Difference between revisions of "Template:TraitAbility/Type"
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| − | <includeonly>{{#switch: {{{1|default}}} | AbleSwimmer = Trait | Distinguishable = Trait | Resilient = Trait | LightFooted = Trait | Marksman = Trait | Skirmisher = Trait | EliteInfantry = Trait | MusketSpecialisation = Trait | BayonetSpecialisation = Trait | PikeSpecialisation = Trait | SwordSpecialisation = Trait | AxeSpecialisation = Trait | ChosenMan = Trait | CannonSpecialisation = Trait | RocketSpecialisation = Trait | RankDiscipline = Trait | BlunderbussSpecialisation = Trait | PistolSpecialisation = Trait | ExplosivesSpecialist = Trait | | + | <noinclude> |
| − | </includeonly> | + | == USAGE == |
| + | Used to look up the type from a Trait/Ability enum. | ||
| + | |||
| + | Usage: | ||
| + | <pre>{{TraitAbility/Type|Enum of Ability}}</pre> | ||
| + | |||
| + | e.g. | ||
| + | <pre>{{TraitAbility/Type|AbleSwimmer}}</pre> | ||
| + | {{TraitAbility/Type|AbleSwimmer}} | ||
| + | |||
| + | == SETUP == | ||
| + | Add to / update the switch list to add new entries. Each should be on its own line, of the form: | ||
| + | <pre>| ENUM = Type (Trait or Ability)</pre> | ||
| + | |||
| + | </noinclude><includeonly>{{#switch: {{{1|default}}} | ||
| + | | HighCommandArmy = Ability | ||
| + | | HighCommandNaval = Ability | ||
| + | | Medicine = Ability | ||
| + | | HorsebackRiding = Ability | ||
| + | | EngineeringSpecialist = Ability | ||
| + | | EngineeringBasics = Ability | ||
| + | | ArtilleryOperator = Ability | ||
| + | | RocketOperator = Ability | ||
| + | | RankAndFile = Ability | ||
| + | | Guardsman = Ability | ||
| + | | Musician = Ability | ||
| + | | StandardBearer = Ability | ||
| + | | ExplosivesHandling = Ability | ||
| + | | BayonetHandling = Ability | ||
| + | | Bandage = Ability | ||
| + | | AbleSwimmer = Trait | ||
| + | | Distinguishable = Trait | ||
| + | | Resilient = Trait | ||
| + | | Armoured = Trait | ||
| + | | LightFooted = Trait | ||
| + | | Marksman = Trait | ||
| + | | Skirmisher = Trait | ||
| + | | EliteInfantry = Trait | ||
| + | | MusketSpecialisation = Trait | ||
| + | | BayonetSpecialisation = Trait | ||
| + | | PikeSpecialisation = Trait | ||
| + | | SwordSpecialisation = Trait | ||
| + | | AxeSpecialisation = Trait | ||
| + | | ChosenMan = Trait | ||
| + | | CannonSpecialisation = Trait | ||
| + | | RocketSpecialisation = Trait | ||
| + | | RankDiscipline = Trait | ||
| + | | BlunderbussSpecialisation = Trait | ||
| + | | PistolSpecialisation = Trait | ||
| + | | ExplosivesSpecialist = Trait | ||
| + | | HorsebackRiding = Ability | ||
| + | | MountedFirearmSpecialisation = Trait | ||
| + | | MountedSwordSpecialisation = Trait | ||
| + | | SkilfulRider = Trait | ||
| + | | Orderly = Trait }}</includeonly> | ||
Latest revision as of 20:55, 28 June 2021
USAGE
Used to look up the type from a Trait/Ability enum.
Usage:
{{TraitAbility/Type|Enum of Ability}}
e.g.
{{TraitAbility/Type|AbleSwimmer}}
Trait
SETUP
Add to / update the switch list to add new entries. Each should be on its own line, of the form:
| ENUM = Type (Trait or Ability)