Difference between revisions of "MegaPage"

From Holdfast: Nations At War
Jump to navigation Jump to search
 
(65 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 +
==[https://store.steampowered.com/news/app/589290/view/4584188879514575719 2.23]==
  
==[https://steamcommunity.com/games/589290/announcements/detail/6136773236746953332 2.14]==
+
===Optimisations (3)===
  
===Features & Improvements===
+
* Improved performance on high player count servers. Work is still ongoing.
* Soldier medals make a comeback! Rank your favourite soldiers through a total of 75 levels and acquire medals to showcase gloriously on your player card.
+
* Improved performance on maps utilizing ships.
* Spectate and free roam modes feature new functionality allowing players to go to free roam through the death screen or when spectating another player. The free roam camera will detach from the player allowing event administrators to better follow ongoings on the battlefield.
+
* Solved another instance of performance degradation.
* Reintroduced the feature allowing event hosts to show a set of rules pertaining to the class being played on-screen.
 
  
===Quality of Life===
+
===Gameplay Additions (1)===
* Administrators are now once again able to view a player’s Steam ID in the playerlogin.txt file.
 
* Administrators are now once more able to view a player’s Steam ID when issuing the rc playerlist command.
 
* The ''rc playerlist <playerID>'' output now gets automatically copied to the clipboard.
 
* Carpenters now spawn with the Blunderbuss by default.
 
* Reopening a class category in the Barracks now keeps your last class selected.
 
* The ‘P’ menu will stop automatically sorting players if the panel viewing admin commands or volume sliders is expanded.
 
* Introduced a new advanced setting category in the game’s video settings. This is now complemented with a warning advising players that adjusting these specific settings may cause game instability.
 
* The game chat now fades out when another player types a message in chat improving readability.
 
* Players in free roam are now able to continue using the camera when the match comes to an end.
 
* The administrator heal function accessible from the P menu now shows the player’s current health and maximum health.
 
* The default value of the administrator heal function accessible from the P menu will now automatically represent the value needed to fully heal the player.
 
:» Note that you’re still able to heal players above 100.
 
  
===Optimisation===
+
* Players from one faction will now no longer see the spawn section distances of the other faction. This is relevant to the naval game modes.
* Performed several optimisations targeting client framerate.
 
* Performed optimisations in some cases causing increased map loading times.
 
* Optimised RAM usage.
 
* Optimised the existing main menu scene to improve game launch times.
 
* Introduced an experimental lite version of the new main menu featuring faster load times for lower-end machines.  
 
:» Use the ''-hddmode'' game launch parameter to access. The setting will be made available in-game once it passes stability testing.
 
:» Steam Deck automatically defaults to this menu.
 
* Increase the default Texture Streaming Budget to 3 Gigs.
 
  
===Graphical===
+
===Bug Fixes (5)===
* Redesigned interaction icons that show on artillery pieces, carriable flags and other interactables.
 
* Redesigned the horse kill icon indicator.
 
* Redesigned the line officer indicator icons.
 
  
===Bug Fixes===
+
* Solved a reoccurring exception when using the surgeon healing ability.
* Solved an issue which caused the server to hang during gameplay.
+
* Solved a reoccurring exception when using AMD FSR.
* Solved an issue which caused players to get stuck when spawning.
+
* Solved a reoccurring exception when the squad join notification popup is showing.
* Solved multiple code exceptions.
+
* Experimental fix to address long distance player banner flickering.
* Solved a bug which was causing explosive barrels to feature excessive knockback range.
+
* Experimental fix for reoccurring exception when entering an officer's or sergeant's line.
* Solved an issue with moveable field guns on modded maps not recoiling.
 
* Solved an issue that prevented admins present in the whitelist from joining a full server. This still features a limit of 5.
 
* Solved an issue with the wind minimap indicator not always updating correctly.
 
* Solved an issue where VoIP wasn’t audible in free roam and spectate unless the player spawns.
 
* Solved multiple issues with the local player score bar on the end-of-match panel.
 
* Solved an issue with the daily bonus XP modifier.
 
* Solved an issue when high-latency players attempted to interact with a cannon.
 
* Solved an issue where the chosen primary weapon selection for the Carpenter class wouldn’t save.
 
* Solved an issue with weapon class overrides not working as intended when the Sergeant class is involved.
 
* Solved an issue with spawn section class overrides when joining a server while a new map was loading.
 
* Solved an error that was being outputted when the Mods Download button was pressed before the mod list became populated.
 
* Solved an issue when hovering over the leaderboard buttons.
 
* Solved an issue with the icon header in the Regiment Rank Editor displaying incorrectly.
 
* Solved an edge case with the spawn menu UI showing while playing on high latency.
 
* Solved a bug that showed a message to accept the next regiment enlistee after denying an enlistment.
 
* Experimental fix for an exception that occurred on modded servers when trying to spectate before spawning in.
 
* Solved a bug which prevented the header for the server intro message from showing.
 
* Solved an issue with the spawn menu camp being invisible if you stop spectating an individual before spawning for the first time.
 
* Solved an issue with interaction icon indicators being visibly inconsistent.
 

Latest revision as of 13:04, 11 September 2024

2.23

Optimisations (3)

  • Improved performance on high player count servers. Work is still ongoing.
  • Improved performance on maps utilizing ships.
  • Solved another instance of performance degradation.

Gameplay Additions (1)

  • Players from one faction will now no longer see the spawn section distances of the other faction. This is relevant to the naval game modes.

Bug Fixes (5)

  • Solved a reoccurring exception when using the surgeon healing ability.
  • Solved a reoccurring exception when using AMD FSR.
  • Solved a reoccurring exception when the squad join notification popup is showing.
  • Experimental fix to address long distance player banner flickering.
  • Experimental fix for reoccurring exception when entering an officer's or sergeant's line.