Difference between revisions of "Template:Weapon/WeaponDescription"
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(Created page with "<includeonly>{{#switch: {{{1|default}}} | Unarmed = Fists. Dukes. Mitts. | CannonRamRodRammingObject = Can you face the might? | BroadsideCannon = | CarronadeCannon = | Sw...") |
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− | <includeonly>{{#switch: {{{1|default}}} | Unarmed = Fists. Dukes. Mitts. | CannonRamRodRammingObject = | + | <includeonly>{{#switch: {{{1|default}}} |
+ | |Unarmed = Fists. Dukes. Mitts. | ||
+ | |CannonRamRodRammingObject = Make ready the guns. Ram field guns, long guns and artillery pieces or valiantly attempt to fend off enemies with it. | ||
+ | |BroadsideCannon = | ||
+ | |CarronadeCannon = | ||
+ | |SwivelCannon = | ||
+ | |CoastalCannon = | ||
+ | |Cannon24Pounder = | ||
+ | |MortarCannon = | ||
+ | |Cannon4Pounder = | ||
+ | |||
+ | |BearingFlagBritish = Rally the troops. Fly your faction's standard to support the rank and file. | ||
+ | |||
+ | |FieldCannon9Pounder = | ||
+ | |||
+ | |Cannon4PounderWheelCarriage = | ||
+ | |||
+ | |Carronade_RotatingCannonCarriage = | ||
+ | |CannonRamRod = | ||
+ | |CannonRoundShot = | ||
+ | |BuckShot = | ||
+ | |RocketArtillery = | ||
+ | |||
+ | |DeconstructingHammer = Topple down enemy defences or deconstruct your own. Its relatively efficient at gathering back materials to construct defences with. | ||
+ | |||
+ | |ConstructingHammer = Construct player -built defences, repair artillery or gently tap an unsuspecting fellow's head. Press 'Q' to equip the hammer and start constructing defences. | ||
+ | |||
+ | |DiggingSpade = Digging tool. Make use of it to raise earthworks and bolster your team's defences. | ||
+ | |BearingFlagFrench = Rally the troops. Fly your faction's standard to support the rank and file. | ||
+ | |BearingFlagPrussian = Rally the troops. Fly your faction's standard to support the rank and file. | ||
+ | |Musket_SeaServiceBrownBess = Muzzle loaded firearm equipped with a pointy end. Manufactured en masse, they're your best bet at making quick work of your enemy. | ||
+ | |Musket_CharlevilleMarinePatternANIX = Muzzle loaded firearm equipped with a pointy end. Manufactured en masse, they're your best bet at making quick work of your enemy. | ||
+ | |Musket_IndiaPatternBrownBess = Muzzle loaded firearm equipped with a pointy end. Manufactured en masse, they're your best bet at making quick work of your enemy. | ||
+ | |Musket_CharlevilleIXXII = Muzzle loaded firearm equipped with a pointy end. Manufactured en masse, they're your best bet at making quick work of your enemy. | ||
+ | |Musket_NewLandPatternBrownBess = Muzzle loaded firearm equipped with a pointy end. Manufactured en masse, they're your best bet at making quick work of your enemy. | ||
+ | |Musket_CharlevilleGuardPattern = Muzzle loaded firearm equipped with a pointy end. Manufactured en masse, they're your best bet at making quick work of your enemy. | ||
+ | |Musket_NewLandLightInfantryPatternBrownBess = Muzzle loaded firearm equipped with a pointy end. Manufactured en masse, they're your best bet at making quick work of your enemy. | ||
+ | |Musket_CharlevilleDragoonPattern = Muzzle loaded firearm equipped with a pointy end. Manufactured en masse, they're your best bet at making quick work of your enemy. | ||
+ | |Carbine_Elliot = Shorter, lighter and much easier to handle than a musket. It is preferred by units riding on horseback or those carrying heavy loads. | ||
+ | |Carbine_CharlevilleCavalryIXXIII = Shorter, lighter and much easier to handle than a musket. It is preferred by units riding on horseback or those carrying heavy loads. | ||
+ | |Rifle_Pattern1800Infantry = Crackshot's weapon of choice. Effective at long ranges, it's one firearm to be weary of. | ||
+ | |Rifle_CharlevilleDragoonPattern_NoBayonet = Crackshot's weapon of choice. Effective at long ranges, it's one firearm to be weary of. | ||
+ | |Pistol_SeaService = Single-shot muzzle loaded firearm limited by its short range and damage, but quick to reload. A solid defensive choice for a front-line unit. | ||
+ | |Pistol_XIII = Single-shot muzzle loaded firearm limited by its short range and damage, but quick to reload. A solid defensive choice for a front-line unit. | ||
