Difference between revisions of "MegaPage"

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===Features & Improvements (1)===
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==[https://store.steampowered.com/news/app/589290/view/520836408602001442 2.23]==
* Added support for modded maps to adjust depth of field (See HoldfastMapModOverload.depthOfFieldDistance).
 
  
===Bug Fixes (4)===
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===Optimisations (3)===
  
* Fixed FSR3 screen flicker whilst aiming artillery pieces.
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* Multiple additions targeting RAM optimisations.
* Solved a texture quality issue with Russian uniforms.
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* FSR 1.0 is now enabled by default instead of FSR 3.0 on Potato and Very Low settings, as the latter is quite heavy on lower-end machines.
* Fixed antlers appearing on horses during Spring. It's well known horses only grow those during Christmas.
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* Updated the list of GPUs that determine which preset the game launches with on first launch.
* Fixed banner sizes being too big whilst using the captain's wheel.
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 +
===Bug Fixes (21)===
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* Solved an issue where using the in-game report a player function disconnects you from the server.
 +
* Solved an issue with ivy clipping on Fort Winston.
 +
* Solved an issue with fire particle effects on Convoy.
 +
* Solved an issue with a spawn point on Black Forest
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* Solved an issue where people could get stuck behind a fence in Aspern.
 +
* Solved an issue where loading the Caribbean map would crash the game.
 +
* Solved an issue with props floating on Sacred Valley.
 +
* Solved an issue with enemy name tags being visible sometimes at long distances.
 +
* Experimental fix towards an issue where conquest capture points wouldn’t display.
 +
* Solved an issue with kills by canister not showing properly in the death screen.
 +
* Solved an issue where you couldn’t crouch while using the surrender animation.
 +
* Solved an issue which intermittently caused performance to degrade.
 +
* Solved an issue which caused player movement to appear jittery.
 +
* Solved an issue which would sometimes cause the server to freeze.
 +
* Solved an issue on Aspern where interacting with an object would cause the player’s animations to break.
 +
* Solved an issue with multiple misplaced objects on Charleville.
 +
* Solved an issue where the kill distance is no longer shown on the death screen.
 +
* Solved an issue where the enemy soldier’s rank colour wouldn’t show properly in the death screen.
 +
* Solved an issue where the post-processing dropdown setting would disappear after disabling post-processing.
 +
* Solved an issue with missing icons in the kill-log when using weapon overrides.
 +
* Solved an issue where cavalrymen would be unable to strike or interact with objects after their horse was killed by an enemy player.
 +
* Solved an issue where orders and missions would break when using the German, Russian and other localised languages.
 +
* Solved an issue with score elements overlapping when playing on Steam Deck.
 +
* Solved multiple client-side errors. Work on this front is ongoing.

Latest revision as of 13:14, 9 April 2025

2.23

Optimisations (3)

  • Multiple additions targeting RAM optimisations.
  • FSR 1.0 is now enabled by default instead of FSR 3.0 on Potato and Very Low settings, as the latter is quite heavy on lower-end machines.
  • Updated the list of GPUs that determine which preset the game launches with on first launch.

Bug Fixes (21)

  • Solved an issue where using the in-game report a player function disconnects you from the server.
  • Solved an issue with ivy clipping on Fort Winston.
  • Solved an issue with fire particle effects on Convoy.
  • Solved an issue with a spawn point on Black Forest
  • Solved an issue where people could get stuck behind a fence in Aspern.
  • Solved an issue where loading the Caribbean map would crash the game.
  • Solved an issue with props floating on Sacred Valley.
  • Solved an issue with enemy name tags being visible sometimes at long distances.
  • Experimental fix towards an issue where conquest capture points wouldn’t display.
  • Solved an issue with kills by canister not showing properly in the death screen.
  • Solved an issue where you couldn’t crouch while using the surrender animation.
  • Solved an issue which intermittently caused performance to degrade.
  • Solved an issue which caused player movement to appear jittery.
  • Solved an issue which would sometimes cause the server to freeze.
  • Solved an issue on Aspern where interacting with an object would cause the player’s animations to break.
  • Solved an issue with multiple misplaced objects on Charleville.
  • Solved an issue where the kill distance is no longer shown on the death screen.
  • Solved an issue where the enemy soldier’s rank colour wouldn’t show properly in the death screen.
  • Solved an issue where the post-processing dropdown setting would disappear after disabling post-processing.
  • Solved an issue with missing icons in the kill-log when using weapon overrides.
  • Solved an issue where cavalrymen would be unable to strike or interact with objects after their horse was killed by an enemy player.
  • Solved an issue where orders and missions would break when using the German, Russian and other localised languages.
  • Solved an issue with score elements overlapping when playing on Steam Deck.
  • Solved multiple client-side errors. Work on this front is ongoing.