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==[https://steamcommunity.com/games/589290/announcements 2.21]==
  
==[https://steamcommunity.com/games/589290/announcements/detail/3909752009314202982 2.15]==
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===Features & Improvements (7)===
  
===Features & Improvements (11)===
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* Holdfast now features full controller support thanks to the addition of an on-screen keyboard.
* Napoleon’s Rise DLC! Explore Napoleon’s rise to power through this cosmetic content dedicated to the Emperor himself Napoleon.
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* You can now control ship sails when using a controller.
:»  Unlock Napoleon's very own uniform for the Infantry Officer class.
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* Introduced a free-roam sensitivity setting for controllers.
:»  Unlock Napoleon's very own horse, Marengo.
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* You can now set the controller’s dead zone to a minimum of 0.05.
:»  Unlock the French Empire's French Republican Infantry uniform for the Line Infantry class.
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* You can now have different ‘Melee Direction Input Type’ settings between controller and keyboard.
:»  Unlock the French Empire's Guides a Pied de Bonaparte uniform for the Light Infantry class.
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* Introduced a setting allowing individuals to specifically define the control’s input they want to use disabling auto-detection. Search for ‘Input To Use’ under the game’s settings.
:»  Unlock the French Empire's Guard Chasseur-a-Cheval uniform for the Hussar class.
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* You can now adjust the game’s UI scale. Search for ‘In-Game UI Scale’ and ‘Menu UI Scale’.
:»  Unlock the First Consul Napoleon head.
 
:»  Unlock the Emperor Napoleon head.
 
:»  Unlock the Authority Stance gesture animation.
 
:»  Unlock the Gentleman's Stroll gesture animation.
 
:»  Unlock the Lead Charge gesture animation.
 
:»  Unlock the Napoleon's Loyalist medal to display on your playercard.
 
:»  Unlock the Pharaohs & Kings banner for your playercard.
 
:»  Unlock the Le Tondu portrait for your playercard.
 
:»  Unlock The Emperor title for your playercard.
 
* The Holdfast OST! With great pomp and circumstance the Holdfast original soundtrack ‘The Plight of War’ presents to you a plethora of epic renditions of some all-time classics to uplift spirits and set the tone as you charge forward to glory.
 
:» Featuring iconic songs spanning from the Napoleonic Wars to The Great War this soundtrack brings forth over 20 tracks (including instrumentals).
 
:» A music player is available both in the main menu and in-game so that you’ll never be without the choirs of war.
 
* A new map featuring never-before-seen environments. Fight in the streets of Empire with this update’s release.
 
* A new rendering pipeline. Introducing DLSS, FSR 2.0 alongside improved graphical fidelity.
 
* Major game engine upgrade. Exposes our development team to new tools to further optimise the game.
 
* Medal indicating the individual's soldier rank now shows in player names.
 
* The ‘Holdfast Nations At War - Beta’ dedicated application accessible through your Steam library. You no longer have to switch between branches to partake in public testing events.
 
* Improved Holdfast’s audio-scape. Player movement sounds representative of the equipment an individual is carrying, new aiming sounds and many more.
 
:» Additional audio master volumes are now present.
 
* A steam whistle is now present on WW1 Gunboats.
 
* The exclusive_modded_uniforms can now be set to be attacker, defender or faction-specific.
 
* Introduced several regiment banners as per the community’s requests.
 
  
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===Gameplay Additions (6)===
  
===Gameplay Additions (2)===
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* Adjusted melee camera pitch based on player feedback.
* Removed colliders from small branches present on Canyon.
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* Tackled an issue concerning players commenting experiencing a slight delay when firing.
* Reduced the number of trees on Fort Imperial to improve cannon visibility.
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* Shortened and made quicker bullet pass-by trails from firearms by enemies based on player feedback.  
 +
* Performed changes to tackle an issue with FOL being stricter than the Elf Auto Admin mod iteration if you don’t define any of the new built-in commands in the server configuration file.
 +
* Adjusted the time it takes for auto-aim to lock off after firing to improve robustness.
 +
* Admin reason defaults to no text in the dialogue box rather than ‘None’.
  
 +
===Optimisations (1)===
  
===Optimisation (11)===
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* Tackled issues concerning instances of memory not getting released in between map loads.
* Improved GPU performance. GPU performance concerns framerate when changing between graphics pre-sets and no players are in a server. CPU utilisation will be looked at in a near-future release.
 
* Improved RAM utilisation reducing crashing instances for low-end machines.
 