+ | |Pistol_NewLandPattern = Single-shot muzzle loaded firearm limited by its short range and damage, but quick to reload. A solid defensive choice for a front-line unit. | ||
+ | |Blunderbuss_Variation1 = Shotgun. Capable of ending multiple infantrymen in one go. | ||
+ | |Blunderbuss_Variation2 = Shotgun. Capable of ending multiple infantrymen in one go. | ||
+ | |Axe2H_Variation1 = Its sheer force makes this weapon's use ideal when going against player-built defences. | ||
+ | |Axe2H_Variation2 = Its sheer force makes this weapon's use ideal when going against player-built defences. | ||
+ | |Carpenter_Adze = | ||
+ | |Carpenter_Axe = | ||
+ | |Sword_Pattern1803FlankOfficer = Slash and thrust. Firmly take hold of its hilt, rally the troops and make your stand. | ||
+ | |Sabre_AnXILight = Slash and thrust. Firmly take hold of its hilt, rally the troops and make your stand. | ||
+ | |Sabre_1715Pattern = Slash and thrust. Firmly take hold of its hilt, rally the troops and make your stand. | ||
+ | |Sabre_1796PatternLight = Slash and thrust. Firmly take hold of its hilt, rally the troops and make your stand. | ||
+ | |Sword_Bayonet = Short-bladed sword. Equip this when things get up close and personal. | ||
+ | |Sabre_Briquet = Short-bladed sword. Equip this when things get up close and personal. | ||
+ | |Hanger_Variation1 = Slash and thrust. Firmly take hold of its hilt, rally the troops and make your stand. | ||
+ | |Hanger_Variation2 = Slash and thrust. Firmly take hold of its hilt, rally the troops and make your stand. | ||
+ | |Cutlass_1804PatternNaval = A brutal slashing weapon primarily associated with naval troops. A scary choice for a close encounter. | ||
+ | |Cutlass_YearIXBoardingSabre = A brutal slashing weapon primarily associated with naval troops. A scary choice for a close encounter. | ||
+ | |Dagger_Variation1 = | ||
+ | |Dagger_Variation2 = | ||
+ | |Knife_Variation1 = | ||
+ | |Knife_Variation2 = | ||
+ | |BoardingPike_Variation1 = Fend off enemy crewmen aboard your ship's deck. Make use of its range to your advantage. | ||
+ | |BoardingPike_Variation2 = Fend off enemy crewmen aboard your ship's deck. Make use of its range to your advantage. | ||
+ | |ExplosiveBarrel = | ||
+ | | Sabre_AnXILightCavalry = Slash and thrust. Firmly take hold of its hilt, rally the troops and make your stand. | ||
+ | | Sword_Pattern1803FlankOfficerCavalry = Slash and thrust. Firmly take hold of its hilt, rally the troops and make your stand. | ||
+ | | Sabre_1796PatternLightCavalry = Slash and thrust. Firmly take hold of its hilt, rally the troops and make your stand. | ||
+ | |BearingFlagRussian = Rally the troops. Fly your faction's standard to support the rank and file. | ||
+ | |Sword_Russian_Epee = Short-bladed sword. Equip this when things get up close and personal. | ||
+ | |Sword_Russian_Epee_Officer = Slash and thrust. Firmly take hold of its hilt, rally the troops and make your stand. | ||
+ | |Sword_Russian_Hussar = Slash and thrust. Firmly take hold of its hilt, rally the troops and make your stand. | ||
+ | |Sword_Russian_Cuirassier = Slash and thrust. Firmly take hold of its hilt, rally the troops and make your stand. | ||
+ | |Sword_Russian_Rifle = Short-bladed sword. Equip this when things get up close and personal. | ||
+ | |Pistol_Russian_1809_Pistol = Single-shot muzzle loaded firearm limited by its short range and damage, but quick to reload. A solid defensive choice for a front-line unit. | ||
+ | |Musket_Russian_1808 = Muzzle loaded firearm equipped with a pointy end. Manufactured en masse, they're your best bet at making quick work of your enemy. | ||
+ | |Musket_Russian_1808_Guard = Muzzle loaded firearm equipped with a pointy end. Manufactured en masse, they're your best bet at making quick work of your enemy. | ||
+ | |Musket_Russian_1808_Light = Muzzle loaded firearm equipped with a pointy end. Manufactured en masse, they're your best bet at making quick work of your enemy. | ||
+ | |Rifle_Russian_1806 = Crackshot's weapon of choice. Effective at long ranges, it's one firearm to be weary of. | ||
+ | |Carbine_Russian_Cuirassier = Shorter, lighter and much easier to handle than a musket. It is preferred by units riding on horseback or those carrying heavy loads. | ||
+ | |default = Unknown }}</includeonly> |