Difference between revisions of "MegaPage"

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==[https://steamcommunity.com/games/589290/announcements 2.21]==
  
==[https://steamcommunity.com/games/589290/announcements/detail/6136773236746953332 2.14]==
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===Features & Improvements (7)===
  
===Features & Improvements===
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* Holdfast now features full controller support thanks to the addition of an on-screen keyboard.
* Soldier medals make a comeback! Rank your favourite soldiers through a total of 75 levels and acquire medals to showcase gloriously on your player card.
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* You can now control ship sails when using a controller.
* Spectate and free roam modes feature new functionality allowing players to go to free roam through the death screen or when spectating another player. The free roam camera will detach from the player allowing event administrators to better follow ongoings on the battlefield.
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* Introduced a free-roam sensitivity setting for controllers.
* Reintroduced the feature allowing event hosts to show a set of rules pertaining to the class being played on-screen.
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* You can now set the controller’s dead zone to a minimum of 0.05.
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* You can now have different ‘Melee Direction Input Type’ settings between controller and keyboard.
 +
* Introduced a setting allowing individuals to specifically define the control’s input they want to use disabling auto-detection. Search for ‘Input To Use’ under the game’s settings.
 +
* You can now adjust the game’s UI scale. Search for ‘In-Game UI Scale’ and ‘Menu UI Scale’.
  
===Quality of Life===
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===Gameplay Additions (6)===
* Administrators are now once again able to view a player’s Steam ID in the playerlogin.txt file.
 
* Administrators are now once more able to view a player’s Steam ID when issuing the rc playerlist command.
 
* The ''rc playerlist <playerID>'' output now gets automatically copied to the clipboard.
 
* Carpenters now spawn with the Blunderbuss by default.
 
* Reopening a class category in the Barracks now keeps your last class selected.
 
* The ‘P’ menu will stop automatically sorting players if the panel viewing admin commands or volume sliders is expanded.
 
* Introduced a new advanced setting category in the game’s video settings. This is now complemented with a warning advising players that adjusting these specific settings may cause game instability.
 
* The game chat now fades out when another player types a message in chat improving readability.
 
* Players in free roam are now able to continue using the camera when the match comes to an end.
 
* The administrator heal function accessible from the P menu now shows the player’s current health and maximum health.
 
* The default value of the administrator heal function accessible from the P menu will now automatically represent the value needed to fully heal the player.
 
:» Note that you’re still able to heal players above 100.
 
  
===Optimisation===
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* Adjusted melee camera pitch based on player feedback.
* Performed several optimisations targeting client framerate.
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* Tackled an issue concerning players commenting experiencing a slight delay when firing.
* Performed optimisations in some cases causing increased map loading times.
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* Shortened and made quicker bullet pass-by trails from firearms by enemies based on player feedback.  
* Optimised RAM usage.
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* Performed changes to tackle an issue with FOL being stricter than the Elf Auto Admin mod iteration if you don’t define any of the new built-in commands in the server configuration file.
* Optimised the existing main menu scene to improve game launch times.
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* Adjusted the time it takes for auto-aim to lock off after firing to improve robustness.
* Introduced an experimental lite version of the new main menu featuring faster load times for lower-end machines.  
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* Admin reason defaults to no text in the dialogue box rather than ‘None’.
:» Use the ''-hddmode'' game launch parameter to access. The setting will be made available in-game once it passes stability testing.
 
:» Steam Deck automatically defaults to this menu.
 
* Increase the default Texture Streaming Budget to 3 Gigs.
 
  
===Graphical===
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===Optimisations (1)===
* Redesigned interaction icons that show on artillery pieces, carriable flags and other interactables.
 
* Redesigned the horse kill icon indicator.
 
* Redesigned the line officer indicator icons.
 
