Difference between revisions of "MegaPage"

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==[https://store.steampowered.com/news/app/589290/view/520836408602001442 2.31]==
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==[https://store.steampowered.com/news/app/589290/view/520836408602001442 5.10.0]==
 +
===Improvements (1)===
 +
* Added sound effect for the sipping tea gesture.
  
===Features & Improvements (0)===
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===Bug Fixes (18)===
 +
* Fixed client performance issues on Age Of Sail.
 +
* Fixed the new ability keybinds conflicting with modified keybinds on controllers.
 +
* Fixed pressing 'Cancel Gesture' preventing the player from switching weapons.
 +
* Fixed a server-side crash that occurred when a player dropped an object.
 +
* Friendly explosions will no longer damage friendly ships if friendly fire is disabled.
 +
* Reduced excessive musician assist score. This compensates for musicians now buffing all classes.
 +
* Fixed some American Revolution uniforms not being shilling unlocks.
 +
* Fixed incorrect labels being shown in the American Revolution event armory.
 +
* Fixed charge, rally and break rank orders not making surrounding players react with cheers.
 +
* Fixed a client hang when the player's chosen spawn section was destroyed mid-spawn.
 +
* Fixed capture points being broken on mod maps.
 +
* Fixed spawn sections on mod maps that contained invalid classes breaking the spawn menu.
 +
* Fixed modded uniforms breaking the spawn menu on map rotation.
 +
* Fixed modded rocketeer uniforms breaking the spawn menu - they now automatically fall back to the cannoneer class.
 +
* Experimental fix for servers not showing up in the server browser.
 +
* Experimental fix for an issue affecting melee timings.
 +
* Experimental fix for custom music notes cancelling other game sounds.
 +
* Experimental fix to improve server stability.
  
* Extended capture zones for all Invasion maps which feature a beach landing on Frontlines. These extended points are represented by additional flags.
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===Server Config (5)===
* Enemy player cards will now show on screen when you gather a kill.
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* Added 3 new server config global rotation commands:
:» Should you not be up for the party, you can disable this function through the game’s settings.
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:» artillery_spawn_sections_enabled <value> (default true)
* Introduced an indicator when attaching and detaching bayonets.
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:(Sets whether dynamic artillery come with cannoneer spawn sections or not, and whether they should be locked to their owners or usable by anyone)
* Introduced unique icons to distinguish between the reloading of firearms and detaching or attaching bayonets.
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:Note: If disabled, you may want to use spawn overrides to add cannoneer slots to the HQ spawns, since they don’t come with cannoneer slots any more on default maps.
* Introduced an indicator when entering strafing mode on horseback.
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grenade_abilities_enabled <value> (default true)
* Capturing the last point on the Army Siege game mode will now immediately end the match.
+
:(Sets whether the grenadier grenade and carpenter satchel abilities are allowed to be used in the round)
* The player’s soldier rank is now shown on the death screen.
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grenades_damage_artillery <value> (default true)
* Improved the jump animation while unarmed.
+
:(Sets whether grenades and satchels can damage artillery)
* Improved the jump animation while holding a pistol.
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*Disabled grenade and satchel abilities during all charge (if all charge artillery damage is blocked).
* Improved the animation while walking unarmed.
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*If a dynamic artillery section is overridden to None, its spawn section will now also be disabled
* Players are now limited to posting once every 5 minutes in the Recruitment chat.
 
:» Input the following commands outside map rotations: enforce_recruitment_chat true/false (Default: False) and recruitment_timeout_duration 300 (Default: 0 seconds).
 
* The rotation speed for the block and default melee stance are now identical.
 
:» Should you wish to change to legacy mode, enable the ‘Advanced’ option from the ‘Game’ settings and look for ‘Melee Sensitivity Type’.
 
* Improved map voting reducing instances of the same maps coming into play.
 
* Improved map weather randomisation to feature fewer occurrences of night and rain presets.
 
 
 
===Gameplay (0)===
 
 
 
* Moved Archipelago from Low to Medium and High server population.
 
* Moved Foxhole from Medium to High server population.
 
* Performed several map balancing changes on Estate.
 
* Performed reinforcement rebalance changes on Estate.
 
* Reduced the round time to 30 minutes on Estate.
 
* Performed several map balancing changes on Over The Top.
 
* Performed reinforcement rebalance changes on Over The Top.
 
* Performed reinforcement rebalance changes on Kingsman Bay.
 
* Moved frigate-only rotations on Naval Warfront to Medium from Low server population.
 
* Changed rotation 18 on Naval Warfront from 2-Gun Schooners to 13-Gun Brig-Sloops.
 
