Game Version 5.X

From Holdfast: Nations At War
Jump to navigation Jump to search

[5.00]

Xbox Play Anywhere (XPA) Support (2)

  • Xbox players can now play Holdfast on PC through the Xbox app, with cross-progression support.
  • Added support for ASUS ROG Ally consoles.

American Revolution (6)

  • Added new British and American factions for the American Revolutionary War.
  • Added new uniforms, flags, and music tracks for new factions.
  • Added 2 new game modes for American Revolution: Invasion and Offensive.
  • Added 5 new maps:
» Boston
» Delaware
» Bunker Hill
» Saratoga
» Fort Ticonderoga
  • American Revolution in-game event.
  • Added chuck-able tea crates.

Player Class Redesign (14)

  • Line Infantry
»The new Musket Drill trait makes the line infantry reload 15% faster, but have 15% slower movement speed while reloading.
» The line infantry now gets a hammer for repairing.
» The line infantry can now equip a sword.
  • Grenadier
» The grenadier now has a grenade ability, meant to stun enemy players. It can be activated using Q.
» The grenadier can now equip a sword.
  • Light Infantry
» A new Dash ability that increases forward movement speed by 25% for 10 seconds when activated using Q.
» The new Versatile trait increases musket reload speed by 10% and accuracy by 10% while the bayonet is removed.
» Removed the old movement speed buff and melee debuff.
  • Rifleman » A new Steady Aim ability that prevents movement, zooms in, and increases accuracy by 50% for 5 seconds when activated using Q.
» Increased rifle cartridges from 20 to 30. » Increased headshot score.
» Made rifle tracers longer and more visible.
  • Flag Bearer
» Increased melee damage for the bearing flag.
  • Surgeon
» Increased healing speed.
» Increased healing score.
  • Musician
» The musician now increases movement speed of nearby players by 2.5%. The buff stacks with multiple musicians for up to 5%.
» The musician can now buff every class, including ship crewmates.
» Removed the old musician buff behaviour.
  • Carpenter
» The carpenter now has an explosive satchel, specialized in destroying physical structures. It can be activated using Q.
» Palisade props now cannot be damaged via normal melee weapons, except the carpenter's 2H axe.
» The carpenter's 2H axe now always swings in 3 direction, and can block.
» The berserk ability has been removed from the carpenter.
  • Sapper
» Many new sapper props, including different earthworks variants, different palisade wall variants, palisade gate, palisade towers, snake rail fence, piano, light pole, flag.
» The swivel gun can now attach to palisade wall props.
» Sapper materials are now assigned per sapper player instead of being shared in a pool per faction.
  • Artilleryman
» The cannoneer and rocketeer classes have been merged into a single artilleryman class, preserving all score, uniforms, and traits from both classes.
» Artillerymen can now spawn directly on artillery spawn sections, claiming the artillery so that no one else can use it. The spawn section follows the moveable artillery, but resets back to HQ if the artillery gets destroyed.
» Moveable artillery can now be damaged using any melee weapon.
» The artilleryman now gets a hammer for repairing.
» The artilleryman can now choose between a musket (no bayonet) and a pistol.
  • The carbine now has shorter range, shorter reload time, and less starting ammo. It now excels at medium range.
  • The pistol now has even shorter range, but can kill consistently at point blank range.
  • Reduced pistol specialization trait damage buff from 25% to 10%.
  • Buffed officers and surgeons no longer survive point blank range shots.

Features (16)

  • Redesigned the spawn menu to show an overhead view of the entire map.
  • Added a UI panel to play midi songs.
  • Players can now set the drone key when playing a midi (relevant for bagpipes).
  • Players can now assign different midi channels to different instruments for band playback.
  • Added new drum sounds.
  • Added a separate audio slider for custom music.
  • Made the cello available in Nations at War and American Revolution game modes and added new cello songs.
  • Added new main menu songs.
  • Reloads now don't get interrupted on hit if the player is on an officer line.
  • Officer lines are now visible to all players.
  • Firearm tracers when on an officer line now have a different colour.
  • Added officer order tooltips for players on a line.
  • Players now automatically react with cheers for more officer orders.
  • Added new uniforms, weapons, and backpacks as shilling rewards.
  • Added banjo and bugle instruments as DLC rewards.
  • Added new gestures as DLC rewards.

Optimisations (4)

  • Optimized material shaders.
  • Optimized shadows.
  • Optimized light sources.
  • Optimized networked packets.

Bug Fixes & Improvements (12)

  • Players can now spawn directly on a squad spawn without having to spawn in HQ first.
  • Made interacting with objects more much more consistent.
  • Improved hit detection for the 2H axe.
  • Fixed an issue with melee strikes getting interrupted by objects further to the side.
  • Improved player physics stability.
  • Improved midi band syncing logic.
  • Balanced audio volume levels.
  • Sapper prop preview now always starts facing the player.
  • Fixed inconsistencies in reload durations.
  • The officer can now see firearm tracers from players on his line again.
  • Changed the requirement of the Pirate's Prize order so it is achievable again.
  • Fixed players being able to still spawn with default weapons on servers that set different weapon overrides.
  • Fixed Fort Willy final tower being destructible.

Server Config Commands (6)

  • Enum values for new factions are: ARBritish and ARAmerican.
  • Enum values for new game modes are: ARInvasion and AROffensive.
  • rc set rocketboatCooldownBetweenSpawns <seconds>
» Sets the cooldown duration between rocketboat spawners spawns, same as the other commands we already have for the other boat types (gunboatCooldownBetweenSpawns command now also affects NaW gunboats)
  • rc set rocketboatMaxSpawnCount <count>
» Sets the maximum amount of rocketboats spawned from a boat spawner that can be present at any given time
  • rc set gunboatMaxSpawnCount <count>
» Sets the maximum amount of gunboats (both NaW and WW1) spawned from a boat spawner that can be present at any given time
  • rc set steamboat2GunMaxSpawnCount <count>
» Sets the maximum amount of WW1 2-gun-steamboats spawned from a boat spawner that can be present at any given time