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==[https://steamcommunity.com/games/589290/announcements 2.19]==
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==[https://store.steampowered.com/news/app/589290/view/4584188879514575719 2.23]==
  
===Features & Improvements (7)===
+
===Optimisations (3)===
  
* Holdfast now features full controller support thanks to the addition of an on-screen keyboard.
+
* A smoother gameplay experience thanks to optimisations in CPU, GPU, and RAM utilisation.
* You can now control ship sails when using a controller.
+
* Reduced the game’s file size.
* Introduced a free-roam sensitivity setting for controllers.
+
* Fewer instances of memory leaks. Work is ongoing on this front.
* You can now set the controller’s dead zone to a minimum of 0.05.
 
* You can now have different ‘Melee Direction Input Type’ settings between controller and keyboard.
 
* Introduced a setting allowing individuals to specifically define the control’s input they want to use disabling auto-detection. Search for ‘Input To Use’ under the game’s settings.
 
* You can now adjust the game’s UI scale. Search for ‘In-Game UI Scale’ and ‘Menu UI Scale’.
 
  
===Gameplay Additions (6)===
+
===Features & Improvements (7)===
 
 
* Adjusted melee camera pitch based on player feedback.
 
* Tackled an issue concerning players commenting experiencing a slight delay when firing.
 
* Shortened and made quicker bullet pass-by trails from firearms by enemies based on player feedback.
 
* Performed changes to tackle an issue with FOL being stricter than the Elf Auto Admin mod iteration if you don’t define any of the new built-in commands in the server configuration file.
 
* Adjusted the time it takes for auto-aim to lock off after firing to improve robustness.
 
* Admin reason defaults to no text in the dialogue box rather than ‘None’.
 
  
===Optimisations (1)===
+
* You can now report other players through the ‘P’ menu.
 +
* Updated localisation thanks to the assistance of our beloved community. Translations are still ongoing.
 +
::» Chinese - Lengka, Aimee
 +
::» Czech - Dry, Kermit Froggson, Mollie, MaggMark and Schnitzel
 +
::» Danish - Jona and FishFish
 +
::» Dutch - Trainboy and Strator
 +
::» French - Teonino, Scapin and Thegame
 +
::» German - DasGesundeBrot, Piccabo and Van Baden
 +
::» Greek - Turtles
 +
::» Italian - Carlous Rex, Frog Arsonist, Dusty
 +
::» Japanese - Gooba
 +
::» Korean - SNG and Rooftop Korean
 +
::» Polish - Miloszig, TheJacob, M4F1N, Krupiz and Espada
 +
::» Portuguese - Figurante, OCurta, Kooldan and Dekictl
 +
::» Romanian - Alexaroth
 +
::» Russian - Wilhelm, Anna, Turkmenbashy, Tengen and Yavik
 +
::» Spanish - SirTosky, Ruddy, Fale, Airok, Plasticwolf, Major Lorenzo and Andres
 +
::» Swedish - Uni
 +
::» Turkish - Crontz and MrShark
 +
* A community feat unlock for individuals who join a regiment.
 +
* A community feat unlock for individuals who join the wider community on the official Discord.
 +
* Introduced additional feats and rewards for outstanding contributions to the Holdfast community. Join us on discord.gg/holdfastgame to get involved.
 +
* Reorganised the game settings for easier access and introduced controller deadzone visibility.
 +
* Introduced support for additional characters to improve localisation.
  
* Tackled issues concerning instances of memory not getting released in between map loads.
+
===Graphical (2)===
  
===Bug Fixes (29)===
+
* New loading screens for maps that previously featured outdated graphics.
 +
* Upgraded FSR 3.0.
  
* Experimental fix towards an issue where the player’s screen turns black due to upscaling technologies.
+
===Bug Fixes (7)===
* Experimental fix towards an issue which caused drawn tracers through console commands to be mismatched.
+
* Solved several exceptions on the client-side.
* Solved an issue which allowed Sapper defences to be built inside one another.
+
* Solved issues with the admin kill log panel.
* Solved an exploit which allowed the Flag Bearer to sit while having a flag equipped.
+
* Solved an issue where the join squad notification was overlaying the kill feed.
* Solved an issue which prevented individuals from spectating other players through the ‘P’.
+
* Experimental fix towards an issue which sometimes causes the firearm to stop responding to mouse movement.
* Solved an issue where the main menu appeared broken if you disconnected at the exact same moment the map was rotating.
+
* Experimental fix towards an issue where sometimes a player would temporarily spawn with a backpack they haven’t equipped.
* Solved an issue where the map rotation admin chat entries didn’t show the correct rotation index.
+
* Experimental fix towards an issue which sometimes caused overhead banners to flash.
* Experimental fix towards an issue causing the game not to launch on Steam Deck.
+
* Solved an exploit which allowed players to change size, colour and other rich-text functions in custom player names. We’ve quite enjoyed what the community has done with this unintended feature, so we’ve decided to retain functionality for colour edits in regiment names.
* Solved an issue where the mouse and keyboard weren’t working when the Steam Deck was connected to the dock.
 
