Difference between revisions of "MegaPage"

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===Features & Improvements (7)===
+
==[https://store.steampowered.com/news/app/589290/view/4584188879514575719 2.23]==
  
* Upgraded FSR 2.0 to FSR 3.0 improving its quality.
+
===Optimisations (3)===
* Upgraded DLSS to 3.5.10 improving its quality.
 
* Introduce an option allowing players to have the Microphone Echo setting always on.
 
* Players are now able to disable upscaling through the game’s video settings.
 
* Players are now provided with the option to disable grass and tree wind movement through the game’s video settings. Go to Grass Movement and switch this to Off if you experience visible blurriness on flora.
 
* Updated the game’s lobby to reduce rare cases of individuals being unable to receive a populated server list.
 
* When selecting any of the game’s input text fields such as when changing a regiment’s description or custom player name the cursor will now appear respective to where you click.
 
  
===Gameplay Additions (2)===
+
* A smoother gameplay experience thanks to optimisations in CPU, GPU, and RAM utilisation.
 +
* Reduced the game’s file size.
 +
* Fewer instances of memory leaks. Work is ongoing on this front.
  
* The ladders atop Fort Schwarz are now climbable.
+
===Features & Improvements (7)===
* Stationary swivel guns on Spanish Farm are now able to load round shots.
 
  
===Graphical (6)===
+
* You can now report other players through the ‘P’ menu.
 +
* Updated localisation thanks to the assistance of our beloved community. Translations are still ongoing.
 +
::» Chinese - Lengka, Aimee
 +
::» Czech - Dry, Kermit Froggson, Mollie, MaggMark and Schnitzel
 +
::» Danish - Jona and FishFish
 +
::» Dutch - Trainboy and Strator
 +
::» French - Teonino, Scapin and Thegame
 +
::» German - DasGesundeBrot, Piccabo and Van Baden
 +
::» Greek - Turtles
 +
::» Italian - Carlous Rex, Frog Arsonist, Dusty
 +
::» Japanese - Gooba
 +
::» Korean - SNG and Rooftop Korean
 +
::» Polish - Miloszig, TheJacob, M4F1N, Krupiz and Espada
 +
::» Portuguese - Figurante, OCurta, Kooldan and Dekictl
 +
::» Romanian - Alexaroth
 +
::» Russian - Wilhelm, Anna, Turkmenbashy, Tengen and Yavik
 +
::» Spanish - SirTosky, Ruddy, Fale, Airok, Plasticwolf, Major Lorenzo and Andres
 +
::» Swedish - Uni
 +
::» Turkish - Crontz and MrShark
 +
* A community feat unlock for individuals who join a regiment.
 +
* A community feat unlock for individuals who join the wider community on the official Discord.
 +
* Introduced additional feats and rewards for outstanding contributions to the Holdfast community. Join us on discord.gg/holdfastgame to get involved.
 +
* Reorganised the game settings for easier access and introduced controller deadzone visibility.
 +
* Introduced support for additional characters to improve localisation.
  
* Adjusted the chimney smoke on Glacier.
+
===Graphical (2)===
* Improved the resolution quality of the Empire map loading screen.
 
* Adjusted player banner and nameplate visibility.
 
* Adjusted the bush sizes on Aunby Valley.
 
* Updated the in-game store banner to match the existing Napoleon update banner.
 
* Adjusted the sandstorm particle’s looks.
 
  
===Bug Fixes (24)===
+
* New loading screens for maps that previously featured outdated graphics.
 +
* Upgraded FSR 3.0.
  
* Solved an issue with players getting stuck on map load while using ExpressVPN's Lightway protocol.
+
===Bug Fixes (7)===
* Solved an issue with players sometimes getting stuck on map load.
+
* Solved several exceptions on the client-side.
* Solved an issue with cavalry floating on specific maps.
+
* Solved issues with the admin kill log panel.
* Improved issues with blurriness players were experiencing.
+
* Solved an issue where the join squad notification was overlaying the kill feed.
* Improved issues with distant fuzziness players were experiencing.
+
* Experimental fix towards an issue which sometimes causes the firearm to stop responding to mouse movement.
* Solved an issue with fallen trees on Camp Salamanca not looking as intended.
+
* Experimental fix towards an issue where sometimes a player would temporarily spawn with a backpack they haven’t equipped.
* Solved an issue with raindrop particle effects not working.
+
* Experimental fix towards an issue which sometimes caused overhead banners to flash.
* Solved an issue with a small rouge pixel being visible in the kill feed.
+
* Solved an exploit which allowed players to change size, colour and other rich-text functions in custom player names. We’ve quite enjoyed what the community has done with this unintended feature, so we’ve decided to retain functionality for colour edits in regiment names.
* Solved an issue with people spawning on roofs on Empire.
 
