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==[https://store.steampowered.com/news/app/589290/view/520836408602001442 2.23]==
  
==[https://steamcommunity.com/games/589290/announcements/detail/6136773236746953332 2.14]==
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===Optimisations (3)===
  
===Features & Improvements (11)===
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* Multiple additions targeting RAM optimisations.
* Napoleon’s Rise DLC! Explore Napoleon’s rise to power through this cosmetic content dedicated to the Emperor himself Napoleon.
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* FSR 1.0 is now enabled by default instead of FSR 3.0 on Potato and Very Low settings, as the latter is quite heavy on lower-end machines.  
:»  Unlock Napoleon's very own uniform for the Infantry Officer class.
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* Updated the list of GPUs that determine which preset the game launches with on first launch.
:»  Unlock Napoleon's very own horse, Marengo.
 
:»  Unlock the French Empire's French Republican Infantry uniform for the Line Infantry class.
 
:»  Unlock the French Empire's Guides a Pied de Bonaparte uniform for the Light Infantry class.
 
:»  Unlock the French Empire's Guard Chasseur-a-Cheval uniform for the Hussar class.
 
:»  Unlock the First Consul Napoleon head.
 
:»  Unlock the Emperor Napoleon head.
 
:»  Unlock the Authority Stance gesture animation.
 
:»  Unlock the Gentleman's Stroll gesture animation.
 
:»  Unlock the Lead Charge gesture animation.
 
:»  Unlock the Napoleon's Loyalist medal to display on your playercard.
 
:»  Unlock the Pharaohs & Kings banner for your playercard.
 
:»  Unlock the Le Tondu portrait for your playercard.
 
:»  Unlock The Emperor title for your playercard.
 
* The Holdfast OST! With great pomp and circumstance the Holdfast original soundtrack ‘The Plight of War’ presents to you a plethora of epic renditions of some all-time classics to uplift spirits and set the tone as you charge forward to glory.
 
:» Featuring iconic songs spanning from the Napoleonic Wars to The Great War this soundtrack brings forth over 20 tracks (including instrumentals).
 
:» A music player is available both in the main menu and in-game so that you’ll never be without the choirs of war.
 
* A new map featuring never-before-seen environments! Fight in the streets of Empire with this update’s release.
 
* A new rendering pipeline! Introducing DLSS, FSR 2.0 alongside improved graphical fidelity.
 
* Major game engine upgrade. Exposes our development team to new tools to further optimise the game.
 
* Medal indicating the individual's soldier rank now shows in player names.
 
* The ‘Holdfast Nations At War - Beta’ dedicated application accessible through your Steam library. You no longer have to switch between branches to partake in public testing events.
 
* Improved Holdfast’s audio-scape. Player movement sounds representative of the equipment an individual is carrying, new aiming sounds and many more.
 
:» Additional audio master volumes are now present.
 
* A steam whistle is now present on WW1 Gunboats.
 
* The exclusive_modded_uniforms can now be set to be attacker, defender or faction-specific.
 
* Introduced several regiment banners as per the community’s requests.
 
  
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===Bug Fixes (21)===
  
 
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* Solved an issue where using the in-game report a player function disconnects you from the server.  
 
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* Solved an issue with ivy clipping on Fort Winston.
 
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* Solved an issue with fire particle effects on Convoy.
 
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* Solved an issue with a spawn point on Black Forest
 
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* Solved an issue where people could get stuck behind a fence in Aspern.
===Quality of Life===
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* Solved an issue where loading the Caribbean map would crash the game.
* Administrators are now once again able to view a player’s Steam ID in the playerlogin.txt file.
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* Solved an issue with props floating on Sacred Valley.
* Administrators are now once more able to view a player’s Steam ID when issuing the rc playerlist command.
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* Solved an issue with enemy name tags being visible sometimes at long distances.
* The ''rc playerlist <playerID>'' output now gets automatically copied to the clipboard.
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* Experimental fix towards an issue where conquest capture points wouldn’t display.
* Carpenters now spawn with the Blunderbuss by default.
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* Solved an issue with kills by canister not showing properly in the death screen.
* Reopening a class category in the Barracks now keeps your last class selected.
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* Solved an issue where you couldn’t crouch while using the surrender animation.
* The ‘P’ menu will stop automatically sorting players if the panel viewing admin commands or volume sliders is expanded.
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* Solved an issue which intermittently caused performance to degrade.
* Introduced a new advanced setting category in the game’s video settings. This is now complemented with a warning advising players that adjusting these specific settings may cause game instability.
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* Solved an issue which caused player movement to appear jittery.
* The game chat now fades out when another player types a message in chat improving readability.
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* Solved an issue which would sometimes cause the server to freeze.
* Players in free roam are now able to continue using the camera when the match comes to an end.
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* Solved an issue on Aspern where interacting with an object would cause the player’s animations to break.
* The administrator heal function accessible from the P menu now shows the player’s current health and maximum health.
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* Solved an issue with multiple misplaced objects on Charleville.
* The default value of the administrator heal function accessible from the P menu will now automatically represent the value needed to fully heal the player.
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* Solved an issue where the kill distance is no longer shown on the death screen.
:» Note that you’re still able to heal players above 100.
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* Solved an issue where the enemy soldier’s rank colour wouldn’t show properly in the death screen.
 
