Difference between revisions of "MegaPage"

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==[https://store.steampowered.com/news/app/589290/view/520836408602001442 2.31]==
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==[https://store.steampowered.com/news/app/589290/view/520836408602001442 5.10.0]==
 +
===Improvements (1)===
 +
* Added sound effect for the sipping tea gesture.
  
===Features & Improvements (0)===
+
===Bug Fixes (18)===
 +
* Fixed client performance issues on Age Of Sail.
 +
* Fixed the new ability keybinds conflicting with modified keybinds on controllers.
 +
* Fixed pressing 'Cancel Gesture' preventing the player from switching weapons.
 +
* Fixed a server-side crash that occurred when a player dropped an object.
 +
* Friendly explosions will no longer damage friendly ships if friendly fire is disabled.
 +
* Reduced excessive musician assist score. This compensates for musicians now buffing all classes.
 +
* Fixed some American Revolution uniforms not being shilling unlocks.
 +
* Fixed incorrect labels being shown in the American Revolution event armory.
 +
* Fixed charge, rally and break rank orders not making surrounding players react with cheers.
 +
* Fixed a client hang when the player's chosen spawn section was destroyed mid-spawn.
 +
* Fixed capture points being broken on mod maps.
 +
* Fixed spawn sections on mod maps that contained invalid classes breaking the spawn menu.
 +
* Fixed modded uniforms breaking the spawn menu on map rotation.
 +
* Fixed modded rocketeer uniforms breaking the spawn menu - they now automatically fall back to the cannoneer class.
 +
* Experimental fix for servers not showing up in the server browser.
 +
* Experimental fix for an issue affecting melee timings.
 +
* Experimental fix for custom music notes cancelling other game sounds.
 +
* Experimental fix to improve server stability.
  
* Extended capture zones for all Invasion maps which feature a beach landing on Frontlines. These extended points are represented by additional flags.
+
===Server Config (5)===
* Enemy player cards will now show on screen when you gather a kill.
+
* Added 3 new server config global rotation commands:
:» Should you not be up for the party, you can disable this function through the game’s settings.
+
:» artillery_spawn_sections_enabled <value> (default true)
* Introduced an indicator when attaching and detaching bayonets.
+
:(Sets whether dynamic artillery come with cannoneer spawn sections or not, and whether they should be locked to their owners or usable by anyone)
* Introduced unique icons to distinguish between the reloading of firearms and detaching or attaching bayonets.
+
:Note: If disabled, you may want to use spawn overrides to add cannoneer slots to the HQ spawns, since they don’t come with cannoneer slots any more on default maps.
* Introduced an indicator when entering strafing mode on horseback.
+
grenade_abilities_enabled <value> (default true)
* Capturing the last point on the Army Siege game mode will now immediately end the match.
+
:(Sets whether the grenadier grenade and carpenter satchel abilities are allowed to be used in the round)
* The player’s soldier rank is now shown on the death screen.
+
grenades_damage_artillery <value> (default true)
* Improved the jump animation while unarmed.
+
:(Sets whether grenades and satchels can damage artillery)
* Improved the jump animation while holding a pistol.
+
*Disabled grenade and satchel abilities during all charge (if all charge artillery damage is blocked).
* Improved the animation while walking unarmed.
+
*If a dynamic artillery section is overridden to None, its spawn section will now also be disabled
* Players are now limited to posting once every 5 minutes in the Recruitment chat.
 
:» Input the following commands outside map rotations: enforce_recruitment_chat true/false (Default: False) and recruitment_timeout_duration 300 (Default: 0 seconds).
 
* The rotation speed for the block and default melee stance are now identical.
 
:» Should you wish to change to legacy mode, enable the ‘Advanced’ option from the ‘Game’ settings and look for ‘Melee Sensitivity Type’.
 
* Improved map voting reducing instances of the same maps coming into play.
 
* Improved map weather randomisation to feature fewer occurrences of night and rain presets.
 
 
 
===Gameplay (0)===
 
 
 
* Moved Archipelago from Low to Medium and High server population.
 
* Moved Foxhole from Medium to High server population.
 
* Performed several map balancing changes on Estate.
 
* Performed reinforcement rebalance changes on Estate.
 
* Reduced the round time to 30 minutes on Estate.
 
