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(Created page with " ==[https://steamcommunity.com/games/589290/announcements/detail/6926004339908633084 2.12]== ===Features & Improvements=== * The Howitzer! Rain explosive shells from above to...")
 
 
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==[https://store.steampowered.com/news/app/589290/view/520836408602001442 5.10.0]==
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===Improvements (1)===
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* Added sound effect for the sipping tea gesture.
  
==[https://steamcommunity.com/games/589290/announcements/detail/6926004339908633084 2.12]==
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===Bug Fixes (18)===
===Features & Improvements===
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* Fixed client performance issues on Age Of Sail.
* The Howitzer! Rain explosive shells from above to disrupt and eliminate the enemy. Shells that land in the vicinity will knock back.
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* Fixed the new ability keybinds conflicting with modified keybinds on controllers.
* The Barracks! Customise all classes across all factions with your preferred uniform, head, weapons and voice pitch.
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* Fixed pressing 'Cancel Gesture' preventing the player from switching weapons.
* Player Cards! Customise your personal player card with unique unlockable banners, portraits, titles and medals. Keep an eye out for future updates for more on this front.
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* Fixed a server-side crash that occurred when a player dropped an object.
* Random Map Vote! Not too keen on the current selection of maps available? Cast your vote for a random map. This function is customisable via server configuration commands. We’re sure it will come in handy when hosting events.
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* Friendly explosions will no longer damage friendly ships if friendly fire is disabled.
* A Fresh UI! From the moment you launch the game and all the way until you finish a match, you’ll see a whole new UI that has been designed and created to further improve the user experience and provide much-needed modularity for future updates that the old UI simply didn’t allow for.
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* Reduced excessive musician assist score. This compensates for musicians now buffing all classes.
* Customisable UI! Change the position of the health bar, game chat, minimap and kill feed to your preference. Come this update you’re also able to adjust the game chat’s font size as well as the minimap’s size.  
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* Fixed some American Revolution uniforms not being shilling unlocks.
* Seasonal Global Leaderboards! Compete for the highest score in classless leaderboards split across the game’s Napoleonic and WW1 fronts.  
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* Fixed incorrect labels being shown in the American Revolution event armory.
* Seasonal Regiment Leaderboards! Compete in a seasonal race to the top alongside fellows in your regiment. Regiments that gather the highest score through participating in public events or playing on official servers will appear at the top of the registry list.
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* Fixed charge, rally and break rank orders not making surrounding players react with cheers.
* Regiment Discords. Players are now able to join a regiment’s Discord by scanning a QR code.
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* Fixed a client hang when the player's chosen spawn section was destroyed mid-spawn.
* Explosion Knockbacks. Explosive barrels now pack a bigger punch and will knock back the enemy if in the vicinity.
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* Fixed capture points being broken on mod maps.
* Enlisted Service. An enlisted will no longer count as part of a regiment’s strength if they haven’t logged in 30 days. Inactive individuals will still remain members of the regiment and will be counted once more as part of the regiment’s strength should they become active.
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* Fixed spawn sections on mod maps that contained invalid classes breaking the spawn menu.
* In-Game Store. Gift or purchase Holdfast’s cosmetic DLCs through the game.
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* Fixed modded uniforms breaking the spawn menu on map rotation.
* The introductions of player cards come with additional unlocks for all existing cosmetic DLCs.
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* Fixed modded rocketeer uniforms breaking the spawn menu - they now automatically fall back to the cannoneer class.
* A wider selection of crosshairs has been made available.
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* Experimental fix for servers not showing up in the server browser.
* Introduced new admin tools accessible through the Round Players ‘P’ panel allowing administrators to slap, bring or go to another player.
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* Experimental fix for an issue affecting melee timings.
* Introduced dynamic artillery spawn sections configurable by server configuration commands. You can also set randomised artillery to spawn on map load through this new function.
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* Experimental fix for custom music notes cancelling other game sounds.
* The new addition of the administrator role provides access rights to everything in the regiment with the exception of disbanding the regiment, promoting others to the administrator role or kicking the regiment’s owner. That’s mutiny, Sir!
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* Experimental fix to improve server stability.
* Redesigned and redeveloped from the ground up Holdfast’s regiment registry, leaderboards and stats backend systems to improve stability and allow for the future expansion of content.
 