* Solved an issue with code exceptions appearing when using FSR.
 
* Solved an issue where you could look underneath the water plane when swimming in first person on land-based maps.
 
* Solved an issue which caused the audio volume to reset when switching from mono to stereo.
 
* Solved an issue where VoIP sometimes stopped functioning if the player switched from mono to stereo.
 
* Solved an issue with grass being present inside the church on Lamarsh Fen.
 
* Solved an issue with terrain clipping through one of the houses on Hills of Tyrol.
 
* Solved an issue with transparency on one of the props in Fort Al Farid.
 
* Solved an issue with water on Hudree Marsh being low resolution.
 
* Solved an issue with one of the trunks on Fort Darial appearing as pink.
 
* Solved an issue with the weapon shuffling sound always playing while on horseback.
 
* Solved an issue with floating grass on Fort Salettes.
 
* Experimental fix towards an issue which produced a halo underneath players when switching graphics presets.
 
* Experimental fix towards a rare case that prevented players from spawning when clicking the spawn button.
 
* Experimental fix towards an issue with nameplates going invisible when individuals are moving an artillery piece.
 

Revision as of 11:56, 3 April 2025

2.23

Optimisations (3)

  • A smoother gameplay experience thanks to optimisations in CPU, GPU, and RAM utilisation.
  • Reduced the game’s file size.
  • Fewer instances of memory leaks. Work is ongoing on this front.

Features & Improvements (7)

  • You can now report other players through the ‘P’ menu.
  • Updated localisation thanks to the assistance of our beloved community. Translations are still ongoing.
» Chinese - Lengka, Aimee
» Czech - Dry, Kermit Froggson, Mollie, MaggMark and Schnitzel
» Danish - Jona and FishFish
» Dutch - Trainboy and Strator
» French - Teonino, Scapin and Thegame
» German - DasGesundeBrot, Piccabo and Van Baden
» Greek - Turtles
» Italian - Carlous Rex, Frog Arsonist, Dusty
» Japanese - Gooba
» Korean - SNG and Rooftop Korean
» Polish - Miloszig, TheJacob, M4F1N, Krupiz and Espada
» Portuguese - Figurante, OCurta, Kooldan and Dekictl
» Romanian - Alexaroth
» Russian - Wilhelm, Anna, Turkmenbashy, Tengen and Yavik
» Spanish - SirTosky, Ruddy, Fale, Airok, Plasticwolf, Major Lorenzo and Andres
» Swedish - Uni
» Turkish - Crontz and MrShark
  • A community feat unlock for individuals who join a regiment.
  • A community feat unlock for individuals who join the wider community on the official Discord.
  • Introduced additional feats and rewards for outstanding contributions to the Holdfast community. Join us on discord.gg/holdfastgame to get involved.
  • Reorganised the game settings for easier access and introduced controller deadzone visibility.
  • Introduced support for additional characters to improve localisation.

Graphical (2)

  • New loading screens for maps that previously featured outdated graphics.
  • Upgraded FSR 3.0.

Bug Fixes (7)

  • Solved several exceptions on the client-side.
  • Solved issues with the admin kill log panel.
  • Solved an issue where the join squad notification was overlaying the kill feed.
  • Experimental fix towards an issue which sometimes causes the firearm to stop responding to mouse movement.
  • Experimental fix towards an issue where sometimes a player would temporarily spawn with a backpack they haven’t equipped.
  • Experimental fix towards an issue which sometimes caused overhead banners to flash.
  • Solved an exploit which allowed players to change size, colour and other rich-text functions in custom player names. We’ve quite enjoyed what the community has done with this unintended feature, so we’ve decided to retain functionality for colour edits in regiment names.