Difference between revisions of "MegaPage"

From Holdfast: Nations At War
Jump to navigation Jump to search
 
(31 intermediate revisions by 2 users not shown)
Line 1: Line 1:
==[https://store.steampowered.com/news/app/589290/view/520836408602001442 3.00.5]==
+
==[https://store.steampowered.com/news/app/589290/view/520836408602001442 5.10.0]==
 +
===Improvements (1)===
 +
* Added sound effect for the sipping tea gesture.
  
===American Revolution (6)===
+
===Bug Fixes (18)===
* Added new British and American factions for the American Revolutionary War
+
* Fixed client performance issues on Age Of Sail.
* Added new uniforms, flags, and music tracks for new factions
+
* Fixed the new ability keybinds conflicting with modified keybinds on controllers.
* Added 2 new game modes for American Revolution: Invasion and Offensive
+
* Fixed pressing 'Cancel Gesture' preventing the player from switching weapons.
* Added 5 new maps:
+
* Fixed a server-side crash that occurred when a player dropped an object.
:» Boston
+
* Friendly explosions will no longer damage friendly ships if friendly fire is disabled.
:» Delaware
+
* Reduced excessive musician assist score. This compensates for musicians now buffing all classes.
:» Bunker Hill
+
* Fixed some American Revolution uniforms not being shilling unlocks.
:» Saratoga
+
* Fixed incorrect labels being shown in the American Revolution event armory.
:» Fort Ticonderoga
+
* Fixed charge, rally and break rank orders not making surrounding players react with cheers.
* Created an American Revolution in-game event
+
* Fixed a client hang when the player's chosen spawn section was destroyed mid-spawn.
* Added chuck-able tea crates
+
* Fixed capture points being broken on mod maps.
 +
* Fixed spawn sections on mod maps that contained invalid classes breaking the spawn menu.
 +
* Fixed modded uniforms breaking the spawn menu on map rotation.
 +
* Fixed modded rocketeer uniforms breaking the spawn menu - they now automatically fall back to the cannoneer class.
 +
* Experimental fix for servers not showing up in the server browser.
 +
* Experimental fix for an issue affecting melee timings.
 +
* Experimental fix for custom music notes cancelling other game sounds.
 +
* Experimental fix to improve server stability.
  
====Player Class Redesign (18)====
+
===Server Config (5)===
* Line Infantry
+
* Added 3 new server config global rotation commands:
* »The new Musket Drill trait makes the line infantry reload 15% faster, but have 15% slower movement speed while reloading.
+
:» artillery_spawn_sections_enabled <value> (default true)
*** » The line infantry now gets a hammer for repairing.  » The line infantry can now equip a sword.  - Grenadier  » The grenadier now has a grenade ability, meant to stun enemy players. It can be activated using Q.  » The grenadier can now equip a sword.
+
:(Sets whether dynamic artillery come with cannoneer spawn sections or not, and whether they should be locked to their owners or usable by anyone)
* Light Infantry  » A new Dash ability that increases forward movement speed by 25% for 10 seconds when activated using Q.  » The new Versatile trait increases musket reload speed by 10% and accuracy by 10% while the bayonet is removed.  » Removed the old movement speed buff and melee debuff.
+
:Note: If disabled, you may want to use spawn overrides to add cannoneer slots to the HQ spawns, since they don’t come with cannoneer slots any more on default maps.
* Rifleman  » A new Steady Aim ability that prevents movement, zooms in, and increases accuracy by 50% for 5 seconds when activated using Q.  » Increased rifle cartridges from 20 to 30.  » Increased headshot score.  » Made rifle tracers longer and more visible.
+
:» grenade_abilities_enabled <value> (default true)
* Flag Bearer  » Increased melee damage for the bearing flag.
+
:(Sets whether the grenadier grenade and carpenter satchel abilities are allowed to be used in the round)
* Surgeon  » Increased healing speed.  » Increased healing score.
+
:» grenades_damage_artillery <value> (default true)
* Musician  » The musician now increases movement speed of nearby players by 2.5%. The buff stacks with multiple musicians for up to 5%.  » The musician can now buff every class, including ship crewmates.  » Removed the old musician buff behaviour.  - Carpenter  » The carpenter now has an explosive satchel, specialized in destroying physical structures. It can be activated using Q.  » Palisade props now cannot be damaged via normal melee weapons, except the carpenter's 2H axe.  » The carpenter's 2H axe now always swings in 3 direction, and can block.  » The berserk ability has been removed from the carpenter.  - Sapper  » Many new sapper props, including different earthworks variants, different palisade wall variants, palisade gate, palisade towers, snake rail fence, piano, light pole, flag.  » The swivel gun can now attach to palisade wall props.  » Sapper materials are now assigned per sapper player instead of being shared in a pool per faction.  - Artilleryman  » The cannoneer and rocketeer classes have been merged into a single artilleryman class, preserving all score, uniforms, and traits from both classes.  » Artillerymen can now spawn directly on artillery spawn sections, claiming the artillery so that no one else can use it. The spawn section follows the moveable artillery, but resets back to HQ if the artillery gets destroyed.  » Moveable artillery can now be damaged using any melee weapon.  » The artilleryman now gets a hammer for repairing.  » The artillery man now gets a carbine and a pistol.  - The carbine now has shorter range, shorter reload time, and less starting ammo. It now excels at medium range.  - The pistol now has even shorter range, but can kill consistently at point blank range.  - Reduced pistol specialization trait damage buff from 25% to 10%.  - Buffed officers and surgeons no longer survive point black range shots.
+
:(Sets whether grenades and satchels can damage artillery)
:
+
*Disabled grenade and satchel abilities during all charge (if all charge artillery damage is blocked).
 
