Difference between revisions of "MegaPage"

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==[https://store.steampowered.com/news/app/589290/view/520836408602001442 2.23]==
  
==[https://steamcommunity.com/games/589290/announcements/detail/6136773236746953332 2.14]==
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===Optimisations (3)===
  
===Features & Improvements===
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* Multiple additions targeting RAM optimisations.
* Soldier medals make a comeback! Rank your favourite soldiers through a total of 75 levels and acquire medals to showcase gloriously on your player card.
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* FSR 1.0 is now enabled by default instead of FSR 3.0 on Potato and Very Low settings, as the latter is quite heavy on lower-end machines.  
* Spectate and free roam modes feature new functionality allowing players to go to free roam through the death screen or when spectating another player. The free roam camera will detach from the player allowing event administrators to better follow ongoings on the battlefield.
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* Updated the list of GPUs that determine which preset the game launches with on first launch.
* Reintroduced the feature allowing event hosts to show a set of rules pertaining to the class being played on-screen.
 
  
===Quality of Life===
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===Bug Fixes (21)===
* Administrators are now once again able to view a player’s Steam ID in the playerlogin.txt file.
 
* Administrators are now once more able to view a player’s Steam ID when issuing the rc playerlist command.
 
* The ''rc playerlist <playerID>'' output now gets automatically copied to the clipboard.
 
* Carpenters now spawn with the Blunderbuss by default.
 
* Reopening a class category in the Barracks now keeps your last class selected.
 
* The ‘P’ menu will stop automatically sorting players if the panel viewing admin commands or volume sliders is expanded.
 
* Introduced a new advanced setting category in the game’s video settings. This is now complemented with a warning advising players that adjusting these specific settings may cause game instability.
 
* The game chat now fades out when another player types a message in chat improving readability.
 
* Players in free roam are now able to continue using the camera when the match comes to an end.
 
* The administrator heal function accessible from the P menu now shows the player’s current health and maximum health.
 
* The default value of the administrator heal function accessible from the P menu will now automatically represent the value needed to fully heal the player.
 
:» Note that you’re still able to heal players above 100.
 
  
===Optimisation===
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* Solved an issue where using the in-game report a player function disconnects you from the server.  
* Performed several optimisations targeting client framerate.
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* Solved an issue with ivy clipping on Fort Winston.
* Performed optimisations in some cases causing increased map loading times.
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* Solved an issue with fire particle effects on Convoy.
* Optimised RAM usage.
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* Solved an issue with a spawn point on Black Forest
* Optimised the existing main menu scene to improve game launch times.
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* Solved an issue where people could get stuck behind a fence in Aspern.
* Introduced an experimental lite version of the new main menu featuring faster load times for lower-end machines.
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* Solved an issue where loading the Caribbean map would crash the game.
:» Use the ''-hddmode'' game launch parameter to access. The setting will be made available in-game once it passes stability testing.
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* Solved an issue with props floating on Sacred Valley.
* Increase the default Texture Streaming Budget to 3 Gigs.
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* Solved an issue with enemy name tags being visible sometimes at long distances.
 
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* Experimental fix towards an issue where conquest capture points wouldn’t display.
===Graphical===
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* Solved an issue with kills by canister not showing properly in the death screen.
* Redesigned interaction icons that show on artillery pieces, carriable flags and other interactables.
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* Solved an issue where you couldn’t crouch while using the surrender animation.
* Redesigned the horse kill icon indicator.
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* Solved an issue which intermittently caused performance to degrade.
* Redesigned the line officer indicator icons.
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* Solved an issue which caused player movement to appear jittery.
 
