Difference between revisions of "Template:TraitAbility/Description"
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| HighCommandNaval = A captain in command. You have priority over sailing a naval vessel. | | HighCommandNaval = A captain in command. You have priority over sailing a naval vessel. | ||
| Medicine = Well versed in the field of medicine. You are able to heal wounded players. | | Medicine = Well versed in the field of medicine. You are able to heal wounded players. | ||
− | | EngineeringSpecialist = Well versed in the construction of | + | | EngineeringSpecialist = Well versed in the construction of military works. You are able to enact various defensive emplacements and repair cannon. |
| EngineeringBasics = Basic training in the construction of military works. You can assist other engineers build defensive emplacements and construct anti-infantry stakes. | | EngineeringBasics = Basic training in the construction of military works. You can assist other engineers build defensive emplacements and construct anti-infantry stakes. | ||
| ArtilleryOperator = Well versed in the operation of various artillery pieces. You have priority over the use of field guns, siege guns and mortars. | | ArtilleryOperator = Well versed in the operation of various artillery pieces. You have priority over the use of field guns, siege guns and mortars. | ||
| RocketOperator = Well versed in the operation of rockets. You have priority over the use of rocket launchers. | | RocketOperator = Well versed in the operation of rockets. You have priority over the use of rocket launchers. | ||
− | | RankAndFile = Drills, drills and more drills. Your extensive discipline allows you to receive firearm accuracy and melee damage bonuses from orders given by officers. You also gather benefits from musicians and flag bearers. | + | | RankAndFile = Drills, drills and more drills. Your extensive discipline allows you to receive firearm accuracy and melee damage bonuses from orders given by officers. You also gather benefits from musicians and flag bearers. Additional score is given for killing or maiming someone while standing in line. |
− | | Guardsman = Duty bound to guard the high-command. You reduce the damage dealt to nearby allied officers by 17% (Stacks | + | | Guardsman = Duty bound to guard the high-command. You reduce the damage dealt to nearby allied officers and surgeons by 17% (Stacks 3 times). |
− | | Musician = Pomp and circumstance. You increase firearm accuracy of the rank and file by | + | | Musician = Pomp and circumstance. You increase firearm accuracy of the rank and file by 8%. Bonus stacks upwards to 12% if another musician plays a tune with you. |
− | | StandardBearer = Parade your | + | | StandardBearer = Parade your faction's colours in the field of battle. You improve the rate at which firearms are reloaded for the rank and file by 10% when your flag is equipped. You also further increase the chance of survival to those in the ranks sporting the 'orderly' trait when shot at by firearms. |
| ExplosivesHandling = Well versed in the handling of explosives. You are able to carry explosives. | | ExplosivesHandling = Well versed in the handling of explosives. You are able to carry explosives. | ||
| AbleSwimmer = Lightly equipped. Your swimming speed is increased by 35%. | | AbleSwimmer = Lightly equipped. Your swimming speed is increased by 35%. | ||
− | | Distinguishable = Stand out from the rank and file. | + | | Distinguishable = Stand out from the rank and file. You appear differently on the mini-map. |
| Resilient = A strong sense of duty. Melee damage dealt to you by other players is reduced by 15%. | | Resilient = A strong sense of duty. Melee damage dealt to you by other players is reduced by 15%. | ||
| Armoured = Armoured | | Armoured = Armoured | ||
− | | LightFooted = Fast and nimble. Your running speed is increased by | + | | LightFooted = Fast and nimble. Your running speed is increased by 7% but you deal less damage with melee weapons. |
| Marksman = Crack-shot. Your accuracy when using firearms is increased by 25% but your reload speed is decreased by 15%. | | Marksman = Crack-shot. Your accuracy when using firearms is increased by 25% but your reload speed is decreased by 15%. | ||
− | | Skirmisher = Drilled with knowledge on skirmishing tactics. Your accuracy when using firearms while crouching is increased by | + | | Skirmisher = Drilled with knowledge on skirmishing tactics. Your accuracy when using firearms while crouching is increased by 15% but you receive more damage when stricken by melee weapons. |
