Difference between revisions of "Template:TraitAbility/Description"

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| ArtilleryOperator = Well versed in the operation of various artillery pieces. You have priority over the use of field guns, siege guns and mortars.  
 
| ArtilleryOperator = Well versed in the operation of various artillery pieces. You have priority over the use of field guns, siege guns and mortars.  
 
| RocketOperator = Well versed in the operation of rockets. You have priority over the use of rocket launchers.  
 
| RocketOperator = Well versed in the operation of rockets. You have priority over the use of rocket launchers.  
| RankAndFile = Drills, drills and more drills. Your extensive discipline allows you to receive firearm accuracy and melee damage bonuses from orders given by officers. You also gather benefits from musicians and flag bearers.  
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| RankAndFile = Drills, drills and more drills. Your extensive discipline allows you to receive firearm accuracy and melee damage bonuses from orders given by officers. You also gather benefits from musicians and flag bearers. Additional score is given for killing or maiming someone while standing in line.
 
| Guardsman = Duty bound to guard the high-command. You reduce the damage dealt to nearby allied officers and surgeons by 17% (Stacks 3 times).  
 
| Guardsman = Duty bound to guard the high-command. You reduce the damage dealt to nearby allied officers and surgeons by 17% (Stacks 3 times).  
| Musician = Pomp and circumstance. You increase firearm accuracy of the rank and file by 7%. Bonus stacks upwards to 10% if another musician plays a tune with you.  
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| Musician = Pomp and circumstance. You increase firearm accuracy of the rank and file by 8%. Bonus stacks upwards to 12% if another musician plays a tune with you.  
| StandardBearer = Parade your faction’s colours in the field of battle. You improve the rate at which firearms are reloaded for the rank and file by 10% when your flag is equipped.  
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| StandardBearer = Parade your faction's colours in the field of battle. You improve the rate at which firearms are reloaded for the rank and file by 10% when your flag is equipped. You also further increase the chance of survival to those in the ranks sporting the 'orderly' trait when shot at by firearms.
 
| ExplosivesHandling = Well versed in the handling of explosives. You are able to carry explosives.  
 
| ExplosivesHandling = Well versed in the handling of explosives. You are able to carry explosives.  
 
| AbleSwimmer = Lightly equipped. Your swimming speed is increased by 35%.  
 
| AbleSwimmer = Lightly equipped. Your swimming speed is increased by 35%.  
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| Orderly = Strength in numbers.  You significantly increase your chances of surviving shots from firearms at longer distances while standing in formation.  You must be standing in line for this to become active.
 
| Orderly = Strength in numbers.  You significantly increase your chances of surviving shots from firearms at longer distances while standing in formation.  You must be standing in line for this to become active.
 
| BayonetHandling = Drilled in the handling of bayonets. Charge with a bayonet equipped and make use of your trusty musket as a makeshift spear in melee combat or detach it from your weapon to gather a 5% increase in firearm accuracy. Press the 'T' key to attach or detach your bayonet when equipping a musket.
 
| BayonetHandling = Drilled in the handling of bayonets. Charge with a bayonet equipped and make use of your trusty musket as a makeshift spear in melee combat or detach it from your weapon to gather a 5% increase in firearm accuracy. Press the 'T' key to attach or detach your bayonet when equipping a musket.
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| Bandage = Experienced in healing wartime injuries. You can utilise the same knowledge to bandage your own by pressing the 'Q' key.
 
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Latest revision as of 20:54, 28 June 2021

USAGE

Used to look up the descriptions from a Trait/Ability enum.

Usage:

{{TraitAbility/Description|Enum of Ability}

e.g.

{{TraitAbility/Description|AbleSwimmer}

Lightly equipped. Your swimming speed is increased by 35%.

SETUP

Add to / update the switch list to add new entries. Each should be on its own line, of the form:

| ENUM = Description