Difference between revisions of "MegaPage"

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==[https://store.steampowered.com/news/app/589290/view/520836408602001442 2.23]==
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==[https://store.steampowered.com/news/app/589290/view/520836408602001442 3.00]==
  
===Optimisations (3)===
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===Features & Improvements (12)===
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* Updated AMD FSR from 3.1.0 to 3.1.4. This significantly decreases ghosting and trailing when up-scaling using AMD FSR 3.
 +
* Added Discord linking via code challenge. [https://holdfastgame.com/linking-discord Follow this guide to link your account]. This will allow console players to obtain the Discord join reward. PC players: Make sure to relink you accounts! The legacy way of linking, requiring Discord to run in the background, will be removed in the future.
 +
* Friendly player names will now be visible through gunpowder and grenade smoke.
 +
* The melee-mode switch indicator will now show whilst playing with keyboard and mouse. This can be disabled via the 'Reload Hint' game option.
 +
* Increased controller aim assist "snappiness" factor.
 +
* Added controller melee aim assist. This can be disabled using the 'Melee Aim Assist' game option.
 +
* Added server platform icons to the server browser.
 +
* Added player platform icons to the in-game scoreboard and round players menu.
 +
* Improved error handling and reporting on the splash screen. If you still have trouble starting the game make sure to reach out to us!
 +
* Loading screen tips that don't apply to controller users will now no longer show (e.g. tips stating how to equip the lantern or spyglass via a specific hotkey).
 +
* Added a cursor when navigating the in-game pause menu to improve the experience when using low contrast monitors.
 +
* Updated the behaviour of the orbit camera, It will now behave similarly to the third person camera if it collides with terrain.
  
* Multiple additions targeting RAM optimisations.
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===Bug Fixes (8)===
* FSR 1.0 is now enabled by default instead of FSR 3.0 on Potato and Very Low settings, as the latter is quite heavy on lower-end machines.
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* Fixed interacting with beds putting players into a limbo state, requiring respawn. Now, you’ll wake up refreshed, not stuck in a dream within a dream.
* Updated the list of GPUs that determine which preset the game launches with on first launch.
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* Fixed hotkey for howitzer fine adjustment not changing when using controller.
 
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* Fixed regiment history hotkey being registered even if the regiment registry is closed.
===Bug Fixes (21)===
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* Fixed reload indicator not showing when swapping to melee mode after you died in melee mode.
 
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* Fixed players getting stuck in a limbo state when they respawn while assisting with moveable cannon and ladders.
* Solved an issue where using the in-game report a player function disconnects you from the server.  
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* Fixed the flag sprites being missing from the death screen panel.
* Solved an issue with ivy clipping on Fort Winston.
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* Fixed being able to switch weapons while performing a melee strike.
* Solved an issue with fire particle effects on Convoy.
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* Fixed the set sail minimap gameplay hint not showing a bind when playing with controller.
* Solved an issue with a spawn point on Black Forest
 
* Solved an issue where people could get stuck behind a fence in Aspern.
 
* Solved an issue where loading the Caribbean map would crash the game.
 
* Solved an issue with props floating on Sacred Valley.
 
* Solved an issue with enemy name tags being visible sometimes at long distances.
 
* Experimental fix towards an issue where conquest capture points wouldn’t display.
 
* Solved an issue with kills by canister not showing properly in the death screen.
 
* Solved an issue where you couldn’t crouch while using the surrender animation.
 
* Solved an issue which intermittently caused performance to degrade.
 
* Solved an issue which caused player movement to appear jittery.
 
* Solved an issue which would sometimes cause the server to freeze.
 
* Solved an issue on Aspern where interacting with an object would cause the player’s animations to break.
 
* Solved an issue with multiple misplaced objects on Charleville.
 
* Solved an issue where the kill distance is no longer shown on the death screen.
 
* Solved an issue where the enemy soldier’s rank colour wouldn’t show properly in the death screen.
 
* Solved an issue where the post-processing dropdown setting would disappear after disabling post-processing.
 
* Solved an issue with missing icons in the kill-log when using weapon overrides.
 
* Solved an issue where cavalrymen would be unable to strike or interact with objects after their horse was killed by an enemy player.
 
* Solved an issue where orders and missions would break when using the German, Russian and other localised languages.
 
* Solved an issue with score elements overlapping when playing on Steam Deck.
 
* Solved multiple client-side errors. Work on this front is ongoing.
 

Latest revision as of 13:44, 3 July 2025

3.00

Features & Improvements (12)

  • Updated AMD FSR from 3.1.0 to 3.1.4. This significantly decreases ghosting and trailing when up-scaling using AMD FSR 3.
  • Added Discord linking via code challenge. Follow this guide to link your account. This will allow console players to obtain the Discord join reward. PC players: Make sure to relink you accounts! The legacy way of linking, requiring Discord to run in the background, will be removed in the future.
  • Friendly player names will now be visible through gunpowder and grenade smoke.
  • The melee-mode switch indicator will now show whilst playing with keyboard and mouse. This can be disabled via the 'Reload Hint' game option.
  • Increased controller aim assist "snappiness" factor.
  • Added controller melee aim assist. This can be disabled using the 'Melee Aim Assist' game option.
  • Added server platform icons to the server browser.
  • Added player platform icons to the in-game scoreboard and round players menu.
  • Improved error handling and reporting on the splash screen. If you still have trouble starting the game make sure to reach out to us!
  • Loading screen tips that don't apply to controller users will now no longer show (e.g. tips stating how to equip the lantern or spyglass via a specific hotkey).
  • Added a cursor when navigating the in-game pause menu to improve the experience when using low contrast monitors.
  • Updated the behaviour of the orbit camera, It will now behave similarly to the third person camera if it collides with terrain.

Bug Fixes (8)

  • Fixed interacting with beds putting players into a limbo state, requiring respawn. Now, you’ll wake up refreshed, not stuck in a dream within a dream.
  • Fixed hotkey for howitzer fine adjustment not changing when using controller.
  • Fixed regiment history hotkey being registered even if the regiment registry is closed.
  • Fixed reload indicator not showing when swapping to melee mode after you died in melee mode.
  • Fixed players getting stuck in a limbo state when they respawn while assisting with moveable cannon and ladders.
  • Fixed the flag sprites being missing from the death screen panel.
  • Fixed being able to switch weapons while performing a melee strike.
  • Fixed the set sail minimap gameplay hint not showing a bind when playing with controller.