  
===Quality of Life===
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===Server Config (5)===
* You are now able to set to default keybinds and settings.
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* Added 3 new server config global rotation commands:
* You are now able to search through the game’s keybinds and settings.
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:» artillery_spawn_sections_enabled <value> (default true)
* You now automatically join a server after downloading mods.
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:(Sets whether dynamic artillery come with cannoneer spawn sections or not, and whether they should be locked to their owners or usable by anyone)
* You can now access the regiment registry from the escape menu whilst playing a match.
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:Note: If disabled, you may want to use spawn overrides to add cannoneer slots to the HQ spawns, since they don’t come with cannoneer slots any more on default maps.
* Introduced search functionality to all areas of regiment management. Adhering to enlistment requests, editing ranks as well as managing members.
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:» grenade_abilities_enabled <value> (default true)
 
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:(Sets whether the grenadier grenade and carpenter satchel abilities are allowed to be used in the round)
===Gameplay===
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grenades_damage_artillery <value> (default true)
* You are no longer able to place squad camps in water.
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:(Sets whether grenades and satchels can damage artillery)
* Specific classes are now able to run while carrying projectiles and artillery ammunition boxes.
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*Disabled grenade and satchel abilities during all charge (if all charge artillery damage is blocked).
* Increased movement and rotation speed of field guns.
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*If a dynamic artillery section is overridden to None, its spawn section will now also be disabled
* Reduced the field gun’s cannonball bounce damage.
 
* Players are now able to rotate the camera while loading cannons, ramming cannons and climbing.
 
* Players are now able to zoom while aiming cannons.
 
* Rockets are now able to damage a ship’s hull.
 
* You are no longer able to damage structures and buildable objects when loading round shot into a swivel gun on Holdfast’s army front.
 
* Centred the swivel gun aiming camera for a better representation of the shot trajectory.
 
* Improved visibility of mortar trails.
 
* Your squadmates are now highlighted in green on the scoreboard.
 
* Your crewmates aboard the same naval vessel are highlighted in green on the scoreboard.
 
* Moved the giant tree on Ancient Plains blocking the artillery’s line of sight in spawn.
 
* Added a mortar for the defenders to use on Fort Al Farid.
 
* Moved the A spawn point behind the spike defences on Balamor Bay.
 
* The large cannon atop the tower on Balamor Bay now has a better line of sight.
 
* Cannons present on the piers of Balamor Bay are now able to rotate further inwards.
 
* Introduced more obstructions covering the left flank on Heroes Landing.
 
* Players now have more granular control over their character’s voice pitch.
 
* Removed multiple variations of grapeshot from ammo boxes. You can now simply load a grapeshot into a piece of your choosing and the grapeshot’s potency will be automatically determined based on the artillery piece you loaded it into. Ie. Grapeshot loaded into swivel guns are less powerful than those loaded into a moveable field gun.
 
* Redesigned the spray pattern for grapeshot to have more spray variation.
 
* Introduced a new spawn menu with a twist.
 
 
 
===Optimisation===
 
* Performed several server-side optimisations.
 
* Performed minor client-side optimisations.
 
* Performed a first-pass optimisation to reduce the game’s file size.
 
* Performed optimisations on mod-loaded terrains.
 
* Performed server optimisations to improve the game lobby’s robustness.
 
* Optimised shadows cast by certain structures.
 
* Optimised prop rendering on Port Nile.
 
 
 
===Graphical===
 
* Performed a graphical pass on multiple game assets.
 
* Introduced new firing animations for artillery pieces.
 
* Introduced a camera shake effect for explosions.
 
* Improved the animation for when a player is moving the field gun.
 
* Introduced additional community-submitted regimental banners.
 
* Introduced new particle effects for grapeshot.
 
 
 
 
 
===Server Configuration===
 
 
 
* Introduced a new import command allowing server configuration files to import data from other text files. Use ''import <relativeImportFilePath>''.
 
 
 
* Emplacements can now be spawned using the serverconfig ''objects_override'' command. This also supports custom faction as an optional command parameter.
 
 
 
* Configure the number of maps available to vote for by placing ''max_map_voting_choices <numberOfChoices> (range: 2-4)'' in the server configuration file.
 
 
 
* Enable or disable the random map vote selection by placing ''include_random_map_vote <enable> (default: true)'' in the server configuration file.
 
 
 
* Override an existing artillery spawn on a map of your choosing by ''placing artillery_spawn_override <slotId> <ArtilleryType>'' in the server configuration file within a map rotation. ArtilleryType can be: FieldGun, Howitzer, RocketLauncher, Mortar, None, Random, RandomSymmetric.
 
 
 
* Use the ''set cannonLoadingSpeedMultiplier <value>'' rc command to increase all cannon loading speeds.
 