* Solved an issue where sometimes inputs were not being recognized on the Steam Deck.
 
* Solved an issue where firearm tracers wouldn’t show when spectating other players.
 
* Removed multiple unnecessary logs from the game client.
 
* Experimental fix towards an instance which caused players to get stuck on map load.
 
* Solved an issue which caused the server-disconnect message to no longer show.
 
* Solved an issue where you’d be unable to navigate if a faction becomes full while playing with a controller.
 
* Solved an issue with rockets not being destructible when deployed.
 
* Solved multiple server-side exceptions.
 
* Solved multiple exceptions on the client which occurred infrequently.
 
* Solved an issue where the chat box would close when you respawn.
 
* Solved an issue where the reason for a banned individual wouldn’t show when the player gets disconnected.
 
* Solved an issue where carriable ladders remained highlighted after being placed.
 
* Solved an issue with the delayed all charge not firing until round_spawn_close_timer_seconds has passed.
 
* Experimental fix towards an issue with the Sapper prop states desynching.
 
* Solved an issue with the equipment spawn tab not correctly resetting between map loads.
 
* Solved an issue with the Dark-Night weather preset using the Clear-Night skybox.
 
* Solved an issue where sometimes radials would overlay one another if buttons were pressed in quick succession.
 
* Solved an issue where cancelling the password prompt using a controller loses navigation.
 
* Solved an issue where pressing the ‘Select’ key when the disconnect reason is showing will make you connect to a server instead.
 
* Solved an issue with the firearm trails not looking as intended on lower-quality settings.
 

Revision as of 11:56, 3 April 2025

2.23

Optimisations (3)

  • A smoother gameplay experience thanks to optimisations in CPU, GPU, and RAM utilisation.
  • Reduced the game’s file size.
  • Fewer instances of memory leaks. Work is ongoing on this front.

Features & Improvements (7)

  • You can now report other players through the ‘P’ menu.
  • Updated localisation thanks to the assistance of our beloved community. Translations are still ongoing.
» Chinese - Lengka, Aimee
» Czech - Dry, Kermit Froggson, Mollie, MaggMark and Schnitzel
» Danish - Jona and FishFish
» Dutch - Trainboy and Strator
» French - Teonino, Scapin and Thegame
» German - DasGesundeBrot, Piccabo and Van Baden
» Greek - Turtles
» Italian - Carlous Rex, Frog Arsonist, Dusty
» Japanese - Gooba
» Korean - SNG and Rooftop Korean
» Polish - Miloszig, TheJacob, M4F1N, Krupiz and Espada
» Portuguese - Figurante, OCurta, Kooldan and Dekictl
» Romanian - Alexaroth
» Russian - Wilhelm, Anna, Turkmenbashy, Tengen and Yavik
» Spanish - SirTosky, Ruddy, Fale, Airok, Plasticwolf, Major Lorenzo and Andres
» Swedish - Uni
» Turkish - Crontz and MrShark
  • A community feat unlock for individuals who join a regiment.
  • A community feat unlock for individuals who join the wider community on the official Discord.
  • Introduced additional feats and rewards for outstanding contributions to the Holdfast community. Join us on discord.gg/holdfastgame to get involved.
  • Reorganised the game settings for easier access and introduced controller deadzone visibility.
  • Introduced support for additional characters to improve localisation.

Graphical (2)

  • New loading screens for maps that previously featured outdated graphics.
  • Upgraded FSR 3.0.

Bug Fixes (7)

  • Solved several exceptions on the client-side.
  • Solved issues with the admin kill log panel.
  • Solved an issue where the join squad notification was overlaying the kill feed.
  • Experimental fix towards an issue which sometimes causes the firearm to stop responding to mouse movement.
  • Experimental fix towards an issue where sometimes a player would temporarily spawn with a backpack they haven’t equipped.
  • Experimental fix towards an issue which sometimes caused overhead banners to flash.
  • Solved an exploit which allowed players to change size, colour and other rich-text functions in custom player names. We’ve quite enjoyed what the community has done with this unintended feature, so we’ve decided to retain functionality for colour edits in regiment names.