Difference between revisions of "MegaPage"

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==[https://steamcommunity.com/games/589290/announcements 2.21]==
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==[https://store.steampowered.com/news/app/589290/view/520836408602001442 5.10.0]==
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===Improvements (1)===
 +
* Added sound effect for the sipping tea gesture.
  
===Features & Improvements (7)===
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===Bug Fixes (18)===
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* Fixed client performance issues on Age Of Sail.
 +
* Fixed the new ability keybinds conflicting with modified keybinds on controllers.
 +
* Fixed pressing 'Cancel Gesture' preventing the player from switching weapons.
 +
* Fixed a server-side crash that occurred when a player dropped an object.
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* Friendly explosions will no longer damage friendly ships if friendly fire is disabled.
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* Reduced excessive musician assist score. This compensates for musicians now buffing all classes.
 +
* Fixed some American Revolution uniforms not being shilling unlocks.
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* Fixed incorrect labels being shown in the American Revolution event armory.
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* Fixed charge, rally and break rank orders not making surrounding players react with cheers.
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* Fixed a client hang when the player's chosen spawn section was destroyed mid-spawn.
 +
* Fixed capture points being broken on mod maps.
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* Fixed spawn sections on mod maps that contained invalid classes breaking the spawn menu.
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* Fixed modded uniforms breaking the spawn menu on map rotation.
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* Fixed modded rocketeer uniforms breaking the spawn menu - they now automatically fall back to the cannoneer class.
 +
* Experimental fix for servers not showing up in the server browser.
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* Experimental fix for an issue affecting melee timings.
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* Experimental fix for custom music notes cancelling other game sounds.
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* Experimental fix to improve server stability.
  
* Holdfast now features full controller support thanks to the addition of an on-screen keyboard.
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===Server Config (5)===
* You can now control ship sails when using a controller.
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* Added 3 new server config global rotation commands:
* Introduced a free-roam sensitivity setting for controllers.
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:» artillery_spawn_sections_enabled <value> (default true)
* You can now set the controller’s dead zone to a minimum of 0.05.
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:(Sets whether dynamic artillery come with cannoneer spawn sections or not, and whether they should be locked to their owners or usable by anyone)
* You can now have different ‘Melee Direction Input Type’ settings between controller and keyboard.
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:Note: If disabled, you may want to use spawn overrides to add cannoneer slots to the HQ spawns, since they don’t come with cannoneer slots any more on default maps.
* Introduced a setting allowing individuals to specifically define the control’s input they want to use disabling auto-detection. Search for ‘Input To Use’ under the game’s settings.
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:» grenade_abilities_enabled <value> (default true)
* You can now adjust the game’s UI scale. Search for ‘In-Game UI Scale’ and ‘Menu UI Scale’.
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:(Sets whether the grenadier grenade and carpenter satchel abilities are allowed to be used in the round)
 
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:» grenades_damage_artillery <value> (default true)
===Gameplay Additions (6)===
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:(Sets whether grenades and satchels can damage artillery)
 
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*Disabled grenade and satchel abilities during all charge (if all charge artillery damage is blocked).
* Adjusted melee camera pitch based on player feedback.
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*If a dynamic artillery section is overridden to None, its spawn section will now also be disabled
* Tackled an issue concerning players commenting experiencing a slight delay when firing.
 
* Shortened and made quicker bullet pass-by trails from firearms by enemies based on player feedback.
 
* Performed changes to tackle an issue with FOL being stricter than the Elf Auto Admin mod iteration if you don’t define any of the new built-in commands in the server configuration file.
 
* Adjusted the time it takes for auto-aim to lock off after firing to improve robustness.
 
* Admin reason defaults to no text in the dialogue box rather than ‘None’.
 
 
 
===Optimisations (1)===
 
 
 
* Tackled issues concerning instances of memory not getting released in between map loads.
 
 
 
===Bug Fixes (29)===
 
 
 
* Experimental fix towards an issue where the player’s screen turns black due to upscaling technologies.
 
* Experimental fix towards an issue which caused drawn tracers through console commands to be mismatched.
 
* Solved an issue which allowed Sapper defences to be built inside one another.
 
* Solved an exploit which allowed the Flag Bearer to sit while having a flag equipped.
 
