Difference between revisions of "MegaPage"

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==[https://store.steampowered.com/news/app/589290/view/520836408602001442 2.23]==
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==[https://store.steampowered.com/news/app/589290/view/520836408602001442 5.10.0]==
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===Improvements (1)===
 +
* Added sound effect for the sipping tea gesture.
  
===Optimisations (3)===
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===Bug Fixes (18)===
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* Fixed client performance issues on Age Of Sail.
 +
* Fixed the new ability keybinds conflicting with modified keybinds on controllers.
 +
* Fixed pressing 'Cancel Gesture' preventing the player from switching weapons.
 +
* Fixed a server-side crash that occurred when a player dropped an object.
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* Friendly explosions will no longer damage friendly ships if friendly fire is disabled.
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* Reduced excessive musician assist score. This compensates for musicians now buffing all classes.
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* Fixed some American Revolution uniforms not being shilling unlocks.
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* Fixed incorrect labels being shown in the American Revolution event armory.
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* Fixed charge, rally and break rank orders not making surrounding players react with cheers.
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* Fixed a client hang when the player's chosen spawn section was destroyed mid-spawn.
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* Fixed capture points being broken on mod maps.
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* Fixed spawn sections on mod maps that contained invalid classes breaking the spawn menu.
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* Fixed modded uniforms breaking the spawn menu on map rotation.
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* Fixed modded rocketeer uniforms breaking the spawn menu - they now automatically fall back to the cannoneer class.
 +
* Experimental fix for servers not showing up in the server browser.
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* Experimental fix for an issue affecting melee timings.
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* Experimental fix for custom music notes cancelling other game sounds.
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* Experimental fix to improve server stability.
  
* Multiple additions targeting RAM optimisations.
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===Server Config (5)===
* FSR 1.0 is now enabled by default instead of FSR 3.0 on Potato and Very Low settings, as the latter is quite heavy on lower-end machines.
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* Added 3 new server config global rotation commands:
* Updated the list of GPUs that determine which preset the game launches with on first launch.
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:» artillery_spawn_sections_enabled <value> (default true)
 
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:(Sets whether dynamic artillery come with cannoneer spawn sections or not, and whether they should be locked to their owners or usable by anyone)
===Bug Fixes (21)===
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:Note: If disabled, you may want to use spawn overrides to add cannoneer slots to the HQ spawns, since they don’t come with cannoneer slots any more on default maps.
 
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:» grenade_abilities_enabled <value> (default true)
* Solved an issue where using the in-game report a player function disconnects you from the server.
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:(Sets whether the grenadier grenade and carpenter satchel abilities are allowed to be used in the round)
* Solved an issue with ivy clipping on Fort Winston.
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:» grenades_damage_artillery <value> (default true)
* Solved an issue with fire particle effects on Convoy.
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:(Sets whether grenades and satchels can damage artillery)
* Solved an issue where a spawn point on Black Forest
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*Disabled grenade and satchel abilities during all charge (if all charge artillery damage is blocked).
* Solved an issue where people could get stuck behind a fence in Aspern.
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*If a dynamic artillery section is overridden to None, its spawn section will now also be disabled
* Solved an issue where loading the Caribbean map would crash the game.
 
* Solved an issue with props floating on Sacred Valley.
 
* Solved an issue with enemy name tags being visible sometimes at long distances.
 
* Experimental fix towards an issue where conquest capture points wouldn’t display.
 
* Solved an issue with kills by canister not showing properly in the death screen.
 
* Solved an issue where you couldn’t crouch while using the surrender animation.
 
* Solved an issue which intermittently caused performance to degrade.
 
* Solved an issue which caused movement to appear jittery.
 
* Solved an issue which would sometimes cause the server to freeze.
 
* Solved an issue on Aspern where interacting with an object would cause the player’s animations to break.
 
* Solved an issue with multiple misplaced objects on Charleville.
 
* Solved an issue where the kill distance is no longer shown on the death screen.
 
* Solved an issue where the enemy soldier’s rank colour wouldn’t show properly in the death screen.
 
* Solved an issue where the post-processing dropdown setting would disappear after disabling post-processing.
 
* Solved an issue with missing icons in the kill-log when using weapon overrides.
 
* Solved an issue where cavalrymen would be unable to strike or interact with objects after their horse was killed by an enemy player.
 
* Solved an issue where orders and missions would break when using the German, Russian and other localised languages.
 
* Solved an issue with score elements overlapping when playing on Steam Deck.
 
* Solved multiple client-side errors. Work on this front is ongoing.
 

Latest revision as of 07:42, 18 June 2026

5.10.0

Improvements (1)

  • Added sound effect for the sipping tea gesture.

Bug Fixes (18)

  • Fixed client performance issues on Age Of Sail.
  • Fixed the new ability keybinds conflicting with modified keybinds on controllers.
  • Fixed pressing 'Cancel Gesture' preventing the player from switching weapons.
  • Fixed a server-side crash that occurred when a player dropped an object.
  • Friendly explosions will no longer damage friendly ships if friendly fire is disabled.
  • Reduced excessive musician assist score. This compensates for musicians now buffing all classes.
  • Fixed some American Revolution uniforms not being shilling unlocks.
  • Fixed incorrect labels being shown in the American Revolution event armory.
  • Fixed charge, rally and break rank orders not making surrounding players react with cheers.
  • Fixed a client hang when the player's chosen spawn section was destroyed mid-spawn.
  • Fixed capture points being broken on mod maps.
  • Fixed spawn sections on mod maps that contained invalid classes breaking the spawn menu.
  • Fixed modded uniforms breaking the spawn menu on map rotation.
  • Fixed modded rocketeer uniforms breaking the spawn menu - they now automatically fall back to the cannoneer class.
  • Experimental fix for servers not showing up in the server browser.
  • Experimental fix for an issue affecting melee timings.
  • Experimental fix for custom music notes cancelling other game sounds.
  • Experimental fix to improve server stability.

Server Config (5)

  • Added 3 new server config global rotation commands:
» artillery_spawn_sections_enabled <value> (default true)
(Sets whether dynamic artillery come with cannoneer spawn sections or not, and whether they should be locked to their owners or usable by anyone)
Note: If disabled, you may want to use spawn overrides to add cannoneer slots to the HQ spawns, since they don’t come with cannoneer slots any more on default maps.
» grenade_abilities_enabled <value> (default true)
(Sets whether the grenadier grenade and carpenter satchel abilities are allowed to be used in the round)
» grenades_damage_artillery <value> (default true)
(Sets whether grenades and satchels can damage artillery)
  • Disabled grenade and satchel abilities during all charge (if all charge artillery damage is blocked).
  • If a dynamic artillery section is overridden to None, its spawn section will now also be disabled