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==[https://steamcommunity.com/games/589290/announcements 2.21]==
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==[https://store.steampowered.com/news/app/589290/view/520836408602001442 2.23]==
  
===Features & Improvements (7)===
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===Optimisations (3)===
  
* Holdfast now features full controller support thanks to the addition of an on-screen keyboard.
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* Multiple additions targeting RAM optimisations.
* You can now control ship sails when using a controller.
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* FSR 1.0 is now enabled by default instead of FSR 3.0 on Potato and Very Low settings, as the latter is quite heavy on lower-end machines.  
* Introduced a free-roam sensitivity setting for controllers.
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* Updated the list of GPUs that determine which preset the game launches with on first launch.
* You can now set the controller’s dead zone to a minimum of 0.05.
 
* You can now have different ‘Melee Direction Input Type’ settings between controller and keyboard.
 
* Introduced a setting allowing individuals to specifically define the control’s input they want to use disabling auto-detection. Search for ‘Input To Use’ under the game’s settings.
 
* You can now adjust the game’s UI scale. Search for ‘In-Game UI Scale’ and ‘Menu UI Scale’.
 
  
===Gameplay Additions (6)===
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===Bug Fixes (21)===
  
* Adjusted melee camera pitch based on player feedback.
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* Solved an issue where using the in-game report a player function disconnects you from the server.  
* Tackled an issue concerning players commenting experiencing a slight delay when firing.
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* Solved an issue with ivy clipping on Fort Winston.
* Shortened and made quicker bullet pass-by trails from firearms by enemies based on player feedback.
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* Solved an issue with fire particle effects on Convoy.
* Performed changes to tackle an issue with FOL being stricter than the Elf Auto Admin mod iteration if you don’t define any of the new built-in commands in the server configuration file.
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* Solved an issue with a spawn point on Black Forest
* Adjusted the time it takes for auto-aim to lock off after firing to improve robustness.
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* Solved an issue where people could get stuck behind a fence in Aspern.
* Admin reason defaults to no text in the dialogue box rather than ‘None’.
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* Solved an issue where loading the Caribbean map would crash the game.
 
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* Solved an issue with props floating on Sacred Valley.
===Optimisations (1)===
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* Solved an issue with enemy name tags being visible sometimes at long distances.
 
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* Experimental fix towards an issue where conquest capture points wouldn’t display.
* Tackled issues concerning instances of memory not getting released in between map loads.
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* Solved an issue with kills by canister not showing properly in the death screen.
 
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* Solved an issue where you couldn’t crouch while using the surrender animation.
===Bug Fixes (29)===
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* Solved an issue which intermittently caused performance to degrade.
 
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* Solved an issue which caused player movement to appear jittery.
* Experimental fix towards an issue where the player’s screen turns black due to upscaling technologies.
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* Solved an issue which would sometimes cause the server to freeze.
* Experimental fix towards an issue which caused drawn tracers through console commands to be mismatched.
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* Solved an issue on Aspern where interacting with an object would cause the player’s animations to break.
* Solved an issue which allowed Sapper defences to be built inside one another.
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* Solved an issue with multiple misplaced objects on Charleville.
* Solved an exploit which allowed the Flag Bearer to sit while having a flag equipped.
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* Solved an issue where the kill distance is no longer shown on the death screen.
* Solved an issue which prevented individuals from spectating other players through the ‘P’.
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* Solved an issue where the enemy soldier’s rank colour wouldn’t show properly in the death screen.
* Solved an issue where the main menu appeared broken if you disconnected at the exact same moment the map was rotating.
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* Solved an issue where the post-processing dropdown setting would disappear after disabling post-processing.
* Solved an issue where the map rotation admin chat entries didn’t show the correct rotation index.
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* Solved an issue with missing icons in the kill-log when using weapon overrides.
* Experimental fix towards an issue causing the game not to launch on Steam Deck.
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* Solved an issue where cavalrymen would be unable to strike or interact with objects after their horse was killed by an enemy player.
* Solved an issue where the mouse and keyboard weren’t working when the Steam Deck was connected to the dock.
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* Solved an issue where orders and missions would break when using the German, Russian and other localised languages.
* Solved an issue where sometimes inputs were not being recognized on the Steam Deck.
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* Solved an issue with score elements overlapping when playing on Steam Deck.
* Solved an issue where firearm tracers wouldn’t show when spectating other players.
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* Solved multiple client-side errors. Work on this front is ongoing.
* Removed multiple unnecessary logs from the game client.
 