* Performed several map balancing changes on Over The Top.
 
* Performed reinforcement rebalance changes on Over The Top.
 
* Performed reinforcement rebalance changes on Kingsman Bay.
 
* Moved frigate-only rotations on Naval Warfront to Medium from Low server population.
 
* Changed rotation 18 on Naval Warfront from 2-Gun Schooners to 13-Gun Brig-Sloops.
 
* Removed some fences near fields on Hills of Tyrol allowing for better player movement.
 
* Performed several map balancing changes on Lindisfarne.
 
* Introduced more entry points to St Peter’s buildings allowing for better player movement.
 
* Introduced ladders outside of the B point on Camp Salamanca when the Army Siege game mode is in play.
 
* Performed several map balancing changes on Fort Imraan.
 
* Artillery guns on Estate are no longer able to target the invader ship spawn.
 
* Artillery guns on Heroe’s Landing are no longer able to target the invader ship spawn.
 
* Introduced more limitations to tent spawning on Camp Salamanca.
 
* Lowered defences on the last point on Fort Darial allowing players to fire behind cover.
 
* Replaced one Howitzer with a Field Gun on Fort Schwarz when the Army Siege game mode is in play.
 
* Adjusted default values for controllers.
 
* You now press instead of hold to open the scoreboard when playing on a controller.
 
* Improved firearm aiming sensitivity when playing on a controller.
 
* Reduced the damage Trench Raiders can tank from 65% to 40%.
 
* Increased swimming speed by 20%.
 
* Officers will now listen to Officer’s chat by default.
 
* Reduced the hits it takes to build Sapper walls and shooting platforms from 25 to 15 hits.
 
* Spectating another player now shows their soldier rank.
 
* Moved the controls screen to the escape menu for easier accessibility.
 
* Introduced 2 additional FOL (Fire out of Line) settings for community events, allowing hosts to disallow specific classes from crouching and reloading, or crouching and firing
 
To disable crouch reloading, Input the following command per map rotation: 'fol_default crouch_reloading_allowed true/false' (Default: True)
 
:» To disable crouch firing, Input the following command per map rotation: 'fol_default crouch_firing_allowed true/false' (Default: True)
 
:» Make sure that FOL is enabled in the rotation using: 'fol_enabled true'
 
These commands can also be applied per class by using 'fol_class <PlayerClass>' instead of 'fol_default'
 
:» More details: https://wiki.holdfastgame.com/Admin_Features#Fire_Out_of_Line
 
 
 
===Optimisations (0)===
 
* Issued multiple RAM-oriented optimisations.
 
* Reduced game file size even further down to 17 GB from 19 GB.
 
* Upgraded the game engine.
 
 
 
===Bug Fixes ()===
 
* Solved an issue where mounted players would T-pose if they die at the same time as the horse they’re riding.
 
* Solved an issue where dismounted cavalrymen would no longer be able to deal damage with their swords.
 
* Solved an issue where the cooldown timer for the surrender emote wasn’t working as intended.
 
* Solved an issue where horse corpses would jitter.
 
* Solved an issue where horse kill logs were no longer showing.
 
* Solved an issue where cavalry movement would jitter when rotating.
 
* Solved multiple animation inconsistencies when pressing S and Space on horseback while standing idle.
 
* Solved an issue where players on horseback would slide when jumping downhill and pressing the F key.
 
* Solved an issue where players on horseback would appear to be standing at a distance.
 
* Solved an issue where sometimes cavalryman will appear to not have their sabre equipped.
 
* Improved cases where melee strikes would appear to speed up or not play an animation at all. The issue isn’t completely solved.
 
* Experimental fix towards an issue where the player wouldn’t show the correct block direction.
 
* Solved an issue where the reload animation would appear to skip or speed up when a player comes from off the screen.
 
* Solved an issue where officer marker preview indicators wouldn’t show.
 
* Solved an issue with the browser UI overlaying on top of one another when disconnecting from a server.
 
* Experimental fix which should reduce occurrences of sapper-prop states intermittently desynching.
 
* Solved an issue where players sometimes spawned with temporary immunity on squad tables in the Frontlines game type.
 
* Solved an issue with the popup advising players that Steam isn’t running, and not showing properly.
 
* Solved an issue where players would sometimes get stuck when taking control of a mortar from another player.
 