* A significant reduction in file size. We’ve brought the game down from 43.6 Gigs to 17 Gigs.
 
* The introduction of a new technology to reduce map file size. It was previously a limiting factor to our development team introducing new content due to the ballooning game file size.
 
* Multiple optimisations targeting game load times.
 
* Optimised the Loyalist Edition DLC file size.
 
* Solved several instances of errors cropping up on maps across the game’s Napoleonic and WW1 fronts.
 
* Introduced new Potato and Ultra presets.
 
:» Potato - Targeting the very low-end of machines. Disables every graphical feature imaginable in the game. Here we place an absolute priority on performance neglecting the game’s graphical fidelity. Don’t expect it to look better than the first iteration of Doom.
 
:» Ultra - Those blessed with decent machines can enjoy Holdfast in all its glory with this new graphics preset.
 
* VRAM budget now gets more intelligently assigned according to the user’s PC specifications.
 
* Players who run the game on a machine with less than 8 Gigs of RAM will automatically have HDD mode enabled featuring the light-weight main menu scene.
 
* Performed several optimisations to Holdfast’s debug F2 console.
 
  
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===Bug Fixes (29)===
  
===Quality of Life (10)===
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* Experimental fix towards an issue where the player’s screen turns black due to upscaling technologies.
* Revisited Holdfast’s Chinese, Dutch, French, German, Italian, Polish, Romanian, Russian, Spanish, Spanish-Latin American, Swedish and Turkish translations.
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* Experimental fix towards an issue which caused drawn tracers through console commands to be mismatched.
:» Our thanks goes to Lengeka, Statros, Trainboy, Skyold, Teonino, Harry Hart, Julian v. Hipper, Stelter, GeneralMesse, Miloszig, Tgrysiwek, TheJacob, Espada, Krupiz, M4FIN, Matix, Alexaroth, Pierre, SirTosky, Florez, Madskillero, Plasticwolf, Airok, FaleRH, Fancio, Lupin, Ruddy, Uni and Crontz.
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* Solved an issue which allowed Sapper defences to be built inside one another.
* Events rules shown to the right side of the screen now get hidden when pressing the ScrollLock key.
+
* Solved an exploit which allowed the Flag Bearer to sit while having a flag equipped.
* The target player health present in the P menu now automatically updates while the menu is open.
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* Solved an issue which prevented individuals from spectating other players through the ‘P’.
* The free-flight camera now respects the inverted camera movement settings.
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* Solved an issue where the main menu appeared broken if you disconnected at the exact same moment the map was rotating.
* The respawn timer now continues going if the player toggles free roam in the death screen.
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* Solved an issue where the map rotation admin chat entries didn’t show the correct rotation index.
* The option to turn on HDD Mode is now available under the advanced video settings. Requires restart to apply.
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* Experimental fix towards an issue causing the game not to launch on Steam Deck.
* Results for the search function present in the P menu now automatically update with every key input.
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* Solved an issue where the mouse and keyboard weren’t working when the Steam Deck was connected to the dock.
* Video, Audio and Game options now feature descriptions.
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* Solved an issue where sometimes inputs were not being recognized on the Steam Deck.
* Reduced the default main menu music volume.
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* Solved an issue where firearm tracers wouldn’t show when spectating other players.
* Split Audio, Game, Video and Keybinds settings into separate files providing us with more granular control for settings we’re able to reset to default should the need arise on update releases.
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* Removed multiple unnecessary logs from the game client.
 
+
* Experimental fix towards an instance which caused players to get stuck on map load.
 
