Difference between revisions of "MegaPage"

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==[https://store.steampowered.com/news/app/589290/view/520836408602001442 2.31]==
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==[https://store.steampowered.com/news/app/589290/view/520836408602001442 5.10.0]==
 +
===Improvements (1)===
 +
* Added sound effect for the sipping tea gesture.
  
===Features & Improvements (0)===
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===Bug Fixes (18)===
 +
* Fixed client performance issues on Age Of Sail.
 +
* Fixed the new ability keybinds conflicting with modified keybinds on controllers.
 +
* Fixed pressing 'Cancel Gesture' preventing the player from switching weapons.
 +
* Fixed a server-side crash that occurred when a player dropped an object.
 +
* Friendly explosions will no longer damage friendly ships if friendly fire is disabled.
 +
* Reduced excessive musician assist score. This compensates for musicians now buffing all classes.
 +
* Fixed some American Revolution uniforms not being shilling unlocks.
 +
* Fixed incorrect labels being shown in the American Revolution event armory.
 +
* Fixed charge, rally and break rank orders not making surrounding players react with cheers.
 +
* Fixed a client hang when the player's chosen spawn section was destroyed mid-spawn.
 +
* Fixed capture points being broken on mod maps.
 +
* Fixed spawn sections on mod maps that contained invalid classes breaking the spawn menu.
 +
* Fixed modded uniforms breaking the spawn menu on map rotation.
 +
* Fixed modded rocketeer uniforms breaking the spawn menu - they now automatically fall back to the cannoneer class.
 +
* Experimental fix for servers not showing up in the server browser.
 +
* Experimental fix for an issue affecting melee timings.
 +
* Experimental fix for custom music notes cancelling other game sounds.
 +
* Experimental fix to improve server stability.
  
* Extended capture zones for all Invasion maps which feature a beach landing on Frontlines. These extended points are represented by additional flags.
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===Server Config (5)===
* Enemy player cards will now show on screen when you gather a kill.
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* Added 3 new server config global rotation commands:
:» Should you not be up for the party, you can disable this function through the game’s settings.
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:» artillery_spawn_sections_enabled <value> (default true)
* Introduced an indicator when attaching and detaching bayonets.
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:(Sets whether dynamic artillery come with cannoneer spawn sections or not, and whether they should be locked to their owners or usable by anyone)
* Introduced unique icons to distinguish between the reloading of firearms and detaching or attaching bayonets.
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:Note: If disabled, you may want to use spawn overrides to add cannoneer slots to the HQ spawns, since they don’t come with cannoneer slots any more on default maps.
* Introduced an indicator when entering strafing mode on horseback.
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grenade_abilities_enabled <value> (default true)
* Capturing the last point on the Army Siege game mode will now immediately end the match.
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:(Sets whether the grenadier grenade and carpenter satchel abilities are allowed to be used in the round)
* The player’s soldier rank is now shown on the death screen.
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grenades_damage_artillery <value> (default true)
* Improved the jump animation while unarmed.
+
:(Sets whether grenades and satchels can damage artillery)
* Improved the jump animation while holding a pistol.
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*Disabled grenade and satchel abilities during all charge (if all charge artillery damage is blocked).
* Improved the animation while walking unarmed.
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*If a dynamic artillery section is overridden to None, its spawn section will now also be disabled
* Players are now limited to posting once every 5 minutes in the Recruitment chat.
 
:» Input the following commands outside map rotations: enforce_recruitment_chat true/false (Default: False) and recruitment_timeout_duration 300 (Default: 0 seconds).
 
* The rotation speed for the block and default melee stance are now identical.
 
:» Should you wish to change to legacy mode, enable the ‘Advanced’ option from the ‘Game’ settings and look for ‘Melee Sensitivity Type’.
 
* Improved map voting reducing instances of the same maps coming into play.
 
* Improved map weather randomisation to feature fewer occurrences of night and rain presets.
 
 
 
===Gameplay (0)===
 
 
 
* Moved Archipelago from Low to Medium and High server population.
 
* Moved Foxhole from Medium to High server population.
 
* Performed several map balancing changes on Estate.
 
* Performed reinforcement rebalance changes on Estate.
 
* Reduced the round time to 30 minutes on Estate.
 
* Performed several map balancing changes on Over The Top.
 
* Performed reinforcement rebalance changes on Over The Top.
 
* Performed reinforcement rebalance changes on Kingsman Bay.
 
* Moved frigate-only rotations on Naval Warfront to Medium from Low server population.
 
* Changed rotation 18 on Naval Warfront from 2-Gun Schooners to 13-Gun Brig-Sloops.
 