  
===Bug Fixes===
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* Tackled issues concerning instances of memory not getting released in between map loads.
* Solved an issue which caused the server to hang during gameplay.
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* Solved an issue which caused players to get stuck when spawning.
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===Bug Fixes (29)===
* Solved multiple code exceptions.
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* Solved a bug which was causing explosive barrels to feature excessive knockback range.
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* Experimental fix towards an issue where the player’s screen turns black due to upscaling technologies.
* Solved an issue with moveable field guns on modded maps not recoiling.
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* Experimental fix towards an issue which caused drawn tracers through console commands to be mismatched.
* Solved an issue that prevented admins present in the whitelist from joining a full server. This still features a limit of 5.
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* Solved an issue which allowed Sapper defences to be built inside one another.
* Solved an issue with the wind minimap indicator not always updating correctly.
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* Solved an exploit which allowed the Flag Bearer to sit while having a flag equipped.
* Solved an issue where VoIP wasn’t audible in free roam and spectate unless the player spawns.
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* Solved an issue which prevented individuals from spectating other players through the ‘P’.
* Solved multiple issues with the local player score bar on the end-of-match panel.
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* Solved an issue where the main menu appeared broken if you disconnected at the exact same moment the map was rotating.
* Solved an issue with the daily bonus XP modifier.
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* Solved an issue where the map rotation admin chat entries didn’t show the correct rotation index.
* Solved an issue when high-latency players attempted to interact with a cannon.
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* Experimental fix towards an issue causing the game not to launch on Steam Deck.
* Solved an issue where the chosen primary weapon selection for the Carpenter class wouldn’t save.
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* Solved an issue where the mouse and keyboard weren’t working when the Steam Deck was connected to the dock.
* Solved an issue with weapon class overrides not working as intended when the Sergeant class is involved.
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* Solved an issue where sometimes inputs were not being recognized on the Steam Deck.
* Solved an issue with spawn section class overrides when joining a server while a new map was loading.
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* Solved an issue where firearm tracers wouldn’t show when spectating other players.
* Solved an error that was being outputted when the Mods Download button was pressed before the mod list became populated.
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* Removed multiple unnecessary logs from the game client.
* Solved an issue when hovering over the leaderboard buttons.
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* Experimental fix towards an instance which caused players to get stuck on map load.
* Solved an issue with the icon header in the Regiment Rank Editor displaying incorrectly.
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* Solved an issue which caused the server-disconnect message to no longer show.
* Solved an edge case with the spawn menu UI showing while playing on high latency.
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* Solved an issue where you’d be unable to navigate if a faction becomes full while playing with a controller.
* Solved a bug that showed a message to accept the next regiment enlistee after denying an enlistment.
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* Solved an issue with rocket launchers not being destructible when deployed.
* Experimental fix for an exception that occurred on modded servers when trying to spectate before spawning in.
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* Solved multiple server-side exceptions.
* Solved a bug which prevented the header for the server intro message from showing.
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* Solved multiple exceptions on the client which occurred infrequently.
* Solved an issue with the spawn menu camp being invisible if you stop spectating an individual before spawning for the first time.
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* Solved an issue where the chat box would close when you respawn.
* Solved an issue with interaction icon indicators being visibly inconsistent.
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* Solved an issue where the reason for a banned individual wouldn’t show when the player gets disconnected.
 +
* Solved an issue where carriable ladders remained highlighted after being placed.
 +
* Solved an issue with the delayed all charge not firing until round_spawn_close_timer_seconds has passed.
 +
* Experimental fix towards an issue with the Sapper prop states desynching.
 +
* Solved an issue with the equipment spawn tab not correctly resetting between map loads.
 +
* Solved an issue with the Dark-Night weather preset using the Clear-Night skybox.
 +
* Solved an issue where sometimes radials would overlay one another if buttons were pressed in quick succession.
 +
* Solved an issue where cancelling the password prompt using a controller loses navigation.
 +
* Solved an issue where pressing the ‘Select’ key when the disconnect reason is showing will make you connect to a server instead.
 +
* Solved an issue with the firearm trails not looking as intended on lower-quality settings.

Latest revision as of 13:11, 26 June 2024

2.21

Features & Improvements (7)

  • Holdfast now features full controller support thanks to the addition of an on-screen keyboard.
  • You can now control ship sails when using a controller.
  • Introduced a free-roam sensitivity setting for controllers.
  • You can now set the controller’s dead zone to a minimum of 0.05.
  • You can now have different ‘Melee Direction Input Type’ settings between controller and keyboard.
  • Introduced a setting allowing individuals to specifically define the control’s input they want to use disabling auto-detection. Search for ‘Input To Use’ under the game’s settings.
  • You can now adjust the game’s UI scale. Search for ‘In-Game UI Scale’ and ‘Menu UI Scale’.

Gameplay Additions (6)

  • Adjusted melee camera pitch based on player feedback.
  • Tackled an issue concerning players commenting experiencing a slight delay when firing.
  • Shortened and made quicker bullet pass-by trails from firearms by enemies based on player feedback.
  • Performed changes to tackle an issue with FOL being stricter than the Elf Auto Admin mod iteration if you don’t define any of the new built-in commands in the server configuration file.
  • Adjusted the time it takes for auto-aim to lock off after firing to improve robustness.
  • Admin reason defaults to no text in the dialogue box rather than ‘None’.

Optimisations (1)

  • Tackled issues concerning instances of memory not getting released in between map loads.

Bug Fixes (29)

  • Experimental fix towards an issue where the player’s screen turns black due to upscaling technologies.
  • Experimental fix towards an issue which caused drawn tracers through console commands to be mismatched.
  • Solved an issue which allowed Sapper defences to be built inside one another.
  • Solved an exploit which allowed the Flag Bearer to sit while having a flag equipped.
  • Solved an issue which prevented individuals from spectating other players through the ‘P’.
  • Solved an issue where the main menu appeared broken if you disconnected at the exact same moment the map was rotating.
  • Solved an issue where the map rotation admin chat entries didn’t show the correct rotation index.
  • Experimental fix towards an issue causing the game not to launch on Steam Deck.
  • Solved an issue where the mouse and keyboard weren’t working when the Steam Deck was connected to the dock.
  • Solved an issue where sometimes inputs were not being recognized on the Steam Deck.
  • Solved an issue where firearm tracers wouldn’t show when spectating other players.
  • Removed multiple unnecessary logs from the game client.
  • Experimental fix towards an instance which caused players to get stuck on map load.
  • Solved an issue which caused the server-disconnect message to no longer show.
  • Solved an issue where you’d be unable to navigate if a faction becomes full while playing with a controller.
  • Solved an issue with rocket launchers not being destructible when deployed.
  • Solved multiple server-side exceptions.
  • Solved multiple exceptions on the client which occurred infrequently.
  • Solved an issue where the chat box would close when you respawn.
  • Solved an issue where the reason for a banned individual wouldn’t show when the player gets disconnected.
  • Solved an issue where carriable ladders remained highlighted after being placed.
  • Solved an issue with the delayed all charge not firing until round_spawn_close_timer_seconds has passed.
  • Experimental fix towards an issue with the Sapper prop states desynching.
  • Solved an issue with the equipment spawn tab not correctly resetting between map loads.
  • Solved an issue with the Dark-Night weather preset using the Clear-Night skybox.
  • Solved an issue where sometimes radials would overlay one another if buttons were pressed in quick succession.
  • Solved an issue where cancelling the password prompt using a controller loses navigation.
  • Solved an issue where pressing the ‘Select’ key when the disconnect reason is showing will make you connect to a server instead.
  • Solved an issue with the firearm trails not looking as intended on lower-quality settings.