Difference between revisions of "MegaPage"

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===Features & Improvements (7)===
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==[https://store.steampowered.com/news/app/589290/view/520836408602001442 2.23]==
  
* Upgraded FSR 2.0 to FSR 3.0 improving its quality.
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===Optimisations (3)===
* Upgraded DLSS to 3.5.10 improving its quality.
 
* Introduce an option allowing players to have the Microphone Echo setting always on.
 
* Players are now able to disable upscaling through the game’s video settings.
 
* Players are now provided with the option to disable grass and tree wind movement through the game’s video settings. Go to Grass Movement and switch this to Off if you experience visible blurriness on flora.
 
* Updated the game’s lobby to reduce rare cases of individuals being unable to receive a populated server list.
 
* When selecting any of the game’s input text fields such as when changing a regiment’s description or custom player name the cursor will now appear respective to where you click.
 
  
===Gameplay Additions (2)===
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* Multiple additions targeting RAM optimisations.
 +
* FSR 1.0 is now enabled by default instead of FSR 3.0 on Potato and Very Low settings, as the latter is quite heavy on lower-end machines.
 +
* Updated the list of GPUs that determine which preset the game launches with on first launch.
  
* The ladders atop Fort Schwarz are now climbable.
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===Bug Fixes (21)===
* Stationary swivel guns on Spanish Farm are now able to load round shots.
 
  
===Graphical (6)===
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* Solved an issue where using the in-game report a player function disconnects you from the server.  
 
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* Solved an issue with ivy clipping on Fort Winston.
* Adjusted the chimney smoke on Glacier.
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* Solved an issue with fire particle effects on Convoy.
* Improved the resolution quality of the Empire map loading screen.
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* Solved an issue with a spawn point on Black Forest
* Adjusted player banner and nameplate visibility.
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* Solved an issue where people could get stuck behind a fence in Aspern.
* Adjusted the bush sizes on Aunby Valley.
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* Solved an issue where loading the Caribbean map would crash the game.
* Updated the in-game store banner to match the existing Napoleon update banner.
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* Solved an issue with props floating on Sacred Valley.
* Adjusted the sandstorm particle’s looks.
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* Solved an issue with enemy name tags being visible sometimes at long distances.
 
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* Experimental fix towards an issue where conquest capture points wouldn’t display.
===Bug Fixes (25)===
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* Solved an issue with kills by canister not showing properly in the death screen.
 
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* Solved an issue where you couldn’t crouch while using the surrender animation.
* Solved an issue with players getting stuck on map load while using ExpressVPN's Lightway protocol.
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* Solved an issue which intermittently caused performance to degrade.
* Solved an issue with players sometimes getting stuck on map load.
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* Solved an issue which caused player movement to appear jittery.
* Solved an issue with cavalry floating on specific maps.
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* Solved an issue which would sometimes cause the server to freeze.
* Improved issues with blurriness players were experiencing.
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* Solved an issue on Aspern where interacting with an object would cause the player’s animations to break.
* Improved issues with distant fuzziness players were experiencing.
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* Solved an issue with multiple misplaced objects on Charleville.
* Solved an issue with fallen trees not looking as intended.
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* Solved an issue where the kill distance is no longer shown on the death screen.
* Solved an issue with raindrop particle effects not working.
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* Solved an issue where the enemy soldier’s rank colour wouldn’t show properly in the death screen.
* Solved an issue with the Russian Infantry Officer not looking as intended.
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* Solved an issue where the post-processing dropdown setting would disappear after disabling post-processing.
* Solved an issue with a small rouge pixel being visible in the kill feed.
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* Solved an issue with missing icons in the kill-log when using weapon overrides.
* Solved an issue with people spawning on roofs on Empire.
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* Solved an issue where cavalrymen would be unable to strike or interact with objects after their horse was killed by an enemy player.
* Solved an issue with code exceptions appearing when using FSR 3.0.
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* Solved an issue where orders and missions would break when using the German, Russian and other localised languages.
* Solved an issue where you could look underneath the water plane when swimming in first person on land-based maps.
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* Solved an issue with score elements overlapping when playing on Steam Deck.
* Solved an issue which caused the audio volume to reset when switching from mono to stereo.
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* Solved multiple client-side errors. Work on this front is ongoing.
* Solved an issue where VoIP sometimes stopped functioning if the player switched from mono to stereo.
 
* Solved an issue with grass being present inside the church on Lamarsh Fen.
 
* Solved an issue with terrain clipping through one of the houses on Hills of Tyrol.
 
* Solved an issue with transparency on one of the props in Fort Al Farid.
 
* Solved an issue with water on Hudree Marsh being low resolution.
 
* Solved an issue with one of the trunks on Fort Darial appearing as pink.
 
* Solved an issue with the weapon switching sound always playing while on horseback.
 
* Solved an issue with floating grass on Fort Salettes.
 
* Experimental fix towards an issue which produced a halo underneath players when switching graphics presets.
 
* Experimental fix towards a rare case that prevented players from spawning when clicking the spawn button.
 
* Experimental fix towards an issue with nameplates going invisible when individuals are moving an artillery piece.
 

Latest revision as of 13:14, 9 April 2025

2.23

Optimisations (3)

  • Multiple additions targeting RAM optimisations.
  • FSR 1.0 is now enabled by default instead of FSR 3.0 on Potato and Very Low settings, as the latter is quite heavy on lower-end machines.
  • Updated the list of GPUs that determine which preset the game launches with on first launch.

Bug Fixes (21)

  • Solved an issue where using the in-game report a player function disconnects you from the server.
  • Solved an issue with ivy clipping on Fort Winston.
  • Solved an issue with fire particle effects on Convoy.
  • Solved an issue with a spawn point on Black Forest
  • Solved an issue where people could get stuck behind a fence in Aspern.
  • Solved an issue where loading the Caribbean map would crash the game.
  • Solved an issue with props floating on Sacred Valley.
  • Solved an issue with enemy name tags being visible sometimes at long distances.
  • Experimental fix towards an issue where conquest capture points wouldn’t display.
  • Solved an issue with kills by canister not showing properly in the death screen.
  • Solved an issue where you couldn’t crouch while using the surrender animation.
  • Solved an issue which intermittently caused performance to degrade.
  • Solved an issue which caused player movement to appear jittery.
  • Solved an issue which would sometimes cause the server to freeze.
  • Solved an issue on Aspern where interacting with an object would cause the player’s animations to break.
  • Solved an issue with multiple misplaced objects on Charleville.
  • Solved an issue where the kill distance is no longer shown on the death screen.
  • Solved an issue where the enemy soldier’s rank colour wouldn’t show properly in the death screen.
  • Solved an issue where the post-processing dropdown setting would disappear after disabling post-processing.
  • Solved an issue with missing icons in the kill-log when using weapon overrides.
  • Solved an issue where cavalrymen would be unable to strike or interact with objects after their horse was killed by an enemy player.
  • Solved an issue where orders and missions would break when using the German, Russian and other localised languages.
  • Solved an issue with score elements overlapping when playing on Steam Deck.
  • Solved multiple client-side errors. Work on this front is ongoing.