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* Solved an issue which caused the server-disconnect message to no longer show.
===Graphical (15)===
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* Solved an issue where you’d be unable to navigate if a faction becomes full while playing with a controller.
* Performed a massive graphical overhaul of every map in the game.
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* Solved an issue with rocket launchers not being destructible when deployed.
* Improved the killed by dreadnaught cannon recoil icon.
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* Solved multiple server-side exceptions.
* Improved the killed by barbed wire icon.
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* Solved multiple exceptions on the client which occurred infrequently.
* Improved the Frontlines officer ‘Q’ ability bar icon.
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* Solved an issue where the chat box would close when you respawn.
* Improved the Frontlines office minimap hint icon.
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* Solved an issue where the reason for a banned individual wouldn’t show when the player gets disconnected.
* Adjusted several in-world icon positions to improve visibility.
+
* Solved an issue where carriable ladders remained highlighted after being placed.
* Improved the rocket stack interaction icon.
+
* Solved an issue with the delayed all charge not firing until round_spawn_close_timer_seconds has passed.
* Improved the medal’s visibility on the scoreboard.
+
* Experimental fix towards an issue with the Sapper prop states desynching.
* Improved the visibility of your kills in the kill log.
+
* Solved an issue with the equipment spawn tab not correctly resetting between map loads.
* Cleaned up the game sale countdown timers.
+
* Solved an issue with the Dark-Night weather preset using the Clear-Night skybox.
* Matched the size of all regiment banners across the game’s UI to maintain good resolution.
+
* Solved an issue where sometimes radials would overlay one another if buttons were pressed in quick succession.
* Enlarged the Frontline’s binoculars UI.
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* Solved an issue where cancelling the password prompt using a controller loses navigation.
* Nature presets specific to city environments are now available.
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* Solved an issue where pressing the ‘Select’ key when the disconnect reason is showing will make you connect to a server instead.
* Updated Holdfast’s map loading screens to feature the game’s new graphical fidelity.
+
* Solved an issue with the firearm trails not looking as intended on lower-quality settings.
* Changed Holdfast’s launch screen. It is now indicative of the new Napoleon Rise update.
 
 
 
 
 
===Bug Fixes (99)===
 
* Solved an issue with missing material references on Fort Imperial.
 
* Solved an issue which allowed individuals to walk underneath Fort Imperial.
 
* Solved an issue with missing material references on South Sea Castle.
 
* Solved an issue with the Austrian faction having no piano tunes available to play. Isn’t that sad?
 
* Solved multiple issues with Holdfast launching on Steam Deck.
 
* Solved an instance which prevented players from leaving their regiment.
 
* Solved an issue with the blunderbuss being able to register only a maximum of 2 shots as damage per player.
 
* Experimental fix for an issue that causes players to get stuck on spawn.
 
* Solved an issue with the free roam camera not starting from the player’s death position when accessed from the faction selection screen.
 
* Solved an issue with regiment administrators being unable to see enlistment requests.
 
* Solved an issue where sometimes the button to accept a recruit wouldn’t be visible.
 
* Solved an instance which disallowed players to join a regiment that had already disbanded another.
 
* Solved an issue where prestige progress wasn’t showing on the regiment’s banners.
 
* Solved an issue with the surgeon class valour one and valour two medals being the other way around.
 
* Solved an issue where objectives won’t continue to show on the UI if you die then go to free-roam.
 
* Solved an issue with localisation in the in-game cosmetic store.
 
* Solved an issue with the customisation menu breaking in the barracks.
 
* Solved an issue where players sometimes got stuck when using an artillery piece.
 
* Solved an issue when loading round shots into mortars.
 
* Solved an issue with rouge red pixels being present in the scoreboard.
 
* Solved an issue where the Anvil Game Studios player banner was visible to everyone.
 
* Solved an issue with the daily score not being applied correctly.
 
* Solved an issue with preview images in the in-game cosmetic store appearing in low resolution.
 
* Solved an issue where administrators or moderators were unable to update an inactive player’s regiment rank.
 
* Solved an issue where the Carpenter’s tertiary weapon selection didn’t save.
 
* Solved an instance which caused a recurring error to appear when viewing a regiment’s member list.
 
* Solved an issue which prevented the search function in the P menu from working if a player’s dropdown was open.
 
* Solved an instance which prevented moderators from managing their regiment.
 
* Solved an instance which allowed players to apply for a regiment that wasn’t accepting recruits.
 
* Solved an exception which occurred when PMing carbon players.
 
* Solved an instance which caused the player’s camera not to detach properly when moving an artillery piece.
 
* Solved an exception which prevented players from joining a server due to unsupported character names.
 
* Solved an instance which sometimes prevented administrators from updating a player’s rank after changing its rank structure.
 
* Solved an issue where crosshairs sometimes didn’t feature a preview image in the settings menu.
 
* Solved an instance which prevented specific players from being accepted into a regiment after enlisting.
 
* Solved an instance which prevented the regiment registry list from loading.
 
* Solved an issue with rendering order on in-world interaction icons.
 
* Solved several client-side warnings on map load.
 
* Solved multiple issues with Holdfast on Steam Deck.
 
* Solved an issue where the Manage Members button was selected by default causing it to immediately appear with a golden border.
 
* Solved an instance which caused the game to get stuck when creating a new rank in the regiment registry.
 
