Difference between revisions of "Game Modes"

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== Gamemodes ==
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== Game Modes & Objectives ==
There are currently nine gamemodes in Holdfast: NaW. They are Army Battlefield, Army Assault, Army Deathmatch, Army Conquest, Army Siege, Naval Battlefield, Coastal Siege, Naval Assault, and Melee Arena.
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''Holdfast: Nations At War'' offers eleven distinct game modes, categorized by the theater of war and the tactical objectives required for victory. Each mode features specific mechanics and a curated selection of maps.
  
Each gamemode has specific features that makes it unique, and certain maps are only useable in some gamemodes.
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=== Primary Game Modes ===
 
 
== Gamemode Features ==
 
Each gamemode has a specific use/features.
 
 
{| class="wikitable"
 
{| class="wikitable"
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|'''Mode'''
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|'''Category'''
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|'''Objective & Mechanics'''
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|-
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|'''Army Siege'''
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|Siege
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|Attackers must capture all points before time expires. Defenders win by holding at least one objective at the conclusion of the match.
 
|-
 
|-
! Gamemode !! Usage !! Features
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|'''Army Conquest'''
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|Point Capture
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|Multi-objective control. Capturing points generates score over time; the team with the highest score at the timer's end—or who reaches the score limit—wins.
 
|-
 
|-
| Army Seige || Siege || Adds in capturable points that will result in game victory.
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|'''Army Battlefield'''
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|Team Deathmatch
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|A battle of attrition focusing on "tickets" and respawns. Victory is achieved by depleting the enemy's reinforcement pool.
 
|-
 
|-
| Army Conquest || Point Capturing || Adds in capturable points that will add points, and add ticking points that lead to game victory.
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|'''Army Assault'''
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|Linebattle
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|Characterized by high stakes and limited respawns (often one). This is the standard mode for organized community events.
 
|-
 
|-
| Army Assault || Arcade Style || Allows player to respawn reguarally and wear each other side down.
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|'''Army Deathmatch'''
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|Skirmish
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|A pure combat-focused mode without capture objectives, prioritizing individual and unit kills.
 
|-
 
|-
| Army Battlefield || Linebattle || Typically one respawn, and is setup to do linebattle events.
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|'''Coastal Siege'''
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|Amphibious
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|Naval forces assault fortified land positions. This mode combines ship-to-shore bombardment with terrestrial siege mechanics.
 
|-
 
|-
| Army Deathmatch || Deathmatch || Allows deathmatch playstyle.
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|'''Naval Assault'''
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|Fleet Action
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|High-stakes ship-to-ship combat, typically featuring a single life per vessel.
 
|-
 
|-
| Coastal Siege || Naval Siege || Allows for aquatic based siege.
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|'''Naval Battlefield'''
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|Arcade Naval
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|Continuous naval engagement featuring respawning ships, allowing for sustained maritime combat.
 
|-
 
|-
| Naval Assault || Arcade Style || Regular respaws allow for arcade style gameplay.
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|'''Melee Arena'''
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|CQC
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|Specialized combat on compact maps restricted to melee weapons, often utilized for competitive practice.
 
|-
 
|-
| Naval Battlefield || Naval Events || Allows for two sides of ships to engage each other.
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|'''Offensive'''
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|Linear Capture
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|A sequential objective mode where teams must capture points in a specific order to push the front line forward.
 
|-
 
|-
| Melee Arena || Melee || Melee only in constrained maps for fast matches.
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|'''Invasion'''
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|Linear Siege
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|A structured assault where the attacking force must progress through a fixed chain of objectives while the defenders attempt to stall their momentum.
 
|}
 
|}
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----
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== Map Compatibility Registry ==
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Below is the technical breakdown of map availability across the Napoleonic & Frontlines game modes.
  