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* Solved an issue which would sometimes cause the server to freeze.
===Bug Fixes===
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* Solved an issue on Aspern where interacting with an object would cause the player’s animations to break.
* Solved an issue which caused the server to hang during gameplay.
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* Solved an issue with multiple misplaced objects on Charleville.
* Solved an issue which caused players to get stuck when spawning.
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* Solved an issue where the kill distance is no longer shown on the death screen.
* Solved multiple code exceptions.
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* Solved an issue where the enemy soldier’s rank colour wouldn’t show properly in the death screen.
* Solved a bug which was causing explosive barrels to feature excessive knockback range.
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* Solved an issue where the post-processing dropdown setting would disappear after disabling post-processing.
* Solved an issue with moveable field guns on modded maps not recoiling.
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* Solved an issue with missing icons in the kill-log when using weapon overrides.
* Solved an issue that prevented admins present in the whitelist from joining a full server. This still features a limit of 5.
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* Solved an issue where cavalrymen would be unable to strike or interact with objects after their horse was killed by an enemy player.
* Solved an issue with the wind minimap indicator not always updating correctly.
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* Solved an issue where orders and missions would break when using the German, Russian and other localised languages.
* Solved an issue where VoIP wasn’t audible in free roam and spectate unless the player spawns.
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* Solved an issue with score elements overlapping when playing on Steam Deck.
* Solved multiple issues with the local player score bar on the end-of-match panel.
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* Solved multiple client-side errors. Work on this front is ongoing.
* Solved an issue with the daily bonus XP modifier.
 
* Solved an issue when high-latency players attempted to interact with a cannon.
 
* Solved an issue where the chosen primary weapon selection for the Carpenter class wouldn’t save.
 
* Solved an issue with weapon class overrides not working as intended when the Sergeant class is involved.
 
* Solved an issue with spawn section class overrides when joining a server while a new map was loading.
 
* Solved an error that was being outputted when the Mods Download button was pressed before a mod has finished downloading.
 
* Solved an issue when hovering over the leaderboard buttons.
 
* Solved an issue with the icon header in the Regiment Rank Editor displaying incorrectly.
 
* Solved an edge case with the spawn menu UI showing while playing on high latency.
 
* Solved a bug that showed a message to accept the next regiment enlistee after denying an enlistment.
 
* Experimental fix for an exception that occurred on modded servers when trying to spectate before spawning in.
 
* Solved a bug which prevented the header for the server intro message from showing.
 
* Solved an issue with the spawn menu camp being invisible if you stop spectating an individual before spawning for the first time.
 
* Solved an issue with interaction icon indicators being visibly inconsistent.
 

Latest revision as of 13:14, 9 April 2025

2.23

Optimisations (3)

  • Multiple additions targeting RAM optimisations.
  • FSR 1.0 is now enabled by default instead of FSR 3.0 on Potato and Very Low settings, as the latter is quite heavy on lower-end machines.
  • Updated the list of GPUs that determine which preset the game launches with on first launch.

Bug Fixes (21)

  • Solved an issue where using the in-game report a player function disconnects you from the server.
  • Solved an issue with ivy clipping on Fort Winston.
  • Solved an issue with fire particle effects on Convoy.
  • Solved an issue with a spawn point on Black Forest
  • Solved an issue where people could get stuck behind a fence in Aspern.
  • Solved an issue where loading the Caribbean map would crash the game.
  • Solved an issue with props floating on Sacred Valley.
  • Solved an issue with enemy name tags being visible sometimes at long distances.
  • Experimental fix towards an issue where conquest capture points wouldn’t display.
  • Solved an issue with kills by canister not showing properly in the death screen.
  • Solved an issue where you couldn’t crouch while using the surrender animation.
  • Solved an issue which intermittently caused performance to degrade.
  • Solved an issue which caused player movement to appear jittery.
  • Solved an issue which would sometimes cause the server to freeze.
  • Solved an issue on Aspern where interacting with an object would cause the player’s animations to break.
  • Solved an issue with multiple misplaced objects on Charleville.
  • Solved an issue where the kill distance is no longer shown on the death screen.
  • Solved an issue where the enemy soldier’s rank colour wouldn’t show properly in the death screen.
  • Solved an issue where the post-processing dropdown setting would disappear after disabling post-processing.
  • Solved an issue with missing icons in the kill-log when using weapon overrides.
  • Solved an issue where cavalrymen would be unable to strike or interact with objects after their horse was killed by an enemy player.
  • Solved an issue where orders and missions would break when using the German, Russian and other localised languages.
  • Solved an issue with score elements overlapping when playing on Steam Deck.
  • Solved multiple client-side errors. Work on this front is ongoing.