* Solved an issue where capture points would sometimes show as captured on round start even though they aren’t.
 
* Solved an issue with incorrect formatting for orders when the German language is in use.
 
* Solved an instance which sometimes caused players to be stuck infinitely ramming a cannon.
 
* Solved an issue where the One’s Cause mission wouldn’t properly show as completed despite receiving the rewards.
 
* Solved an issue where the admin raygun wouldn’t target the correct player in the P menu.
 
* Solved an issue where squad camps weren’t able to be placed if a melee weapon was equipped while playing on a controller.
 
* Solved an issue where the reload hint would unintentionally show on controller when swapping between melee and firearm modes.
 
* Solved an issue where sometimes the kill-feed would be hidden for the player until the UI is re-adjusted.
 
* Solved an issue with the Melee Attack Sensitivity slider not clamping properly.
 
* Solved an issue where the diamonds for newly discoverable items wouldn’t hide in the barracks after being accessed.
 
* Solved an issue where hotkeys attached to objects weren’t properly showing when using a controller.
 
* Solved an issue where the player would sometimes detach or attach their own bayonet when scrolling through the scoreboard using a controller.
 
* Solved an issue where some short swords were incorrectly showing that they dealt more damage than intended in the barracks UI.
 
* Solved an issue with a circular image in the spawn menu appearing jagged.
 
* Solved an issue where sensitivity would change when transitioning between standing and crouching.
 
* Solved an issue where the sword would no longer be visible when using a salute gesture.
 
* Solved an issue where in-word conquest points were incorrectly fading out when un-aiming a firearm.
 
* Experimental fix towards an issue where players would get stuck interacting with a rocket launcher that respawned.
 
* Experimental fix towards an issue where the rocket trajectory would be slightly offset.
 
* Experimental fix towards multiple other cases of inconsistent states with rocket launchers.
 
* Solved an issue where players would stand up when sleeping in a bed.
 
* Solved an issue where specific barbed wire props weren’t dealing damage on Frontlines.
 
* Solved an issue where some customisation functionality would break when rotating to an un-modded map from a modded map.
 
* Solved an issue where loading a rocket or cannon and pressing ‘V’ will get the player stuck in an infinite loading state.
 
* Solved an issue with player animations intermittently breaking when interacting with objects including those present on ships.
 
* Solved an issue with other players not keeping upright when swaying with the ships. Sealegs no longer!
 
* Solved an issue with FSR 3.0 not functioning in the main menu.
 
* Solved an issue with the controls icon not getting properly highlighted in the controls panel.
 
* Solved a typo in the game rules panel.
 
* Solved an issue where aim sensitivity was not correctly applied in between the chambering of shots on the Frontlines game type.
 
* Solved an issue where map voting emblems on Frontlines were slightly offset.
 
* Solved an issue where tables on the Frontlines gametype could be placed inside objects.
 
* Solved an issue with players jittering while moving artillery pieces.
 
* Solved an issue with artillery spawning slightly floating on aspern.
 
* Solved an issue where you spawn slightly floating above the ground on Linburg.
 
* Improved interaction with the swivel gun in the courtyard on Linburg.
 
* Solved an issue with moveable artillery being unable to cross the bridge on Heartmound.
 
* Solved an issue with ladders not highlighting on Buckland Banks.
 
* Solved an issue where you could get stuck below the bridge on Balamor Bay.
 
* Solved an issue where one faction didn’t have rocket launchers available on Sharpton.
 
* Solved an issue with trees floating on Fort Christina.
 
* Solved an issue with rocket stacks culling at low distances.
 
* Solved an issue with planks and stones covering sewers culling too early on Empire.
 
* Solved multiple map warnings on Nations At War.
 
* Solved an issue where you spawn slightly floating above the ground on Al Uddin Ruins.
 
* Solved an issue where you could cap A from the cave underneath the church on Isle of Wake.
 
* Solved an issue where you spawn slightly floating above the ground on Avignon.
 
* Solved an issue with trees floating on Avignon.
 
* Solved an issue with point D on Red Tides having only 3 Trench Raider spawns.
 
* Solved an issue with incorrect ladder rotation on Fort Al Farid.
 
* Solved an issue where players were unable to load one of the Howitzers on Ernest Ridge.
 