== Gamemode Usable Maps ==
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=== Nations At War Battlefield Maps ===
This list shows maps that can played on it's gamemode.
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{| class="wikitable
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* '''''Battlefield Maps:'''''
|-
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** Arendan River, Aunby Valley, Autumn Watch, Black Forest, Camp Salamanca, Canyon, Causeways, Crosshills, Desert Ruins, Ernest Ridge, Glacier, Heartmound, Highlands, Hills of Tyrol, King George, Lamarsh Fen, Linburg, Marquette, Port Nile, Ravenstone, Ryhall Vale, Sacred Valley, Sharpton, Spanish Farm, Crossroads, Buckland Banks, Domont Gardens, Isle of Wake, Convoy, Lindisfarne, Vestiges, Tropics.
! Gamemode !! Usable Maps
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* '''''Linebattle Maps:'''''
|-
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** Al Uddin Ruins, Antiquity, Oasis, Tahir Desert, Dedborg Expanse, Champs D’Ambre, Westmill Brook, Pinefield Marsh, Eden Creek, Costa Relitto, Polar Woods, Fausberg Forest, Norsten Gorge, Kingly Lakes, Al Kimar Pyramids, Avignon, Pillerone Pass, Vanoise Heights, Hudree Marsh.
| Army Battlefield || Arendan River, Black Forest, Camp Salamanca, Canyon, Causeways, Cross Hills, Desert Ruins, Dutch Canals, Ernest Ridge, Fort Christina, Fort Pierre, Fort Salettes, Fort Schwarz, Fort Winston, King George, LamarshFen, Linburg, Sharpton, Spanish Farm, Ancient Plains, Desert Plains, Desert Plains (Small), Grassy Plains 1-3, Snowy Plains (Small), Snowy Plains 1-5, Tahir Desert, Training Grounds, South Sea Castle.
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|-
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* '''Nations At War Army Siege Maps'''
| Army Assault || Arendan River, Black Forest, Camp Salamanca, Canyon, Causeways, Cross Hills, Desert Ruins, Dutch Canals, Ernest Ridge, Fort Christina, Fort Pierre, Fort Salettes, Fort Schwarz, Fort Winston, King George, LamarshFen, Linburg, Sharpton, Spanish Farm, Ancient Plains, Desert Plains, Desert Plains (Small), Grassy Plains 1-3, Snowy Plains (Small), Snowy Plains 1-5, Tahir Desert, Training Grounds, South Sea Castle.
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** Fort Al-Farid, Fort Christina, Fort Darial, Fort Pierre, Fort Salettes, Fort Schwarz, Fort Winston.
|-
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* '''Melee Arenas:'''
| Army Siege || Arendan River, Fort Christina, Fort Pierre, Fort Salettes, Fort Schwarz, Fort Winston, Highlands, Sharpton,
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** Castle Arena, Fort Arena, Garrison Arena, Palisade Arena, Sacred Arena, Watchtower Arena.
|-
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| Army Conquest || Arendan River, Black Forest, Camp Salamanca, Canyon, Causeways, Cross Hills, Desert Ruins, Dutch Canals, Ernest Ridge, Fort Christina, Fort Pierre, Fort Salettes, Fort Schwarz, Fort Winston, King George, LamarshFen, Linburg, Sharpton, Spanish Farm, Ancient Plains, Desert Plains, Desert Plains (Small), Grassy Plains 1-3, Snowy Plains (Small), Snowy Plains 1-5, Tahir Desert, Training Grounds.
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=== Nations at War Naval & Coastal Siege Maps ===
|-
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| Army Deathmatch || Arendan River, Black Forest, Camp Salamanca, Canyon, Causeways, Cross Hills, Desert Ruins, Dutch Canals, Ernest Ridge, Fort Christina, Fort Pierre, Fort Salettes, Fort Schwarz, Fort Winston, King George, LamarshFen, Linburg, Sharpton, Spanish Farm, Ancient Plains, Desert Plains, Desert Plains (Small), Grassy Plains 1-3, Snowy Plains (Small), Snowy Plains 1-5, Tahir Desert, Training Grounds, South Sea Castle.
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* '''Naval:'''
|-
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** Caribbean, Harouti Islands, Martello Tower, Open Waters (Random Waters).
| Naval Battlefield || Caribbean, Harouti Islands, Martello Tower, Open Waters.
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* '''Coastal Siege:'''
|-
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** Balamor Bay, Fort Imperial (Fort National), Martello Tower, South Sea Castle.
| Naval Assault || Caribbean, Harouti Islands, Martello Tower, Open Waters.
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|-
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=== '''Frontlines Era Maps''' ===
| Coastal Siege || Balamor Bay, Fort Imperial, Martello Tower, South Sea Castle.
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|-
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* '''Active Fronts:'''
| Melee Arena || Canyon, Castle Arena, Fort Arena, Garrison Arena, Palisade Arena, Sacred Arena, Watchtower Arena.
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** Berkton Green, Countryside, Fort Imraan, Foxhole, Heroes Landing, Lisart Valley, Mansion, Sacrifice, St. Peter's, Wasteland, Estate Landing, Kingsman Bay, Archipelago, Requiem, Stalemate, Red Tides, Shellshock, Depot, Over The Top, Junction, Charleville.
|}
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----
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=== '''Specialized Environments''' ===
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'''Training & Drill:'''
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* Drill Grounds.
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----
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=== Technical Note: Server Configuration ===
 +
'''Note:''' While the above list represents the default map-to-mode compatibility, server administrators may utilize the '''Holdfast SDK''' and custom map rotations to modify these pairings on private community servers.