 
 
* Use the ''set explosionKnockbackAngle <angle>'' rc command to define the knockback angle from explosions.
 
 
 
* Use the ''set explosionKnockbackForceMultiplier <value>'' to increase the knockback force from explosions.
 
 
 
* Use the ''set explosionKnockbackMaimedTime <time>'' to define for how long the player is unable to move after hitting the ground when hit by an explosion knockback.
 
 
 
* Use the ''set killerPlayerCardDuration <time>'' to define the minimum time the player card will show.
 
 
 
* Use the ''rc set meleeArenaRoundEndFactionWin'' to forcefully end a round in the Melee Arena game mode.
 
 
 
* Use the ''rc carbonPlayers <player_id> <score> <reason that allows spaces>'' command to add score to bots.
 
 
 
* Use the ''rc set allowSpawnedPlayersSpectateOnly <true/false>'' to allow only spawned players to spectate their own team. If the user is an admin, they can freely spectate.
 
 
 
* Use the ''rc set freeflightCameraAllowed <true/false>'' to allow only spawned players to spectate their own team. If the user is an admin, they can freely spectate.
 
 
 
 
 
* Exposed the following feature for modders through IHoldfastSharedMethods3.
 
:» ''void OnStartSpectate(int playerId, int spectatedPlayerId);'' - This will be called when a player starts spectating someone else.
 
:» ''void OnStopSpectate(int playerId, int spectatedPlayerId);'' - This will be called when a player stops spectating.
 
''void OnStartFreeflight(int playerId);'' - This will be called when a player starts using free roam cam.
 
:» ''void OnStopFreeflight(int playerId);'' - This will be called when a player stops using free roam cam.
 
:» ''void OnMeleeArenaRoundEndFactionWinner(int roundId, bool attackers);'' - This will be called on a melee arena round end depending on who wins the round.
 
:» ''void OnPlayerConnected(int playerId, bool isAutoAdmin, string backendId);'' - This will be called when a player connects to a server. This is server only. Here’s the normal flow: OnPlayerConnected > Tell the player to loading screen > Player picks faction and class > OnPlayerJoined.
 
:» ''void OnPlayerDisconnected(int playerId);'' - This will be called when a player leaves a server. This is server only. Unlike OnPlayerLeave, this happens even on people that didn't spawn in.
 

Latest revision as of 07:42, 18 June 2026

5.10.0

Improvements (1)

  • Added sound effect for the sipping tea gesture.

Bug Fixes (18)

  • Fixed client performance issues on Age Of Sail.
  • Fixed the new ability keybinds conflicting with modified keybinds on controllers.
  • Fixed pressing 'Cancel Gesture' preventing the player from switching weapons.
  • Fixed a server-side crash that occurred when a player dropped an object.
  • Friendly explosions will no longer damage friendly ships if friendly fire is disabled.
  • Reduced excessive musician assist score. This compensates for musicians now buffing all classes.
  • Fixed some American Revolution uniforms not being shilling unlocks.
  • Fixed incorrect labels being shown in the American Revolution event armory.
  • Fixed charge, rally and break rank orders not making surrounding players react with cheers.
  • Fixed a client hang when the player's chosen spawn section was destroyed mid-spawn.
  • Fixed capture points being broken on mod maps.
  • Fixed spawn sections on mod maps that contained invalid classes breaking the spawn menu.
  • Fixed modded uniforms breaking the spawn menu on map rotation.
  • Fixed modded rocketeer uniforms breaking the spawn menu - they now automatically fall back to the cannoneer class.
  • Experimental fix for servers not showing up in the server browser.
  • Experimental fix for an issue affecting melee timings.
  • Experimental fix for custom music notes cancelling other game sounds.
  • Experimental fix to improve server stability.

Server Config (5)

  • Added 3 new server config global rotation commands:
» artillery_spawn_sections_enabled <value> (default true)
(Sets whether dynamic artillery come with cannoneer spawn sections or not, and whether they should be locked to their owners or usable by anyone)
Note: If disabled, you may want to use spawn overrides to add cannoneer slots to the HQ spawns, since they don’t come with cannoneer slots any more on default maps.
» grenade_abilities_enabled <value> (default true)
(Sets whether the grenadier grenade and carpenter satchel abilities are allowed to be used in the round)
» grenades_damage_artillery <value> (default true)
(Sets whether grenades and satchels can damage artillery)
  • Disabled grenade and satchel abilities during all charge (if all charge artillery damage is blocked).
  • If a dynamic artillery section is overridden to None, its spawn section will now also be disabled