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* Solved an issue where the post-processing dropdown setting would disappear after disabling post-processing.
===Optimisation===
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* Solved an issue with missing icons in the kill-log when using weapon overrides.
* Performed optimisations in some cases causing increased map loading times.
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* Solved an issue where cavalrymen would be unable to strike or interact with objects after their horse was killed by an enemy player.
* Optimised the existing main menu scene to improve game launch times.
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* Solved an issue where orders and missions would break when using the German, Russian and other localised languages.
* Introduced an experimental lite version of the new main menu featuring faster load times for lower-end machines.
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* Solved an issue with score elements overlapping when playing on Steam Deck.
:» Use the ''-hddmode'' game launch parameter to access. The setting will be made available in-game once it passes stability testing.
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* Solved multiple client-side errors. Work on this front is ongoing.
:» Steam Deck automatically defaults to this menu.
 
* Increase the default Texture Streaming Budget to 3 Gigs.
 
 
 
===Graphical===
 
* Redesigned interaction icons that show on artillery pieces, carriable flags and other interactables.
 
* Redesigned the horse kill icon indicator.
 
* Redesigned the line officer indicator icons.
 
 
 
===Bug Fixes===
 
* Solved an issue which caused the server to hang during gameplay.
 
* Solved an issue which caused players to get stuck when spawning.
 
* Solved multiple code exceptions.
 
* Solved a bug which was causing explosive barrels to feature excessive knockback range.
 
* Solved an issue with moveable field guns on modded maps not recoiling.
 
* Solved an issue that prevented admins present in the whitelist from joining a full server. This still features a limit of 5.
 
* Solved an issue with the wind minimap indicator not always updating correctly.
 
* Solved an issue where VoIP wasn’t audible in free roam and spectate unless the player spawns.
 
* Solved multiple issues with the local player score bar on the end-of-match panel.
 
* Solved an issue with the daily bonus XP modifier.
 
* Solved an issue when high-latency players attempted to interact with a cannon.
 
* Solved an issue where the chosen primary weapon selection for the Carpenter class wouldn’t save.
 
* Solved an issue with weapon class overrides not working as intended when the Sergeant class is involved.
 
* Solved an issue with spawn section class overrides when joining a server while a new map was loading.
 
* Solved an error that was being outputted when the Mods Download button was pressed before the mod list became populated.
 
* Solved an issue when hovering over the leaderboard buttons.
 
* Solved an issue with the icon header in the Regiment Rank Editor displaying incorrectly.
 
* Solved an edge case with the spawn menu UI showing while playing on high latency.
 
* Solved a bug that showed a message to accept the next regiment enlistee after denying an enlistment.
 
* Experimental fix for an exception that occurred on modded servers when trying to spectate before spawning in.
 
* Solved a bug which prevented the header for the server intro message from showing.
 
* Solved an issue with the spawn menu camp being invisible if you stop spectating an individual before spawning for the first time.
 
* Solved an issue with interaction icon indicators being visibly inconsistent.
 

Latest revision as of 13:14, 9 April 2025

2.23

Optimisations (3)

  • Multiple additions targeting RAM optimisations.
  • FSR 1.0 is now enabled by default instead of FSR 3.0 on Potato and Very Low settings, as the latter is quite heavy on lower-end machines.
  • Updated the list of GPUs that determine which preset the game launches with on first launch.

Bug Fixes (21)

  • Solved an issue where using the in-game report a player function disconnects you from the server.
  • Solved an issue with ivy clipping on Fort Winston.
  • Solved an issue with fire particle effects on Convoy.
  • Solved an issue with a spawn point on Black Forest
  • Solved an issue where people could get stuck behind a fence in Aspern.
  • Solved an issue where loading the Caribbean map would crash the game.
  • Solved an issue with props floating on Sacred Valley.
  • Solved an issue with enemy name tags being visible sometimes at long distances.
  • Experimental fix towards an issue where conquest capture points wouldn’t display.
  • Solved an issue with kills by canister not showing properly in the death screen.
  • Solved an issue where you couldn’t crouch while using the surrender animation.
  • Solved an issue which intermittently caused performance to degrade.
  • Solved an issue which caused player movement to appear jittery.
  • Solved an issue which would sometimes cause the server to freeze.
  • Solved an issue on Aspern where interacting with an object would cause the player’s animations to break.
  • Solved an issue with multiple misplaced objects on Charleville.
  • Solved an issue where the kill distance is no longer shown on the death screen.
  • Solved an issue where the enemy soldier’s rank colour wouldn’t show properly in the death screen.
  • Solved an issue where the post-processing dropdown setting would disappear after disabling post-processing.
  • Solved an issue with missing icons in the kill-log when using weapon overrides.
  • Solved an issue where cavalrymen would be unable to strike or interact with objects after their horse was killed by an enemy player.
  • Solved an issue where orders and missions would break when using the German, Russian and other localised languages.
  • Solved an issue with score elements overlapping when playing on Steam Deck.
  • Solved multiple client-side errors. Work on this front is ongoing.