GPUs that determine which preset the game launches with on first launch.
  
===Bug Fixes (21)===
 
  
*  Solved an issue where using the in-game report a player function disconnects you from the server.
+
===Gameplay (0)===
* Solved an issue with ivy clipping on Fort Winston.
+
 
* Solved an issue with fire particle effects on Convoy.
+
 
* Solved an issue with a spawn point on Black Forest
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===Optimisations (0)===
* Solved an issue where people could get stuck behind a fence in Aspern.
+
 
* Solved an issue where loading the Caribbean map would crash the game.
+
 
* Solved an issue with props floating on Sacred Valley.
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===Bug Fixes ()===
* Solved an issue with enemy name tags being visible sometimes at long distances.
+
 
* Experimental fix towards an issue where conquest capture points wouldn’t display.
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=== Misc (3) ===
* Solved an issue with kills by canister not showing properly in the death screen.
+
 
* Solved an issue where you couldn’t crouch while using the surrender animation.
+
* Updated the header thanking individuals for acquiring all Holdfast DLCs to the latest branding.
* Solved an issue which intermittently caused performance to degrade.
+
* Updated images in the in-game store.
* Solved an issue which caused player movement to appear jittery.
+
* The splash screen now features the proper re-branded logo with the golden compass.
* Solved an issue which would sometimes cause the server to freeze.
 
* Solved an issue on Aspern where interacting with an object would cause the player’s animations to break.
 
* Solved an issue with multiple misplaced objects on Charleville.
 
* Solved an issue where the kill distance is no longer shown on the death screen.
 
* Solved an issue where the enemy soldier’s rank colour wouldn’t show properly in the death screen.
 
* Solved an issue where the post-processing dropdown setting would disappear after disabling post-processing.
 
* Solved an issue with missing icons in the kill-log when using weapon overrides.
 
* Solved an issue where cavalrymen would be unable to strike or interact with objects after their horse was killed by an enemy player.
 
* Solved an issue where orders and missions would break when using the German, Russian and other localised languages.
 
* Solved an issue with score elements overlapping when playing on Steam Deck.
 
* Solved multiple client-side errors. Work on this front is ongoing.
 

Revision as of 12:06, 28 May 2025

2.23

Features & Improvements (0)

  • Multiple additions targeting RAM optimisations.
  • FSR 1.0 is now enabled by default instead of FSR 3.0 on Potato and Very Low settings, as the latter is quite heavy on lower-end machines.
  • Updated the list of GPUs that determine which preset the game launches with on first launch.


Gameplay (0)

Optimisations (0)

Bug Fixes ()

Misc (3)

  • Updated the header thanking individuals for acquiring all Holdfast DLCs to the latest branding.
  • Updated images in the in-game store.
  • The splash screen now features the proper re-branded logo with the golden compass.