* Solved multiple map warnings on Frontlines.
 
* Solved issues with floating props on Convoy.
 
* Solved multiple issues with shadow casters on Port Nile.
 
* Solved an issue with broken LODs near the bunker on Depot.
 
* Solved an issue with tents flipping on Watchtower Arena.
 
* Solved an issue where players could teleport to the upper floors inside the main capture point on Fort Al Farid.
 
* Solved an issue with the bales propr on Fort Schwarz appearing incorrectly.
 
* Solved an issue with props floating on Heartmound.
 
* Solved an issue with see-through rocks on Isle of Wake.
 
* Solved an issue with terrain sticking through buildings on Hills of Tyrol.
 
* Solved an issue with incorrect bed exit position on Hills of Tyrol.
 
* Solved an issue where wall decoration would remain floating when a wall is destroyed on Hillso of Tyrol.
 
* Experimental fix towards an issue where players would sometimes spawn inside a wall on Empire.
 
* Solved an issue with missing props on one of the bridges on Balamor Bay.
 
* Solved an issue with a small gate on Arendan River being invisible.
 
* Solved an issue with floating trees floating on Sharpton.
 
* Solved an issue with a block box showing inside the tunnel on Empire.
 
* Solved an issue with invisible colliders inside one of the houses on Over The Top.
 
* Solved an issue with the rope of the hanging cannon on Fort Salettes going invisible.
 
* Solved an issue where one of the shooting platforms on Fort Al Farid would go invisible.
 
* Solved an issue with invisible firing steps on Heroes Landing.
 
* Solved an issue with a face missing on the desert wall meshes.
 
* Solved an issue where players would sometimes spawn facing the wrong direction on Fort Darial.
 
* Experimental fix towards an issue where glass would appear floating on Sacred Valley.
 
 
 
=== Misc (3) ===
 
 
 
* Updated the header thanking individuals for acquiring all Holdfast DLCs to the latest branding.
 
* Updated images in the in-game store.
 
* The splash screen now features the proper re-branded logo with the golden compass.
 

Latest revision as of 07:42, 18 June 2026

5.10.0

Improvements (1)

  • Added sound effect for the sipping tea gesture.

Bug Fixes (18)

  • Fixed client performance issues on Age Of Sail.
  • Fixed the new ability keybinds conflicting with modified keybinds on controllers.
  • Fixed pressing 'Cancel Gesture' preventing the player from switching weapons.
  • Fixed a server-side crash that occurred when a player dropped an object.
  • Friendly explosions will no longer damage friendly ships if friendly fire is disabled.
  • Reduced excessive musician assist score. This compensates for musicians now buffing all classes.
  • Fixed some American Revolution uniforms not being shilling unlocks.
  • Fixed incorrect labels being shown in the American Revolution event armory.
  • Fixed charge, rally and break rank orders not making surrounding players react with cheers.
  • Fixed a client hang when the player's chosen spawn section was destroyed mid-spawn.
  • Fixed capture points being broken on mod maps.
  • Fixed spawn sections on mod maps that contained invalid classes breaking the spawn menu.
  • Fixed modded uniforms breaking the spawn menu on map rotation.
  • Fixed modded rocketeer uniforms breaking the spawn menu - they now automatically fall back to the cannoneer class.
  • Experimental fix for servers not showing up in the server browser.
  • Experimental fix for an issue affecting melee timings.
  • Experimental fix for custom music notes cancelling other game sounds.
  • Experimental fix to improve server stability.

Server Config (5)

  • Added 3 new server config global rotation commands:
» artillery_spawn_sections_enabled <value> (default true)
(Sets whether dynamic artillery come with cannoneer spawn sections or not, and whether they should be locked to their owners or usable by anyone)
Note: If disabled, you may want to use spawn overrides to add cannoneer slots to the HQ spawns, since they don’t come with cannoneer slots any more on default maps.
» grenade_abilities_enabled <value> (default true)
(Sets whether the grenadier grenade and carpenter satchel abilities are allowed to be used in the round)
» grenades_damage_artillery <value> (default true)
(Sets whether grenades and satchels can damage artillery)
  • Disabled grenade and satchel abilities during all charge (if all charge artillery damage is blocked).
  • If a dynamic artillery section is overridden to None, its spawn section will now also be disabled