| EliteInfantry = Heavily trained and experienced. The damage that you deal with melee weapons is increased by 20%. You wield a musket with greater melee range than others. | | EliteInfantry = Heavily trained and experienced. The damage that you deal with melee weapons is increased by 20%. You wield a musket with greater melee range than others. | ||
| MusketSpecialisation = Excels with the use of muskets. Your damage when firing a musket is increased by 15%. You also deal 5% more damage when striking with a bayonet. | | MusketSpecialisation = Excels with the use of muskets. Your damage when firing a musket is increased by 15%. You also deal 5% more damage when striking with a bayonet. | ||
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| SwordSpecialisation = Excels with the use of swords. Your damage when wielding a sword is increased by 5%. | | SwordSpecialisation = Excels with the use of swords. Your damage when wielding a sword is increased by 5%. | ||
| AxeSpecialisation = Excels with the use of axes. Your damage when wielding an axe is increased by 5%. Your damage is also significantly increased when destroying player-built defences, doors and other military works. | | AxeSpecialisation = Excels with the use of axes. Your damage when wielding an axe is increased by 5%. Your damage is also significantly increased when destroying player-built defences, doors and other military works. | ||
− | | ChosenMan = The prestigious 95th. You're a chosen man! | + | | ChosenMan = The prestigious 95th. You're a chosen man! It makes you feel special. |
− | | CannonSpecialisation = Excels with the use and firing of cannons and mortars. Your ramming and pushing speed is increased by | + | | CannonSpecialisation = Excels with the use and firing of cannons and mortars. Your ramming and pushing speed is increased by 15%. |
| RocketSpecialisation = Excels with the use and firing of rockets. Your loading speed is increased by 15%. | | RocketSpecialisation = Excels with the use and firing of rockets. Your loading speed is increased by 15%. | ||
| RankDiscipline = Drilled and disciplined in the art of firing whilst in formation. Your accuracy when crouched and shooting with a firearm is increased by 7%. | | RankDiscipline = Drilled and disciplined in the art of firing whilst in formation. Your accuracy when crouched and shooting with a firearm is increased by 7%. | ||
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| ExplosivesSpecialist = Trained with the use of volatile explosives. The rate at which you move while carrying explosives is increased by 25%. | | ExplosivesSpecialist = Trained with the use of volatile explosives. The rate at which you move while carrying explosives is increased by 25%. | ||
| HorsebackRiding = Trained in the art of horseback riding. You are able to mount and ride glorious steeds of war. | | HorsebackRiding = Trained in the art of horseback riding. You are able to mount and ride glorious steeds of war. | ||
− | | MountedFirearmSpecialisation = Experienced with the use of firearms while on horseback. | + | | MountedFirearmSpecialisation = Experienced with the use of firearms while on horseback. Your damage while firing pistols and carbines from horseback is increased by 10% and accuracy by 10%. |
| MountedSwordSpecialisation = Drilled in various sword combat techniques while on horseback. Your damage when wielding a sword while on horseback is increased by 20%. | | MountedSwordSpecialisation = Drilled in various sword combat techniques while on horseback. Your damage when wielding a sword while on horseback is increased by 20%. | ||
− | | SkilfulRider = Your speed while riding a horse is increased by 10%. }}</includeonly> | + | | SkilfulRider = Your speed while riding a horse is increased by 10%. |
+ | | Orderly = Strength in numbers. You significantly increase your chances of surviving shots from firearms at longer distances while standing in formation. You must be standing in line for this to become active. | ||
+ | | BayonetHandling = Drilled in the handling of bayonets. Charge with a bayonet equipped and make use of your trusty musket as a makeshift spear in melee combat or detach it from your weapon to gather a 5% increase in firearm accuracy. Press the 'T' key to attach or detach your bayonet when equipping a musket. | ||
+ | | Bandage = Experienced in healing wartime injuries. You can utilise the same knowledge to bandage your own by pressing the 'Q' key. | ||
+ | }}</includeonly> |
Latest revision as of 20:54, 28 June 2021
USAGE
Used to look up the descriptions from a Trait/Ability enum.
Usage:
{{TraitAbility/Description|Enum of Ability}
e.g.
{{TraitAbility/Description|AbleSwimmer}
Lightly equipped. Your swimming speed is increased by 35%.
SETUP
Add to / update the switch list to add new entries. Each should be on its own line, of the form:
| ENUM = Description