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==[https://store.steampowered.com/news/app/589290/view/520836408602001442 2.31]==
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==[https://store.steampowered.com/news/app/589290/view/520836408602001442 3.00.3]==
  
===Features & Improvements (14)===
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===All Platforms===
 +
====Features & Improvements (5)====
 +
* Regiments with only one member will now instantly be removed when disbanded by the leader.
 +
* Filters now reset when exiting and re-entering the regiment registry.
 +
* Server Browser
 +
:» Added a special icon that marks event servers.
 +
:» Added a warning symbol when selecting a server with a ping greater than 150ms.
 +
:» Improved reliability of back-end.
  
* Extended capture zones for all Invasion maps which feature a beach landing on Frontlines. These extended points are represented by additional flags.
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====Bug Fixes (9)====
* Enemy player cards will now show on screen when you gather a kill.
+
* Fixed the camera ending up in an offset position if multiple explosions happened in close proximity.
:» Should you not be up for the party, you can disable this function through the game’s settings.
+
* Fixed an issue where entering a sub-panel in the regiment registry before the full regiments list finishes loading was getting the loading stuck.
* Introduced an indicator when attaching and detaching bayonets.
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* Fixed an issue where the regiment deny enlistment popup would stay open after confirming.
* Introduced unique icons to distinguish between the reloading of firearms and detaching or attaching bayonets.
+
* Fixed incorrect state of the regiment registry after creating a new regiment.
* Introduced an indicator when entering strafing mode on horseback.
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* Fixed the 'Update Regiment' button not unlocking if just the regiment's banner was changed.
* Capturing the last point on the Army Siege game mode will now immediately end the match.
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* Fixed an exception when viewing a regiment's leaderboard position before accessing the leaderboards panel.
* The player’s soldier rank is now shown on the death screen.
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* Controller
* Improved the jump animation while unarmed.
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:» The 'Cancel' button ('Circle' on PS or 'B' on Xbox) can now be used to exit from the spawn menu.
* Improved the jump animation while holding a pistol.
+
Fixed the chat box not closing on map rotation causing loss of character control.
* Improved the animation while walking unarmed.
+
Fixed multiple instances of lost navigation when in the regiment registry.
* Players are now limited to posting once every 5 minutes in the Recruitment chat.
 
Input the following commands outside map rotations: enforce_recruitment_chat true/false (Default: False) and recruitment_timeout_duration 300 (Default: 0 seconds).
 
* The rotation speed for the block and default melee stance are now identical.
 
Should you wish to change to legacy mode, enable the ‘Advanced’ option from the ‘Game’ settings and look for ‘Melee Sensitivity Type’.
 
* Improved map voting. Reduced instances of the same maps coming into play too often.
 
* Improved map weather randomisation to feature fewer occurrences of night and rain presets.
 
  
===Gameplay (30)===
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===Xbox Series===
 +
====Bug Fixes (2)====
 +
* Added a mouse cursor when using keyboard and mouse.
 +
* Experimental fix to reduce hangs when the game goes to a suspended state.
  
* Moved Archipelago from Low to Medium and High server population.
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===PS5===
* Moved Foxhole from Medium to High server population.
+
====Bug Fixes (2)====
* Performed several map balancing changes on Estate.
+
* Added a mouse cursor when using keyboard and mouse.
* Performed reinforcement rebalance changes on Estate.
+
* Experimental fix for black-green screen artefacts issue when switching cameras.
* Reduced the round time to 30 minutes on Estate.
 
* Performed several map balancing changes on Over The Top.
 
* Performed reinforcement rebalance changes on Over The Top.
 
* Performed reinforcement rebalance changes on Kingsman Bay.
 
* Moved frigate-only rotations on Naval Warfront to Medium from Low server population.
 
* Changed rotation 18 on Naval Warfront from 2-Gun Schooners to 13-Gun Brig-Sloops.
 
* Removed some fences near fields on Hills of Tyrol allowing for better player movement.
 
* Performed several map balancing changes on Lindisfarne.
 