* Removed some fences near fields on Hills of Tyrol allowing for better player movement.
 
* Performed several map balancing changes on Lindisfarne.
 
* Introduced more entry points to St Peter’s buildings allowing for better player movement.
 
* Introduced ladders outside of the B point on Camp Salamanca when the Army Siege game mode is in play.
 
* Performed several map balancing changes on Fort Imraan.
 
* Artillery guns on Estate are no longer able to target the invader ship spawn.
 
* Artillery guns on Heroe’s Landing are no longer able to target the invader ship spawn.
 
* Introduced more limitations to tent spawning on Camp Salamanca.
 
* Lowered defences on the last point on Fort Darial allowing players to fire behind cover.
 
* Replaced one Howitzer with a Field Gun on Fort Schwarz when the Army Siege game mode is in play.
 
* Adjusted default values for controllers.
 
* You now press instead of hold to open the scoreboard when playing on a controller.
 
* Improved firearm aiming sensitivity when playing on a controller.
 
* Reduced the damage Trench Raiders can tank from 65% to 40%.
 
* Increased swimming speed by 20%.
 
* Officers will now listen to Officer’s chat by default.
 
* Reduced the hits it takes to build Sapper walls and shooting platforms from 25 to 15 hits.
 
* Spectating another player now shows their soldier rank.
 
* Moved the controls screen to the escape menu for easier accessibility.
 
* Introduced 2 additional FOL (Fire out of Line) settings for community events, allowing hosts to disallow specific classes from crouching and reloading, or crouching and firing
 
To disable crouch reloading, Input the following command per map rotation: 'fol_default crouch_reloading_allowed true/false' (Default: True)
 
:» To disable crouch firing, Input the following command per map rotation: 'fol_default crouch_firing_allowed true/false' (Default: True)
 
:» (First make sure that FOL is enabled in the rotation using: 'fol_enabled true')
 
(These commands can also be applied per class by using 'fol_class <PlayerClass>' instead of 'fol_default' ::» Read for more details: https://wiki.holdfastgame.com/Admin_Features#Fire_Out_of_Line
 
 
 
===Optimisations (0)===
 
 
 
 
 
===Bug Fixes ()===
 
 
 
=== Misc (3) ===
 
 
 
* Updated the header thanking individuals for acquiring all Holdfast DLCs to the latest branding.
 
* Updated images in the in-game store.
 
* The splash screen now features the proper re-branded logo with the golden compass.
 

Latest revision as of 07:42, 18 June 2026

5.10.0

Improvements (1)

  • Added sound effect for the sipping tea gesture.

Bug Fixes (18)

  • Fixed client performance issues on Age Of Sail.
  • Fixed the new ability keybinds conflicting with modified keybinds on controllers.
  • Fixed pressing 'Cancel Gesture' preventing the player from switching weapons.
  • Fixed a server-side crash that occurred when a player dropped an object.
  • Friendly explosions will no longer damage friendly ships if friendly fire is disabled.
  • Reduced excessive musician assist score. This compensates for musicians now buffing all classes.
  • Fixed some American Revolution uniforms not being shilling unlocks.
  • Fixed incorrect labels being shown in the American Revolution event armory.
  • Fixed charge, rally and break rank orders not making surrounding players react with cheers.
  • Fixed a client hang when the player's chosen spawn section was destroyed mid-spawn.
  • Fixed capture points being broken on mod maps.
  • Fixed spawn sections on mod maps that contained invalid classes breaking the spawn menu.
  • Fixed modded uniforms breaking the spawn menu on map rotation.
  • Fixed modded rocketeer uniforms breaking the spawn menu - they now automatically fall back to the cannoneer class.
  • Experimental fix for servers not showing up in the server browser.
  • Experimental fix for an issue affecting melee timings.
  • Experimental fix for custom music notes cancelling other game sounds.
  • Experimental fix to improve server stability.

Server Config (5)

  • Added 3 new server config global rotation commands:
» artillery_spawn_sections_enabled <value> (default true)
(Sets whether dynamic artillery come with cannoneer spawn sections or not, and whether they should be locked to their owners or usable by anyone)
Note: If disabled, you may want to use spawn overrides to add cannoneer slots to the HQ spawns, since they don’t come with cannoneer slots any more on default maps.
» grenade_abilities_enabled <value> (default true)
(Sets whether the grenadier grenade and carpenter satchel abilities are allowed to be used in the round)
» grenades_damage_artillery <value> (default true)
(Sets whether grenades and satchels can damage artillery)
  • Disabled grenade and satchel abilities during all charge (if all charge artillery damage is blocked).
  • If a dynamic artillery section is overridden to None, its spawn section will now also be disabled