Difference between revisions of "Classes: Skirmisher"
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− | The Skirmisher classes are intended to operate away from the lines, and as such do not benefit from any of the buffs one might get from being [[Orders|in the line]] or in proximity to [[Classes:_Support#Auxilliary| | + | The Skirmisher classes are intended to operate away from the lines, and as such do not benefit from any of the buffs one might get from being [[Orders|in the line]] or in proximity to [[Classes:_Support#Auxilliary|auxiliary classes]]. Their effectiveness comes from their speed and deadly accuracy, striking lines with the element of surprise. |
{{Class | {{Class | ||
Line 6: | Line 6: | ||
|description=The light infantry classes move with a greater speed than the rest of the player classes, able to outpace lines to reach tactical positions and cause disruption in the enemy lines before moving on. Their most effective firing position is crouched in cover, making them unattractive individual targets for lines. The cost of their lighter gear is a weakness in melee, resulting in less damage dealt, and more damage received when engaged in close combat. | |description=The light infantry classes move with a greater speed than the rest of the player classes, able to outpace lines to reach tactical positions and cause disruption in the enemy lines before moving on. Their most effective firing position is crouched in cover, making them unattractive individual targets for lines. The cost of their lighter gear is a weakness in melee, resulting in less damage dealt, and more damage received when engaged in close combat. | ||
|traits=LightFooted,Skirmisher | |traits=LightFooted,Skirmisher | ||
− | |abilities= | + | |abilities=BayonetHandling |
− | |factions=British,French,Prussian | + | |factions=British,French,Prussian,Russian |
|healthbase=100 | |healthbase=100 | ||
|agilitybase=80 | |agilitybase=80 | ||
|swimmingbase=35 | |swimmingbase=35 | ||
|healthbonus=0 | |healthbonus=0 | ||
− | |agilitybonus= | + | |agilitybonus=6 |
|swimmingbonus=0 | |swimmingbonus=0 | ||
|weapon_british=Musket_NewLandLightInfantryPatternBrownBess | |weapon_british=Musket_NewLandLightInfantryPatternBrownBess | ||
|weapon_prussian=Musket_CharlevilleIXXII | |weapon_prussian=Musket_CharlevilleIXXII | ||
− | |weapon_french=Musket_CharlevilleDragoonPattern,Sabre_Briquet }} | + | |weapon_french=Musket_CharlevilleDragoonPattern,Sabre_Briquet |
+ | |weapon_russian=Musket_Russian_1808_Light }} | ||
{{Class | {{Class | ||
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|traits=Marksman, ChosenMan | |traits=Marksman, ChosenMan | ||
|abilities= | |abilities= | ||
− | |factions=British,French,Prussian | + | |factions=British,French,Prussian,Russian |
|healthbase=100 | |healthbase=100 | ||
|agilitybase=80 | |agilitybase=80 | ||
Line 34: | Line 35: | ||
|weapon_prussian=Rifle_CharlevilleDragoonPattern_NoBayonet,Sabre_Briquet | |weapon_prussian=Rifle_CharlevilleDragoonPattern_NoBayonet,Sabre_Briquet | ||
|weapon_french=Rifle_CharlevilleDragoonPattern_NoBayonet,Sabre_Briquet | |weapon_french=Rifle_CharlevilleDragoonPattern_NoBayonet,Sabre_Briquet | ||
+ | |weapon_russian=Rifle_Russian_1806,Sword_Bayonet | ||
}} | }} | ||
Line 47: | Line 49: | ||
|swimmingbase=35 | |swimmingbase=35 | ||
|healthbonus=0 | |healthbonus=0 | ||
− | |agilitybonus= | + | |agilitybonus=6 |
|swimmingbonus=12 | |swimmingbonus=12 | ||
|weapon_british=Musket_NewLandLightInfantryPatternBrownBess | |weapon_british=Musket_NewLandLightInfantryPatternBrownBess | ||
|weapon_french=Musket_CharlevilleDragoonPattern,Sabre_Briquet }} | |weapon_french=Musket_CharlevilleDragoonPattern,Sabre_Briquet }} |
Latest revision as of 20:32, 28 June 2021
The Skirmisher classes are intended to operate away from the lines, and as such do not benefit from any of the buffs one might get from being in the line or in proximity to auxiliary classes. Their effectiveness comes from their speed and deadly accuracy, striking lines with the element of surprise.
Light Infantry
Factions: | British Empire, French Empire, Kingdom Of Prussia, |
Health: |
100 (+0) |
Agility: |
80 (+6) |
Swimming: |
35 (+0) |
The light infantry classes move with a greater speed than the rest of the player classes, able to outpace lines to reach tactical positions and cause disruption in the enemy lines before moving on. Their most effective firing position is crouched in cover, making them unattractive individual targets for lines. The cost of their lighter gear is a weakness in melee, resulting in less damage dealt, and more damage received when engaged in close combat.
Traits and Abilities
Traits:
Light Footed | Fast and nimble. Your running speed is increased by 7% but you deal less damage with melee weapons. |
Skirmisher | Drilled with knowledge on skirmishing tactics. Your accuracy when using firearms while crouching is increased by 15% but you receive more damage when stricken by melee weapons. |
Abilities:
Weapons
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Other Equipment
No added equipment
Rifleman
Factions: | British Empire, French Empire, Kingdom Of Prussia, |
Health: |
100 (+0) |
Agility: |
80 (+0) |
Swimming: |
35 (+0) |
The Rifleman class is the sharpshooter of the game, demonstrating deadly accuracy compared to their musket wielding peers. Due to their tighter barrels, their rifles take longer to load than a smooth bore musket. As a result, these classes are better suited for operating alone at a distance from both friend and foe alike.
Traits and Abilities
Traits:
Marksman | Crack-shot. Your accuracy when using firearms is increased by 25% but your reload speed is decreased by 15%. |
Chosen Man | The prestigious 95th. You're a chosen man! It makes you feel special. |
Weapons
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Other Equipment
No added equipment
Customs
Factions: | British Empire, French Empire |
Health: |
100 (+0) |
Agility: |
80 (+6) |
Swimming: |
35 (+12) |
Customs are the light infantry of the sea, able to swim and run at a greater pace to reach an optimum position to take shots at the enemy.
Traits and Abilities
Traits:
Able Swimmer | Lightly equipped. Your swimming speed is increased by 35%. |
Light Footed | Fast and nimble. Your running speed is increased by 7% but you deal less damage with melee weapons. |
Skirmisher | Drilled with knowledge on skirmishing tactics. Your accuracy when using firearms while crouching is increased by 15% but you receive more damage when stricken by melee weapons. |
Weapons
British | French
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Other Equipment
No added equipment