Difference between revisions of "MegaPage"
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+ | ==[https://store.steampowered.com/news/app/589290/view/520836408602001442 2.23]== | ||
− | == | + | ===Optimisations (3)=== |
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− | + | * Multiple additions targeting RAM optimisations. | |
− | * | + | * FSR 1.0 is now enabled by default instead of FSR 3.0 on Potato and Very Low settings, as the latter is quite heavy on lower-end machines. |
− | * | + | * Updated the list of GPUs that determine which preset the game launches with on first launch. |
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− | === | + | ===Bug Fixes (21)=== |
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− | + | * Solved an issue where using the in-game report a player function disconnects you from the server. | |
− | * | + | * Solved an issue with ivy clipping on Fort Winston. |
− | + | * Solved an issue with fire particle effects on Convoy. | |
− | + | * Solved an issue with a spawn point on Black Forest | |
− | + | * Solved an issue where people could get stuck behind a fence in Aspern. | |
− | + | * Solved an issue where loading the Caribbean map would crash the game. | |
− | + | * Solved an issue with props floating on Sacred Valley. | |
− | + | * Solved an issue with enemy name tags being visible sometimes at long distances. | |
− | + | * Experimental fix towards an issue where conquest capture points wouldn’t display. | |
− | + | * Solved an issue with kills by canister not showing properly in the death screen. | |
− | + | * Solved an issue where you couldn’t crouch while using the surrender animation. | |
− | + | * Solved an issue which intermittently caused performance to degrade. | |
− | + | * Solved an issue which caused player movement to appear jittery. | |
− | + | * Solved an issue which would sometimes cause the server to freeze. | |
− | + | * Solved an issue on Aspern where interacting with an object would cause the player’s animations to break. | |
− | + | * Solved an issue with multiple misplaced objects on Charleville. | |
− | + | * Solved an issue where the kill distance is no longer shown on the death screen. | |
− | + | * Solved an issue where the enemy soldier’s rank colour wouldn’t show properly in the death screen. | |
− | + | * Solved an issue where the post-processing dropdown setting would disappear after disabling post-processing. | |
− | + | * Solved an issue with missing icons in the kill-log when using weapon overrides. | |
− | + | * Solved an issue where cavalrymen would be unable to strike or interact with objects after their horse was killed by an enemy player. | |
− | + | * Solved an issue where orders and missions would break when using the German, Russian and other localised languages. | |
− | + | * Solved an issue with score elements overlapping when playing on Steam Deck. | |
− | + | * Solved multiple client-side errors. Work on this front is ongoing. | |
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Latest revision as of 13:14, 9 April 2025
2.23
Optimisations (3)
- Multiple additions targeting RAM optimisations.
- FSR 1.0 is now enabled by default instead of FSR 3.0 on Potato and Very Low settings, as the latter is quite heavy on lower-end machines.
- Updated the list of GPUs that determine which preset the game launches with on first launch.
Bug Fixes (21)
- Solved an issue where using the in-game report a player function disconnects you from the server.
- Solved an issue with ivy clipping on Fort Winston.
- Solved an issue with fire particle effects on Convoy.
- Solved an issue with a spawn point on Black Forest
- Solved an issue where people could get stuck behind a fence in Aspern.
- Solved an issue where loading the Caribbean map would crash the game.
- Solved an issue with props floating on Sacred Valley.
- Solved an issue with enemy name tags being visible sometimes at long distances.
- Experimental fix towards an issue where conquest capture points wouldn’t display.
- Solved an issue with kills by canister not showing properly in the death screen.
- Solved an issue where you couldn’t crouch while using the surrender animation.
- Solved an issue which intermittently caused performance to degrade.
- Solved an issue which caused player movement to appear jittery.
- Solved an issue which would sometimes cause the server to freeze.
- Solved an issue on Aspern where interacting with an object would cause the player’s animations to break.
- Solved an issue with multiple misplaced objects on Charleville.
- Solved an issue where the kill distance is no longer shown on the death screen.
- Solved an issue where the enemy soldier’s rank colour wouldn’t show properly in the death screen.
- Solved an issue where the post-processing dropdown setting would disappear after disabling post-processing.
- Solved an issue with missing icons in the kill-log when using weapon overrides.
- Solved an issue where cavalrymen would be unable to strike or interact with objects after their horse was killed by an enemy player.
- Solved an issue where orders and missions would break when using the German, Russian and other localised languages.
- Solved an issue with score elements overlapping when playing on Steam Deck.
- Solved multiple client-side errors. Work on this front is ongoing.