* Introduced more entry points to St Peter’s buildings allowing for better player movement.
 
* Introduced ladders outside of the B point on Camp Salamanca when the Army Siege game mode is in play.
 
* Performed several map balancing changes on Fort Imraan.
 
* Artillery guns on Estate are no longer able to target the invader ship spawn.
 
* Artillery guns on Heroes Landing are no longer able to target the invader ship spawn.
 
* Introduced more limitations to tent spawning on Camp Salamanca.
 
* Lowered defences on the last point on Fort Darial allowing players to fire behind cover.
 
* Replaced one Howitzer with a Field Gun on Fort Schwarz.
 
* Adjusted default values for controllers.
 
* You now press instead of hold to open the scoreboard when playing on a controller.
 
* Improved firearm aiming sensitivity when playing on a controller.
 
* Reduced the hits Trench Raiders can take from 3 to 2.
 
* Increased swimming speed by 20%.
 
* Officers will now listen to Officer’s chat by default.
 
* Reduced the hits it takes to build Sapper walls and shooting platforms from 25 to 15 hits.
 
* Spectating another player now shows their soldier rank.
 
* Moved the controls screen to the escape menu for easier accessibility.
 
* Introduced 2 additional FOL (Fire out of Line) settings for community events, allowing hosts to disallow specific classes from crouching and reloading, or crouching and firing
 
:» To disable crouch reloading, Input the following command per map rotation: 'fol_default allow_crouch_reloading true/false' (Default: True)
 
:» To disable crouch firing, Input the following command per map rotation: 'fol_default allow_crouch_firing true/false' (Default: True)
 
:» Make sure that FOL is enabled in the rotation using: 'fol_enabled true'
 
:» These commands can also be applied per class by using 'fol_class <PlayerClass>' instead of 'fol_default'
 
:» More details: https://wiki.holdfastgame.com/Admin_Features#Fire_Out_of_Line
 
  
===Optimisations (3)===
+
==Known Issues==
* Issued multiple RAM-oriented optimisations.
+
* Searching for a regiment that does not exist and then clearing the search can cause loss of navigation in the regiment registry.
* Reduced game disk size from 21.3 GB to 18.2 GB.
+
* Text fields with very long texts can cause the contents to become offset which sometimes causes the text field to appear empty even when it is not.
* Upgraded the game engine.
 
 
 
===Bug Fixes (94)===
 
* Solved an issue where mounted players would T-pose if they die at the same time as the horse they’re riding.
 
* Solved an issue where dismounted cavalrymen would no longer be able to deal damage with their swords.
 
* Solved an issue where the cooldown timer for the surrender emote wasn’t working as intended.
 
* Solved an issue where horse corpses would jitter.
 
* Solved an issue where horse kill logs were no longer showing.
 
* Solved an issue where cavalry movement would jitter when rotating.
 
* Solved multiple animation inconsistencies when pressing S and Space on horseback while standing idle.
 
* Solved an issue where players on horseback would slide when jumping downhill and pressing the F key.
 
* Solved an issue where players on horseback would appear to be standing at a distance.
 
* Solved an issue where sometimes cavalryman will appear to not have their sabre equipped.
 
* Improved cases where melee strikes would appear to speed up or not play an animation at all. The issue isn’t completely solved.
 
* Experimental fix towards an issue where the player wouldn’t show the correct block direction.
 
* Solved an issue where the reload animation would appear to skip or speed up when a player comes from off the screen.
 
* Solved an issue where officer marker preview indicators wouldn’t show.
 
* Solved an issue with the browser UI overlaying on top of one another when disconnecting from a server.
 
* Experimental fix which should reduce occurrences of sapper-prop states intermittently desyncing.
 
* Solved an issue where players sometimes spawned with temporary immunity on squad tables in the Frontlines game type.
 
* Solved an issue with the popup advising players that Steam isn’t running, and not showing properly.
 
* Solved an issue where players would sometimes get stuck when taking control of a mortar from another player.
 
* Solved an issue where capture points would sometimes show as captured on round start even though they aren’t.
 