* Experimental fix towards an instance which caused players to get stuck on map load.
 
* Solved an issue which caused the server-disconnect message to no longer show.
 
* Solved an issue where you’d be unable to navigate if a faction becomes full while playing with a controller.
 
* Solved an issue with rockets not being destructible when deployed.
 
* Solved multiple server-side exceptions.
 
* Solved multiple exceptions on the client which occurred infrequently.
 
* Solved an issue where the chat box would close when you respawn.
 
* Solved an issue where the reason for a banned individual wouldn’t show when the player gets disconnected.
 
* Solved an issue where carriable ladders remained highlighted after being placed.
 
* Solved an issue with the delayed all charge not firing until round_spawn_close_timer_seconds has passed.
 
* Experimental fix towards an issue with the Sapper prop states desynching.
 
* Solved an issue with the equipment spawn tab not correctly resetting between map loads.
 
* Solved an issue with the Dark-Night weather preset using the Clear-Night skybox.
 
* Solved an issue where sometimes radials would overlay one another if buttons were pressed in quick succession.
 
* Solved an issue where cancelling the password prompt using a controller loses navigation.
 
* Solved an issue where pressing the ‘Select’ key when the disconnect reason is showing will make you connect to a server instead.
 
* Solved an issue with the firearm trails not looking as intended on lower-quality settings.
 

Latest revision as of 13:14, 9 April 2025

2.23

Optimisations (3)

  • Multiple additions targeting RAM optimisations.
  • FSR 1.0 is now enabled by default instead of FSR 3.0 on Potato and Very Low settings, as the latter is quite heavy on lower-end machines.
  • Updated the list of GPUs that determine which preset the game launches with on first launch.

Bug Fixes (21)

  • Solved an issue where using the in-game report a player function disconnects you from the server.
  • Solved an issue with ivy clipping on Fort Winston.
  • Solved an issue with fire particle effects on Convoy.
  • Solved an issue with a spawn point on Black Forest
  • Solved an issue where people could get stuck behind a fence in Aspern.
  • Solved an issue where loading the Caribbean map would crash the game.
  • Solved an issue with props floating on Sacred Valley.
  • Solved an issue with enemy name tags being visible sometimes at long distances.
  • Experimental fix towards an issue where conquest capture points wouldn’t display.
  • Solved an issue with kills by canister not showing properly in the death screen.
  • Solved an issue where you couldn’t crouch while using the surrender animation.
  • Solved an issue which intermittently caused performance to degrade.
  • Solved an issue which caused player movement to appear jittery.
  • Solved an issue which would sometimes cause the server to freeze.
  • Solved an issue on Aspern where interacting with an object would cause the player’s animations to break.
  • Solved an issue with multiple misplaced objects on Charleville.
  • Solved an issue where the kill distance is no longer shown on the death screen.
  • Solved an issue where the enemy soldier’s rank colour wouldn’t show properly in the death screen.
  • Solved an issue where the post-processing dropdown setting would disappear after disabling post-processing.
  • Solved an issue with missing icons in the kill-log when using weapon overrides.
  • Solved an issue where cavalrymen would be unable to strike or interact with objects after their horse was killed by an enemy player.
  • Solved an issue where orders and missions would break when using the German, Russian and other localised languages.
  • Solved an issue with score elements overlapping when playing on Steam Deck.
  • Solved multiple client-side errors. Work on this front is ongoing.