* Removed some fences near fields on Hills of Tyrol allowing for better player movement.
 
* Performed several map balancing changes on Lindisfarne.
 
* Introduced more entry points to St Peter’s buildings allowing for better player movement.
 
* Introduced ladders outside of the B point on Camp Salamanca when the Army Siege game mode is in play.
 
* Performed several map balancing changes on Fort Imraan.
 
* Artillery guns on Estate are no longer able to target the invader ship spawn.
 
* Artillery guns on Heroe’s Landing are no longer able to target the invader ship spawn.
 
* Introduced more limitations to tent spawning on Camp Salamanca.
 
* Lowered defences on the last point on Fort Darial allowing players to fire behind cover.
 
* Replaced one Howitzer with a Field Gun on Fort Schwarz when the Army Siege game mode is in play.
 
* Adjusted default values for controllers.
 
* You now press instead of hold to open the scoreboard when playing on a controller.
 
* Improved firearm aiming sensitivity when playing on a controller.
 
* Reduced the damage Trench Raiders can tank from 65% to 40%.
 
* Increased swimming speed by 20%.
 
* Officers will now listen to Officer’s chat by default.
 
* Reduced the hits it takes to build Sapper walls and shooting platforms from 25 to 15 hits.
 
* Spectating another player now shows their soldier rank.
 
* Moved the controls screen to the escape menu for easier accessibility.
 
* Introduced 2 additional FOL (Fire out of Line) settings for community events, allowing hosts to disallow specific classes from crouching and reloading, or crouching and firing :To disable crouch reloading, Input the following command per map rotation: 'fol_default crouch_reloading_allowed true/false' (Default: True) ::» To disable crouch firing, Input the following command per map rotation: 'fol_default crouch_firing_allowed true/false' (Default: True)
 
:» (First make sure that FOL is enabled in the rotation using: 'fol_enabled true')
 
(These commands can also be applied per class by using 'fol_class <PlayerClass>' instead of 'fol_default' ::» Read for more details: https://wiki.holdfastgame.com/Admin_Features#Fire_Out_of_Line
 
 
 
===Optimisations (0)===
 
 
 
 
 
===Bug Fixes ()===
 
 
 
=== Misc (3) ===
 
 
 
* Updated the header thanking individuals for acquiring all Holdfast DLCs to the latest branding.
 
* Updated images in the in-game store.
 
* The splash screen now features the proper re-branded logo with the golden compass.
 

Latest revision as of 07:42, 18 June 2026

5.10.0

Improvements (1)

  • Added sound effect for the sipping tea gesture.

Bug Fixes (18)

  • Fixed client performance issues on Age Of Sail.
  • Fixed the new ability keybinds conflicting with modified keybinds on controllers.
  • Fixed pressing 'Cancel Gesture' preventing the player from switching weapons.
  • Fixed a server-side crash that occurred when a player dropped an object.
  • Friendly explosions will no longer damage friendly ships if friendly fire is disabled.
  • Reduced excessive musician assist score. This compensates for musicians now buffing all classes.
  • Fixed some American Revolution uniforms not being shilling unlocks.
  • Fixed incorrect labels being shown in the American Revolution event armory.
  • Fixed charge, rally and break rank orders not making surrounding players react with cheers.
  • Fixed a client hang when the player's chosen spawn section was destroyed mid-spawn.
  • Fixed capture points being broken on mod maps.
  • Fixed spawn sections on mod maps that contained invalid classes breaking the spawn menu.
  • Fixed modded uniforms breaking the spawn menu on map rotation.
  • Fixed modded rocketeer uniforms breaking the spawn menu - they now automatically fall back to the cannoneer class.
  • Experimental fix for servers not showing up in the server browser.
  • Experimental fix for an issue affecting melee timings.
  • Experimental fix for custom music notes cancelling other game sounds.
  • Experimental fix to improve server stability.

Server Config (5)

  • Added 3 new server config global rotation commands:
» artillery_spawn_sections_enabled <value> (default true)
(Sets whether dynamic artillery come with cannoneer spawn sections or not, and whether they should be locked to their owners or usable by anyone)
Note: If disabled, you may want to use spawn overrides to add cannoneer slots to the HQ spawns, since they don’t come with cannoneer slots any more on default maps.
» grenade_abilities_enabled <value> (default true)
(Sets whether the grenadier grenade and carpenter satchel abilities are allowed to be used in the round)
» grenades_damage_artillery <value> (default true)
(Sets whether grenades and satchels can damage artillery)
  • Disabled grenade and satchel abilities during all charge (if all charge artillery damage is blocked).
  • If a dynamic artillery section is overridden to None, its spawn section will now also be disabled