* Solved an issue with incorrect formatting for orders when the German language is in use.
 
* Solved an instance which sometimes caused players to be stuck infinitely ramming a cannon.
 
* Solved an issue where the One’s Cause mission wouldn’t properly show as completed despite receiving the rewards.
 
* Solved an issue where the admin raygun wouldn’t target the correct player in the P menu.
 
* Solved an issue where squad camps weren’t able to be placed if a melee weapon was equipped while playing on a controller.
 
* Solved an issue where the reload hint would unintentionally show on controller when swapping between melee and firearm modes.
 
* Solved an issue where sometimes the kill-feed would be hidden for the player until the UI is re-adjusted.
 
* Solved an issue with the Melee Attack Sensitivity slider not clamping properly.
 
* Solved an issue where the diamonds for newly discoverable items wouldn’t hide in the barracks after being accessed.
 
* Solved an issue where hotkeys attached to objects weren’t properly showing when using a controller.
 
* Solved an issue where the player would sometimes detach or attach their own bayonet when scrolling through the scoreboard using a controller.
 
* Solved an issue where some short swords were incorrectly showing that they dealt more damage than intended in the barracks UI.
 
* Solved an issue with a circular image in the spawn menu appearing jagged.
 
* Solved an issue where sensitivity would change when transitioning between standing and crouching.
 
* Solved an issue where the sword would no longer be visible when using a salute gesture.
 
* Solved an issue where in-word conquest points were incorrectly fading out when un-aiming a firearm.
 
* Experimental fix towards an issue where players would get stuck interacting with a rocket launcher that respawned.
 
* Experimental fix towards an issue where the rocket trajectory would be slightly offset.
 
* Experimental fix towards multiple other cases of inconsistent states with rocket launchers.
 
* Solved an issue where players would stand up when sleeping in a bed.
 
* Solved an issue where specific barbed wire props weren’t dealing damage on Frontlines.
 
* Solved an issue where some customisation functionality would break when rotating to an un-modded map from a modded map.
 
* Solved an issue where loading a rocket or cannon and pressing ‘V’ will get the player stuck in an infinite loading state.
 
* Solved an issue with player animations intermittently breaking when interacting with objects including those present on ships.
 
* Solved an issue with other players not keeping upright when swaying with the ships. Sealegs no longer!
 
* Solved an issue with FSR 3.0 not functioning in the main menu.
 
* Solved an issue with the controls icon not getting properly highlighted in the controls panel.
 
* Solved a typo in the game rules panel.
 
* Solved an issue where aim sensitivity was not correctly applied in between the chambering of shots on the Frontlines game type.
 
* Solved an issue where map voting emblems on Frontlines were slightly offset.
 
* Solved an issue where tables on the Frontlines gametype could be placed inside objects.
 
* Solved an issue with players jittering while moving artillery pieces.
 
* Solved an issue with artillery spawning slightly floating on Aspern.
 
* Solved an issue where you spawn slightly floating above the ground on Linburg.
 
* Improved interaction with the swivel gun in the courtyard on Linburg.
 
* Solved an issue with moveable artillery being unable to cross the bridge on Heartmound.
 
* Solved an issue with ladders not highlighting on Buckland Banks.
 
* Solved an issue where you could get stuck below the bridge on Balamor Bay.
 
* Solved an issue where one faction didn’t have rocket launchers available on Sharpton.
 
* Solved an issue with trees floating on Fort Christina.
 
* Solved an issue with rocket stacks culling at low distances.
 
* Solved an issue with planks and stones covering sewers culling too early on Empire.
 
* Solved multiple map warnings on Nations At War.
 
* Solved an issue where you spawn slightly floating above the ground on Al Uddin Ruins.
 
* Solved an issue where you could cap A from the cave underneath the church on Isle of Wake.
 
* Solved an issue where you spawn slightly floating above the ground on Avignon.
 
* Solved an issue with trees floating on Avignon.
 
* Solved an issue with point D on Red Tides having only 3 Trench Raider spawns.
 