* Solved an issue where the cursor sometimes didn’t show when selecting the description text field in the regiment registry.
 
* Solved an issue where sometimes preview characters didn’t show when navigating through a regiment’s member list.
 
* Solved an issue which took the player back to the regiment’s home screen if an enlistee was denied or accepted.
 
* Solved an issue which caused the player to get stuck in free-flight if they accessed the mode right after they died by trampling.
 
* Solved an issue which sometimes caused players to spawn atop trees on Glacier.
 
* Solved an issue which caused the Spectate E and Spawn Menu M indicators to not disable when hiding UI by pressing the Scroll Lock key.
 
* Solved multiple exceptions caused when navigating through the regiment registry.
 
* Solved an issue which caused incorrect regiment ranks to be applied to selected enlistees.
 
* Solved multiple map-specific issues.
 

Latest revision as of 13:11, 26 June 2024

2.21

Features & Improvements (7)

  • Holdfast now features full controller support thanks to the addition of an on-screen keyboard.
  • You can now control ship sails when using a controller.
  • Introduced a free-roam sensitivity setting for controllers.
  • You can now set the controller’s dead zone to a minimum of 0.05.
  • You can now have different ‘Melee Direction Input Type’ settings between controller and keyboard.
  • Introduced a setting allowing individuals to specifically define the control’s input they want to use disabling auto-detection. Search for ‘Input To Use’ under the game’s settings.
  • You can now adjust the game’s UI scale. Search for ‘In-Game UI Scale’ and ‘Menu UI Scale’.

Gameplay Additions (6)

  • Adjusted melee camera pitch based on player feedback.
  • Tackled an issue concerning players commenting experiencing a slight delay when firing.
  • Shortened and made quicker bullet pass-by trails from firearms by enemies based on player feedback.
  • Performed changes to tackle an issue with FOL being stricter than the Elf Auto Admin mod iteration if you don’t define any of the new built-in commands in the server configuration file.
  • Adjusted the time it takes for auto-aim to lock off after firing to improve robustness.
  • Admin reason defaults to no text in the dialogue box rather than ‘None’.

Optimisations (1)

  • Tackled issues concerning instances of memory not getting released in between map loads.

Bug Fixes (29)

  • Experimental fix towards an issue where the player’s screen turns black due to upscaling technologies.
  • Experimental fix towards an issue which caused drawn tracers through console commands to be mismatched.
  • Solved an issue which allowed Sapper defences to be built inside one another.
  • Solved an exploit which allowed the Flag Bearer to sit while having a flag equipped.
  • Solved an issue which prevented individuals from spectating other players through the ‘P’.
  • Solved an issue where the main menu appeared broken if you disconnected at the exact same moment the map was rotating.
  • Solved an issue where the map rotation admin chat entries didn’t show the correct rotation index.
  • Experimental fix towards an issue causing the game not to launch on Steam Deck.
  • Solved an issue where the mouse and keyboard weren’t working when the Steam Deck was connected to the dock.
  • Solved an issue where sometimes inputs were not being recognized on the Steam Deck.
  • Solved an issue where firearm tracers wouldn’t show when spectating other players.
  • Removed multiple unnecessary logs from the game client.
  • Experimental fix towards an instance which caused players to get stuck on map load.
  • Solved an issue which caused the server-disconnect message to no longer show.
  • Solved an issue where you’d be unable to navigate if a faction becomes full while playing with a controller.
  • Solved an issue with rocket launchers not being destructible when deployed.
  • Solved multiple server-side exceptions.
  • Solved multiple exceptions on the client which occurred infrequently.
  • Solved an issue where the chat box would close when you respawn.
  • Solved an issue where the reason for a banned individual wouldn’t show when the player gets disconnected.
  • Solved an issue where carriable ladders remained highlighted after being placed.
  • Solved an issue with the delayed all charge not firing until round_spawn_close_timer_seconds has passed.
  • Experimental fix towards an issue with the Sapper prop states desynching.
  • Solved an issue with the equipment spawn tab not correctly resetting between map loads.
  • Solved an issue with the Dark-Night weather preset using the Clear-Night skybox.
  • Solved an issue where sometimes radials would overlay one another if buttons were pressed in quick succession.
  • Solved an issue where cancelling the password prompt using a controller loses navigation.
  • Solved an issue where pressing the ‘Select’ key when the disconnect reason is showing will make you connect to a server instead.
  • Solved an issue with the firearm trails not looking as intended on lower-quality settings.