+
*If a dynamic artillery section is overridden to None, its spawn section will now also be disabled
===Steam & Steam Deck===
 
 
 
====Bug Fixes (1)====
 
* Removed 'Crossplay' toggle from options menu.
 
 
 
===Xbox Series===
 
'''Version: 3.0.0.22''' - You can check your installed version here: ''Holdfast Game Tile>Game Card>Manage>Version''
 
 
 
====Bug Fixes (4)====
 
* Pings are now displayed in the server browser.
 
* Fixed motion blur and depth of field settings not saving.
 
* Removed 'Join' button from regiment discord pop-up (this doesn't affect the join regiment QR code).
 
* Fixed a loose navigation when booting the game if an error popup shows.
 
 
 
===PS5===
 
'''Version: 3.000.007''' - You can check your installed version here: ''Holdfast Game Tile>Information>Version''
 
 
 
====Bug Fixes (2)====
 
* Fixed motion blur and depth of field settings not saving.
 
* Removed 'Join' button from regiment discord pop-up (this doesn't affect the join regiment QR code).
 
 
 
==Known Issues==
 
* Searching for a regiment that does not exist and then clearing the search can cause loss of controller navigation in the regiment registry.
 
* Text fields with very long texts can cause the contents to become offset which sometimes causes the text field to appear empty even when it is not.
 

Latest revision as of 07:42, 18 June 2026

5.10.0

Improvements (1)

  • Added sound effect for the sipping tea gesture.

Bug Fixes (18)

  • Fixed client performance issues on Age Of Sail.
  • Fixed the new ability keybinds conflicting with modified keybinds on controllers.
  • Fixed pressing 'Cancel Gesture' preventing the player from switching weapons.
  • Fixed a server-side crash that occurred when a player dropped an object.
  • Friendly explosions will no longer damage friendly ships if friendly fire is disabled.
  • Reduced excessive musician assist score. This compensates for musicians now buffing all classes.
  • Fixed some American Revolution uniforms not being shilling unlocks.
  • Fixed incorrect labels being shown in the American Revolution event armory.
  • Fixed charge, rally and break rank orders not making surrounding players react with cheers.
  • Fixed a client hang when the player's chosen spawn section was destroyed mid-spawn.
  • Fixed capture points being broken on mod maps.
  • Fixed spawn sections on mod maps that contained invalid classes breaking the spawn menu.
  • Fixed modded uniforms breaking the spawn menu on map rotation.
  • Fixed modded rocketeer uniforms breaking the spawn menu - they now automatically fall back to the cannoneer class.
  • Experimental fix for servers not showing up in the server browser.
  • Experimental fix for an issue affecting melee timings.
  • Experimental fix for custom music notes cancelling other game sounds.
  • Experimental fix to improve server stability.

Server Config (5)

  • Added 3 new server config global rotation commands:
» artillery_spawn_sections_enabled <value> (default true)
(Sets whether dynamic artillery come with cannoneer spawn sections or not, and whether they should be locked to their owners or usable by anyone)
Note: If disabled, you may want to use spawn overrides to add cannoneer slots to the HQ spawns, since they don’t come with cannoneer slots any more on default maps.
» grenade_abilities_enabled <value> (default true)
(Sets whether the grenadier grenade and carpenter satchel abilities are allowed to be used in the round)
» grenades_damage_artillery <value> (default true)
(Sets whether grenades and satchels can damage artillery)
  • Disabled grenade and satchel abilities during all charge (if all charge artillery damage is blocked).
  • If a dynamic artillery section is overridden to None, its spawn section will now also be disabled