* Solved an issue with incorrect ladder rotation on Fort Al Farid.
 
* Solved an issue where players were unable to load one of the Howitzers on Ernest Ridge.
 
* Solved multiple map warnings on Frontlines.
 
* Solved issues with floating props on Convoy.
 
* Solved multiple issues with shadow casters on Port Nile.
 
* Solved an issue with broken LODs near the bunker on Depot.
 
* Solved an issue with tents flipping on Watchtower Arena.
 
* Solved an issue where players could teleport to the upper floors inside the main capture point on Fort Al Farid.
 
* Solved an issue with the bales props on Fort Schwarz appearing incorrectly.
 
* Solved an issue with props floating on Heartmound.
 
* Solved an issue with see-through rocks on Isle of Wake.
 
* Solved an issue with terrain sticking through buildings on Hills of Tyrol.
 
* Solved an issue with incorrect bed exit position on Hills of Tyrol.
 
* Solved an issue where wall decoration would remain floating when a wall is destroyed on Hills of Tyrol.
 
* Experimental fix towards an issue where players would sometimes spawn inside a wall on Empire.
 
* Solved an issue with missing props on one of the bridges on Balamor Bay.
 
* Solved an issue with a small gate on Arendan River being invisible.
 
* Solved an issue with floating trees floating on Sharpton.
 
* Solved an issue with a block box showing inside the tunnel on Empire.
 
* Solved an issue with invisible colliders inside one of the houses on Over The Top.
 
* Solved an issue with the rope of the hanging cannon on Fort Salettes going invisible.
 
* Solved an issue where one of the shooting platforms on Fort Al Farid would go invisible.
 
* Solved an issue with invisible firing steps on Heroes Landing.
 
* Solved an issue with a face missing on the desert wall meshes.
 
* Solved an issue where players would sometimes spawn facing the wrong direction on Fort Darial.
 
* Experimental fix towards an issue where glass would appear floating on Sacred Valley.
 
 
 
=== Misc (3) ===
 
 
 
* Updated the header thanking individuals for acquiring all Holdfast DLCs to the latest branding.
 
* Updated images in the in-game store.
 
* The splash screen now features the proper re-branded logo with the golden compass.
 

Latest revision as of 13:32, 22 July 2025

3.00.3

All Platforms

Features & Improvements (5)

  • Regiments with only one member will now instantly be removed when disbanded by the leader.
  • Filters now reset when exiting and re-entering the regiment registry.
  • Server Browser
» Added a special icon that marks event servers.
» Added a warning symbol when selecting a server with a ping greater than 150ms.
» Improved reliability of back-end.

Bug Fixes (9)

  • Fixed the camera ending up in an offset position if multiple explosions happened in close proximity.
  • Fixed an issue where entering a sub-panel in the regiment registry before the full regiments list finishes loading was getting the loading stuck.
  • Fixed an issue where the regiment deny enlistment popup would stay open after confirming.
  • Fixed incorrect state of the regiment registry after creating a new regiment.
  • Fixed the 'Update Regiment' button not unlocking if just the regiment's banner was changed.
  • Fixed an exception when viewing a regiment's leaderboard position before accessing the leaderboards panel.
  • Controller
» The 'Cancel' button ('Circle' on PS or 'B' on Xbox) can now be used to exit from the spawn menu.
» Fixed the chat box not closing on map rotation causing loss of character control.
» Fixed multiple instances of lost navigation when in the regiment registry.

Xbox Series

Bug Fixes (2)

  • Added a mouse cursor when using keyboard and mouse.
  • Experimental fix to reduce hangs when the game goes to a suspended state.

PS5

Bug Fixes (2)

  • Added a mouse cursor when using keyboard and mouse.
  • Experimental fix for black-green screen artefacts issue when switching cameras.

Known Issues

  • Searching for a regiment that does not exist and then clearing the search can cause loss of navigation in the regiment registry.
  • Text fields with very long texts can cause the contents to become offset which sometimes causes the text field to appear empty even when it is not.