Latest revision as of 06:19, 21 January 2026

Game Modes & Objectives

Holdfast: Nations At War offers eleven distinct game modes, categorized by the theater of war and the tactical objectives required for victory. Each mode features specific mechanics and a curated selection of maps.

Primary Game Modes

Mode Category Objective & Mechanics
Army Siege Siege Attackers must capture all points before time expires. Defenders win by holding at least one objective at the conclusion of the match.
Army Conquest Point Capture Multi-objective control. Capturing points generates score over time; the team with the highest score at the timer's end—or who reaches the score limit—wins.
Army Battlefield Team Deathmatch A battle of attrition focusing on "tickets" and respawns. Victory is achieved by depleting the enemy's reinforcement pool.
Army Assault Linebattle Characterized by high stakes and limited respawns (often one). This is the standard mode for organized community events.
Army Deathmatch Skirmish A pure combat-focused mode without capture objectives, prioritizing individual and unit kills.
Coastal Siege Amphibious Naval forces assault fortified land positions. This mode combines ship-to-shore bombardment with terrestrial siege mechanics.
Naval Assault Fleet Action High-stakes ship-to-ship combat, typically featuring a single life per vessel.
Naval Battlefield Arcade Naval Continuous naval engagement featuring respawning ships, allowing for sustained maritime combat.
Melee Arena CQC Specialized combat on compact maps restricted to melee weapons, often utilized for competitive practice.
Offensive Linear Capture A sequential objective mode where teams must capture points in a specific order to push the front line forward.
Invasion Linear Siege A structured assault where the attacking force must progress through a fixed chain of objectives while the defenders attempt to stall their momentum.

Map Compatibility Registry

Below is the technical breakdown of map availability across the Napoleonic & Frontlines game modes.

Nations At War Battlefield Maps

  • Battlefield Maps:
    • Arendan River, Aunby Valley, Autumn Watch, Black Forest, Camp Salamanca, Canyon, Causeways, Crosshills, Desert Ruins, Ernest Ridge, Glacier, Heartmound, Highlands, Hills of Tyrol, King George, Lamarsh Fen, Linburg, Marquette, Port Nile, Ravenstone, Ryhall Vale, Sacred Valley, Sharpton, Spanish Farm, Crossroads, Buckland Banks, Domont Gardens, Isle of Wake, Convoy, Lindisfarne, Vestiges, Tropics.
  • Linebattle Maps:
    • Al Uddin Ruins, Antiquity, Oasis, Tahir Desert, Dedborg Expanse, Champs D’Ambre, Westmill Brook, Pinefield Marsh, Eden Creek, Costa Relitto, Polar Woods, Fausberg Forest, Norsten Gorge, Kingly Lakes, Al Kimar Pyramids, Avignon, Pillerone Pass, Vanoise Heights, Hudree Marsh.
  • Nations At War Army Siege Maps
    • Fort Al-Farid, Fort Christina, Fort Darial, Fort Pierre, Fort Salettes, Fort Schwarz, Fort Winston.
  • Melee Arenas:
    • Castle Arena, Fort Arena, Garrison Arena, Palisade Arena, Sacred Arena, Watchtower Arena.

Nations at War Naval & Coastal Siege Maps

  • Naval:
    • Caribbean, Harouti Islands, Martello Tower, Open Waters (Random Waters).
  • Coastal Siege:
    • Balamor Bay, Fort Imperial (Fort National), Martello Tower, South Sea Castle.

Frontlines Era Maps

  • Active Fronts:
    • Berkton Green, Countryside, Fort Imraan, Foxhole, Heroes Landing, Lisart Valley, Mansion, Sacrifice, St. Peter's, Wasteland, Estate Landing, Kingsman Bay, Archipelago, Requiem, Stalemate, Red Tides, Shellshock, Depot, Over The Top, Junction, Charleville.

Specialized Environments

Training & Drill:

  • Drill Grounds.

Technical Note: Server Configuration

Note: While the above list represents the default map-to-mode compatibility, server administrators may utilize the Holdfast SDK and custom map rotations to modify these pairings on private community servers.