* Solved an issue which prevented individuals from spectating other players through the ‘P’.
 
* Solved an issue where the main menu appeared broken if you disconnected at the exact same moment the map was rotating.
 
* Solved an issue where the map rotation admin chat entries didn’t show the correct rotation index.
 
* Experimental fix towards an issue causing the game not to launch on Steam Deck.
 
* Solved an issue where the mouse and keyboard weren’t working when the Steam Deck was connected to the dock.
 
* Solved an issue where sometimes inputs were not being recognized on the Steam Deck.
 
* Solved an issue where firearm tracers wouldn’t show when spectating other players.
 
* Removed multiple unnecessary logs from the game client.
 
* Experimental fix towards an instance which caused players to get stuck on map load.
 
* Solved an issue which caused the server-disconnect message to no longer show.
 
* Solved an issue where you’d be unable to navigate if a faction becomes full while playing with a controller.
 
* Solved an issue with rocket launchers not being destructible when deployed.
 
* Solved multiple server-side exceptions.
 
* Solved multiple exceptions on the client which occurred infrequently.
 
* Solved an issue where the chat box would close when you respawn.
 
* Solved an issue where the reason for a banned individual wouldn’t show when the player gets disconnected.
 
* Solved an issue where carriable ladders remained highlighted after being placed.
 
* Solved an issue with the delayed all charge not firing until round_spawn_close_timer_seconds has passed.
 
* Experimental fix towards an issue with the Sapper prop states desynching.
 
* Solved an issue with the equipment spawn tab not correctly resetting between map loads.
 
* Solved an issue with the Dark-Night weather preset using the Clear-Night skybox.
 
* Solved an issue where sometimes radials would overlay one another if buttons were pressed in quick succession.
 
* Solved an issue where cancelling the password prompt using a controller loses navigation.
 
* Solved an issue where pressing the ‘Select’ key when the disconnect reason is showing will make you connect to a server instead.
 
* Solved an issue with the firearm trails not looking as intended on lower-quality settings.
 

Latest revision as of 07:42, 18 June 2026

5.10.0

Improvements (1)

  • Added sound effect for the sipping tea gesture.

Bug Fixes (18)

  • Fixed client performance issues on Age Of Sail.
  • Fixed the new ability keybinds conflicting with modified keybinds on controllers.
  • Fixed pressing 'Cancel Gesture' preventing the player from switching weapons.
  • Fixed a server-side crash that occurred when a player dropped an object.
  • Friendly explosions will no longer damage friendly ships if friendly fire is disabled.
  • Reduced excessive musician assist score. This compensates for musicians now buffing all classes.
  • Fixed some American Revolution uniforms not being shilling unlocks.
  • Fixed incorrect labels being shown in the American Revolution event armory.
  • Fixed charge, rally and break rank orders not making surrounding players react with cheers.
  • Fixed a client hang when the player's chosen spawn section was destroyed mid-spawn.
  • Fixed capture points being broken on mod maps.
  • Fixed spawn sections on mod maps that contained invalid classes breaking the spawn menu.
  • Fixed modded uniforms breaking the spawn menu on map rotation.
  • Fixed modded rocketeer uniforms breaking the spawn menu - they now automatically fall back to the cannoneer class.
  • Experimental fix for servers not showing up in the server browser.
  • Experimental fix for an issue affecting melee timings.
  • Experimental fix for custom music notes cancelling other game sounds.
  • Experimental fix to improve server stability.

Server Config (5)

  • Added 3 new server config global rotation commands:
» artillery_spawn_sections_enabled <value> (default true)
(Sets whether dynamic artillery come with cannoneer spawn sections or not, and whether they should be locked to their owners or usable by anyone)
Note: If disabled, you may want to use spawn overrides to add cannoneer slots to the HQ spawns, since they don’t come with cannoneer slots any more on default maps.
» grenade_abilities_enabled <value> (default true)
(Sets whether the grenadier grenade and carpenter satchel abilities are allowed to be used in the round)
» grenades_damage_artillery <value> (default true)
(Sets whether grenades and satchels can damage artillery)
  • Disabled grenade and satchel abilities during all charge (if all charge artillery damage is blocked).
  • If a dynamic artillery section is overridden to None, its spawn section will now also be disabled